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Returning 24 results for 'convince castle'.
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Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
dreamlands and mind-bending fantasies able to deceive the most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has slowly rebuilt his power in
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
changes, a character must succeed on a DC 14 Charisma (Persuasion) check to convince it to navigate the castle. The Castellan is indestructible so long as the walking castle stands. Provide the players
Castle’s Residents Once the Fiends are defeated and Zaythir is freed, the characters have access to the walking castle and the gratitude of its residents. These residents help the characters however
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
Blagothkus. You can make him a pivotal figure in this adventure by having his castle appear when the characters are around 7th or 8th level, giving them a chance to meet the evil cloud giant and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 9: Castle of the Cloud Giants For as long as giants have walked the world, cloud giants have been one step below storm giants in power and influence. Now, with the ordning dissolved, a few
powerful wyrms. Sansuri wants to find this cache and use her newfound power to destroy her ambitious rivals and convince the rest of giantkind to kneel before her. Sansuri believes the gods will reward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forgo most of Tyranny of Dragons in favor of this new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later. Part of Tyranny of Dragons takes place in Skyreach Castle, a
flying fortress belonging to a cloud giant named Blagothkus. You can make him a pivotal figure in this adventure by having his castle appear when the characters are around 7th or 8th level, giving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(Deception) check to convince the bugbears to do what the party wants. Roleplaying Droop The goblin, Droop, is not a threat to the party. He has been cowed by the bugbears and follows their orders until
ingratiate himself with the party. He doesn’t remember the route to Cragmaw Castle, but he knows it’s up north, in the forest. He also knows that Cragmaw goblins patrol around Phandalin, and he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
outsiders and, posing as members of Speaker Crannoc’s staff, turn away all visitors to the castle. If the time is right, however, they welcome the characters with open arms. That time comes when
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
heading to the ramparts atop Castle Kalaman. When the party arrives, read the following text: On a broken stone buttress jutting from the ancient tower wall perches an exhausted dragonnel, its coppery
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sympathy for the characters, claiming she’s lost many loved ones in her long life. A character can convince Leedara to perform by succeeding on a DC 16 Charisma (Persuasion) check, in which case she
ensuring Soth never finds peace. Leedara has spent centuries tormenting Lord Soth in his accursed castle, Dargaard Keep, endlessly reminding him of his failures and losses. Now that the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are the key to his salvation, he enthusiastically leaves home and accompanies them to Castle Ravenloft. B. Donjon (King of Clubs) Find a girl driven to insanity, locked in the heart of her
dreams. Help him, and he will help you in return.
This card refers to Kasimir Velikov (see chapter 5, area N9a). The dusk elf accompanies the characters to Castle Ravenloft only after they lead him
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard. Modes of Travel Conveyance Miles per Hour Miles per Day Airship 8 192 Cloud castle 1 24
ship-mounted ballistae. Cloud Castle If the characters gained control of a cloud castle (such as the one in chapter 9), they can fly it over the Trackless Sea and use the castle’s giant telescopes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, gemstones, or art objects can convince the giants to let them pass or to escort the party to the tunnel that leads to level 8. 13b. Giants’ Home Carvings and Loose Rocks. The walls and domed roof display
a passive Wisdom (Perception) score of 17 or higher glimpse the wee dragon for a second before it turns invisible. On subsequent turns, Otto flies back to Maddgoth’s castle. Otto’s spell replaces all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Office’s missives at your own peril. (She says
lookin’ like him, arrest her, and throw her in the holes under Castle Never. Even though they know she’s a changer, they still blame her. Easier work for them. That’s the lot of a usual suspect in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
ground outside the castle and the gate passage to the north. Two double-bunks stand against the walls.
The tower interior serves as the barracks for four bandits. If the gatehouse comes under attack
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
over to the edge of the upper level. “Truce, or this human dies!” he shouts. Yeemik wants to oust Klarg and become the new boss. If the adventurers agree to parley, Yeemik tries to convince them to
when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers, Mirt (see appendix B) becomes their main Harper contact throughout the adventure. Lightsinger Theater is a high-end establishment located in the Castle Ward. If the characters meet Mirt in his
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
over. Sworn characters will become esquires of Kalaman and be paid 5 gp per week. Sworn characters and their companions will receive free lodging at Castle Kalaman. Sworn characters will be given a
). If the characters refuse, Darrett asks to speak with them for a moment. He plans to accept the governor’s terms and attempts to convince the characters to join him. He wants their aid not only to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s tyranny, but he underestimated Strahd’s hold over the land and the creatures in it. After a battle between the two in Castle Ravenloft, Strahd drove the Mad Mage to the mountains and sent the
preventing them from restoring the Mad Mage’s wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
and dealing 15 (2d10 + 4) slashing damage on each hit. If the characters present themselves as enemies of Strahd, the revenant urges them to travel to Argynvostholt (chapter 7) and convince Vladimir
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
proxies, omens, and idols. Ancient Being Perks With the ancient being as your group’s patron, you gain the following perks. Azalin, the lich, spies on Castle Ravenloft Equipment. Your patron’s network
must convince them to defect to your organization or extract them from now-hostile territory. 5 Culling. A respected agent of your patron (possibly an ally or a mentor for your group) has been
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shouts. The other goblin boss, Errk, shouts along supportively. Yeemik wants to oust Klarg and become the new leader. If the adventurers agree to parley, Yeemik tries to convince them to kill Klarg in
is. Finding Cragmaw Castle. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes Klarg sent the map and the dwarf to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
castle (see chapter 9, “Castle of the Cloud Giants”). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple






