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Returning 35 results for 'conviction rise goodness to have realms'.
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Monsters
Thieves’ Gallery
sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The words “Neither virtue nor blade shall break&rdquo
’s nightmarish rise to power and Xenk’s narrow escape from the lich.
Now based in Mornbryn’s Shield, Xenk travels Faerûn in search of evil to thwart. He approaches problems
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
have a draegloth of its own.
Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult
Backgrounds
Sword Coast Adventurer's Guide
of knowledge.
The most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
monsters
ends early immediately after the sprite makes an attack roll or deals damage, or if the sprite has the Incapacitated condition.Sprites are wee spirits of nature that can see the innate goodness or
wickedness of other creatures. Those that enter their realms with good intentions might be treated with tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders.
Species
Dungeon Master’s Guide (2014)
goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Alustriel Silverhand Alustriel (ah-LOOSE-tree-ell) Silverhand is the second of seven daughters of Mystra, a deity of magic in the Forgotten Realms. (Laeral Silverhand is Alustriel’s younger sister
.) She ruled the city of Silverymoon for centuries but stepped down from that position a little over a century ago to promote goodness and compassion in the multiverse. She has befriended adventurers such as Drizzt Do’Urden and worked alongside the Harpers in pursuit of these aims.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Alustriel Silverhand Alustriel (ah-LOOSE-tree-ell) Silverhand is the second of seven daughters of Mystra, a deity of magic in the Forgotten Realms. (Laeral Silverhand is Alustriel’s younger sister
.) She ruled the city of Silverymoon for centuries but stepped down from that position a little over a century ago to promote goodness and compassion in the multiverse. She has befriended adventurers such as Drizzt Do’Urden and worked alongside the Harpers in pursuit of these aims.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Planes The various planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. The Outer Planes
are realms of spirituality and thought. They are the spheres where celestials, fiends, and deities exist. The plane of Elysium, for example, isn’t merely a place where good creatures dwell, and not
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Sprite Skirmisher Elusive Defender of Fey Realms Sprites are wee spirits of nature that can see the innate goodness or wickedness of other creatures. Those that enter their realms with good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Planes The various planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. The Outer Planes
are realms of spirituality and thought. They are the spheres where celestials, fiends, and deities exist. The plane of Elysium, for example, isn’t merely a place where good creatures dwell, and not
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sprite Elusive Defender of Fey Realms Habitat: Forest, Planar (Feywild); Treasure: Armaments Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other
Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings. Sprites can sense the innate goodness or wickedness of other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sprite Elusive Defender of Fey Realms Habitat: Forest, Planar (Feywild); Treasure: Armaments Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other
Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings. Sprites can sense the innate goodness or wickedness of other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldn’t adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix C: Adapting to Other Worlds Old as creation itself, Elemental Evil has arisen in a thousand different worlds across the ages of the multiverse. Princes of the Apocalypse describes the rise
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldn’t adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rise of the Lich-God Regardless of the characters’ activities after their Neverwinter adventure, key plots elements of this adventure progress in the background. While the characters live their lives
eventually traces the magical pulse to Vecna. She learns that Vecna’s activities span multiple realms. After a period of investigation, Alustriel discovers the sobering truth: using stolen secrets, Vecna and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mount Celestia The Seven Heavens of Mount Celestia rise like a mountain from a shining Silver Sea to utterly incomprehensible heights, with seven plateaus marking its seven heavenly layers. The plane
souls can. That peak fills even the most jaded of travelers with awe. The pervasive goodness of Mount Celestia bestows blessings on creatures on the plane (see “Environmental Effects” in chapter 3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rise of the Lich-God Regardless of the characters’ activities after their Neverwinter adventure, key plots elements of this adventure progress in the background. While the characters live their lives
eventually traces the magical pulse to Vecna. She learns that Vecna’s activities span multiple realms. After a period of investigation, Alustriel discovers the sobering truth: using stolen secrets, Vecna and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Forgotten Realms. They need to be, as their powers come from years of careful study and practice. Some wizards apprentice and study with an experienced master, while others attend formal
never say it too loudly anywhere a wizard might overhear. The greatest wizards of the Realms find means of extending their lives far beyond the span of any race except the elves. Archwizards may be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Forgotten Realms. They need to be, as their powers come from years of careful study and practice. Some wizards apprentice and study with an experienced master, while others attend formal
never say it too loudly anywhere a wizard might overhear. The greatest wizards of the Realms find means of extending their lives far beyond the span of any race except the elves. Archwizards may be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
die. It is the embodiment of goodness, a spiritual realm where evil can’t abide. It is as much a state of being and of mind as it is a physical location. When discussing anything to do with deities
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat—the two tales contained within this collection. Both adventures are
overview provides useful information, applicable to the wider campaign and helpful for foreshadowing the threats unleashed by the Cult of the Dragon. Tyranny of Dragons is set in the Forgotten Realms on