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Returning 35 results for 'conviction relatively guarding to have remains'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in
dropping the snared creatures to their doom.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Monsters
Fizban's Treasury of Dragons
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
monsters
);{"diceNotation":"3d8+5", "rollType":"damage", "rollAction":"Claws", "rollDamageType":"Slashing"} Slashing damage.Undead skeletons are a well-known but relatively minor threat to those who explore ancient tombs
. Larger skeletons, whether animated from the bones of giants or amalgamated from the remains of several creatures, pose a much more dangerous threat.PoisonBludgeoning
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships and the host of solar dragons guarding the magnificent citadel of the Xaryxian Empire. Though the battle was lost, hope remains!
The characters’ arrival at the imperial citadel coincides with
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
his parents. She feels relatively safe at the homestead but remains alert for more adventurers who might threaten her family and for giants sent by Invido.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships and the host of solar dragons guarding the magnificent citadel of the Xaryxian Empire. Though the battle was lost, hope remains!
The characters’ arrival at the imperial citadel coincides with
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
his parents. She feels relatively safe at the homestead but remains alert for more adventurers who might threaten her family and for giants sent by Invido.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Order of the Gauntlet The Order of the Gauntlet is a relatively new organization dedicated to smiting evil wherever it lurks and without hesitation. The Order understands that evil wears many guises
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at the Grove While many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by
, their pursuit level remains unchanged, as Ilvara waits to hear from the missing patrol. The drow pursuit resumes when the party leaves the grove. See chapter 2 for more information.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Order of the Gauntlet The Order of the Gauntlet is a relatively new organization dedicated to smiting evil wherever it lurks and without hesitation. The Order understands that evil wears many guises
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Arriving at the Grove While many passages lead to Neverlight Grove, most are little more than narrow fissures riven by trickles of water. Only one natural tunnel is fit for relatively easy travel by
, their pursuit level remains unchanged, as Ilvara waits to hear from the missing patrol. The drow pursuit resumes when the party leaves the grove. See chapter 2 for more information.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but this rarely impedes their abilities. These gorgons’ stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
18. Collapsed Cavern Nezznar’s servants occupy this cavern, guarding against undead incursions and carefully sifting through the rubble. The Black Spider’s divinations suggest that some valuable
wearing gauntlets of ogre power. The remains are hidden from view but can be found with a successful DC 20 Wisdom (Perception) check. Each character searching can attempt one check per hour.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. North Perch In addition to guarding this section of the ledge, the vrock here watches for trouble in the east moss garden of area 18i, and listens for intruders in areas 15 and 16. Web cables in the
intruders moving west from area 11. Slumped against the back wall of a small cave behind it are the skeletal remains of an ettin that was killed by adventurers long before the drow fortress was built. Six gnome skulls hang from the skeletal ettin’s loincloth.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but this rarely impedes their abilities. These gorgons’ stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
18. Collapsed Cavern Nezznar’s servants occupy this cavern, guarding against undead incursions and carefully sifting through the rubble. The Black Spider’s divinations suggest that some valuable
wearing gauntlets of ogre power. The remains are hidden from view but can be found with a successful DC 20 Wisdom (Perception) check. Each character searching can attempt one check per hour.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. North Perch In addition to guarding this section of the ledge, the vrock here watches for trouble in the east moss garden of area 18i, and listens for intruders in areas 15 and 16. Web cables in the
intruders moving west from area 11. Slumped against the back wall of a small cave behind it are the skeletal remains of an ettin that was killed by adventurers long before the drow fortress was built. Six gnome skulls hang from the skeletal ettin’s loincloth.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
veteran. Despite having one of her wing flaps torn away long ago, she remains as capable as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits
Abizjn (Spelljammer Training Officer)
Human Spelljammer
Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
veteran. Despite having one of her wing flaps torn away long ago, she remains as capable as ever while on board a ship. Spelljammer Academy has no better person to spearhead the training of raw recruits
Abizjn (Spelljammer Training Officer)
Human Spelljammer
Despite their extravagant showboating, Saerthe Abizjn (pronounced SAIR-th ah-bih-ZEEN) remains as mysterious as the isle of Nimbral from which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
characters annoy Feathereen, she is irritable for the rest of the evening, and the carnival’s mood lowers by 1 step (see “Tracking Mood” earlier in the chapter). If pleased, she remains in high spirits, which raises the carnival’s mood by 1 step.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
characters annoy Feathereen, she is irritable for the rest of the evening, and the carnival’s mood lowers by 1 step (see “Tracking Mood” earlier in the chapter). If pleased, she remains in high spirits, which raises the carnival’s mood by 1 step.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
god might reward such a follower with everlasting service in the protection of a holy site. An eidolon has no purpose beyond guarding the place it was assigned to and never leaves. Animated Statues. An