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Returning 35 results for 'conviction revealing game to have related'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Magic Items
Acquisitions Incorporated
shortcut. You can use your action to make a DC 15 Wisdom (Perception) check, with a success revealing a map buried in your cartographer’s map case noting a relevant shortcut . Your travel time is
Wisdom (Perception) check and search your cartographer’s map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent
Monsters
The Book of Many Things
related to vrock;vrocks, vulturelike demons known for their covetousness and their capricious violence. According to these scholars, a flock of vrocks descended on a Material Plane world through a
werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Halfling
Legacy
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Species
Basic Rules (2014)
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Goliath
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains share the following format: Overview. Each domain has a brief overview with its Darklord’s name, the horror genres that inspire it (explored in chapter 2), distinctive hallmarks, and related Mist
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
Kobold
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains share the following format: Overview. Each domain has a brief overview with its Darklord’s name, the horror genres that inspire it (explored in chapter 2), distinctive hallmarks, and related Mist
. Darklord. A description of the domain’s Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
day, and most of them reach their destinations safely. The alternative is to make the journey an important part of the adventure. Travel can play a crucial role in a story, and when it does, you should give it as much time at the game table as it needs.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
features séances employing a spirit board. When making use of this game prop, you take the role of the forces guiding the planchette. Move the planchette subtly to reveal mysterious messages appropriate to your adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to travel in an Eberron campaign and presents the Gold Dragon Inns, a chain of hotels that offer consistent accommodation for travelers anywhere in Khorvaire. As described in chapter 5 of the
day, and most of them reach their destinations safely. The alternative is to make the journey an important part of the adventure. Travel can play a crucial role in a story, and when it does, you should give it as much time at the game table as it needs.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
features séances employing a spirit board. When making use of this game prop, you take the role of the forces guiding the planchette. Move the planchette subtly to reveal mysterious messages appropriate to your adventures.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cyclopes chatting idly with each other. When the cyclopes notice the characters, they exchange a few unheard words, then play some sort of game analogous to rock/paper/scissors. One loses, and both
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cyclopes chatting idly with each other. When the cyclopes notice the characters, they exchange a few unheard words, then play some sort of game analogous to rock/paper/scissors. One loses, and both
cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around a rectangular, stone-lined pit 15 feet deep, 50 feet wide, and 200 feet long. The original Amnian residents built it as an arena for a highly competitive ball game, and it still provides cheap
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Here are some questions you can ask the players as they create characters to get a sense of the party’s relationships: Are any of the characters related to each other? What keeps the characters together
. 5 A festival brings the characters together. 6 The characters find themselves trapped together. Running a Game for One Player A DM running a game for one player should spend part of session zero
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic items in the game, not including potions or scrolls. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for
Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No Replicable Items (10th-Level Artificer