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                        Returning 35 results for 'convince choice'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     choice in this destiny, since they canât resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty.
Most of the people of the Five Nations have
                                                
                                            
                                                
                                                     Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     start of its turn by making a DC 16 Wisdom saving throw. On a successful save, the target escapes; the target is no longer engulfed, and it enters a space of its choice within 5 feet of the dream
                                                
                                            
                                                
                                                    ) check to convince the engulfed target the nightmare isnât real, with the target escaping on a success. The creature making the check takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can't resist quori possession
                                                
                                            
                                                
                                                     Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they can't resist quori possession. Physically
                                                
                                            
                                                
                                                     has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     bred to be such vessels. They have no choice in this destiny, since they canât resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost supernatural beauty
                                                
                                            
                                                
                                                     merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspectâs choice
                                                
                                            
                                                
                                                     regains 71 (13d10);{"diceNotation":"13d10","rollType":"heal","rollAction":"Exalting Breath"} hit points, and each creature in that area of the aspectâs choice that has been dead for no longer
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
                                                
                                            
                                                
                                                    .
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    : Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
                                                
                                            
                                                
                                                     weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Proficiencies: One type of artisanâs tools, vehicles (land)
Equipment: A set of artisanâs tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
                                                
                                            
                                                
                                                     can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenreâs permission to be here, they can convince the mages to stand down
                                                
                                            
                                                
                                                     (your choice of race) are on an errand for their drow mage master when they run into the party by accident. If the characters state that they have legitimate business in Sorcere, the slaves answer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     their way to area 1 and up the stairs. If Barbatos is still in the room when the bears escape, they attack him first. A character who succeeds on a DC 20 Wisdom (Animal Handling) check can convince at
                                                
                                            
                                                
                                                     least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
                                                
                                            
                                                
                                                     you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     interest in an alliance, and Tendra and Maleen have come to the Maze Level on a secret mission. Beholden to Halaster Blackcloak, the Shadowdusks have been ordered to convince Drivvin Freth to accept an
                                                
                                            
                                                
                                                     now wait for Drivvinâs decision, while doing everything they can to ensure that he makes the right choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Fontâs light beam. Moments later
                                                
                                            
                                                
                                                     100 million miles of it, including the planet Vaerduran. Rivus and Xaryndar survive but are plunged into darkness. The surviving astral elves have no choice but to evacuate all life from Xaryxispace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the characters releases Adirohit. However, Amanisha urges the characters to consider cautiously. Through roleplaying or by succeeding on a DC 12 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                                
                                                     not impede the characters no matter what choice they make. Adirohitâs Fate If the characters free Adirohit, he emerges from the stump in a torrent of river water. He is an arrogant, chaotic neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     freedom, but if the characters can find the key or convince her to give it up any other way, heâll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revelâs
                                                
                                            
                                                
                                                     meeting with Varrin, he provides them each with the choice to pose as a guard or a cook. Guards must wear splint armor, and kitchen staff must wear simple uniforms. Cooks can hide light armor under their uniforms. Small characters also have the option to stow away inside a crate of supplies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     party sees through the ruse, the succubi reveal their true forms and applaud the charactersâ perceptiveness with a reward. In every case, a member of the party is offered a choice between two infernal
                                                
                                            
                                                
                                                     charms, Hulgaz shakes her head ruefully. She says that if she canât convince the characters to accept the Nine Hellsâ invitations, sheâll have to send them there herself. Hulgaz then launches into a frenzied assault, attacking with reckless abandon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     but forget why, leaving them with only pain and quiet confusion. Putting the Gwishin to Rest Once the characters have learned Dae Won-Haâs story, they can convince her gwishin she hasnât been forgotten
                                                
                                            
                                                
                                                     supernatural gift detailed in the Dungeon Masterâs Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Inspired of Sarlona are humans bred to be such vessels. They have no choice in this destiny, since they canât resist quori possession. Physically, Inspired resemble the kalashtar, possessing an almost
                                                
                                            
                                                
                                                     and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     longer engulfed, and it enters a space of its choice within 5 feet of the dream eater. A creature within 15 feet of the dream eater also can use its action to attempt to free an engulfed target. Doing so
                                                
                                            
                                                
                                                     requires the creature to use its action to make a DC 16 Charisma (Persuasion) check to convince the engulfed target the nightmare isnât real, with the target escaping on a success. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     freedom, but if the characters can find the key or convince her to give it up any other way, heâll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revelâs
                                                
                                            
                                                
                                                     meeting with Varrin, he provides them each with the choice to pose as a guard or a cook. Guards must wear splint armor, and kitchen staff must wear simple uniforms. Cooks can hide light armor under their uniforms. Small characters also have the option to stow away inside a crate of supplies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a
                                                
                                            
                                                
                                                     cons on street corners. 6 I convince people that worthless junk is worth their hard-earned money.  Feature: False Identity You have created a second identity that includes documentation, established
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tremendous sacrificeâa vast hoard or even the followerâs own lifeâmight convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum
                                                
                                            
                                                
                                                     area of the aspectâs choice regains 71 (13d10) hit points, and each creature in that area of the aspectâs choice that has been dead for no longer than 1 hour is restored to life with all its hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
                                                
                                            
                                                
                                                    . You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , insulted. While the insulted politician wonât oppose the charactersâ mission, they take the charactersâ choice as indicative of all surface dwellersâ stances, which might fray the relationship between the
                                                
                                            
                                                
                                                     doing so will validate the viewpoint of her faction). Through compelling roleplaying or by succeeding on a DC 14 Charisma (Persuasion) check, a character can convince her to settle for making a copy of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Xeleth. If the characters fail to convince the crowd of Xedalliâs innocence, Xedalli resorts to challenging her brother to a trial by combat. If the characters turn the crowdâs opinion against the
                                                
                                            
                                                
                                                     make a DC 16 Wisdom saving throw. On a failed save, the creature takes 24 (7d6) psychic damage. On a successful save, the creature gains the ability to cast one spell of their choice from the cleric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophileâs first choice to join the charactersâ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
                                                
                                            
                                                
                                                     provides advantage to any charactersâ ability checks made to interact with the monasteryâs Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant.  Financier Armed with tremendous wealth, a giant financier pursues personal
                                                
                                            
                                                
                                                     exploit the settlementâs smaller inhabitants. 4 Bring gifts to a powerful dragonâand convince it not to destroy the settlement of giants. 5 Suppress (or secretly aid) an underground rebellion among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     DMâs choice   Hostile Island Leader Motivations   d4 Motivation   1 The leader wants to commandeer a boat to conquer other islands. 2 The leader takes all treasure gained by its followers, growing rich
                                                
                                            
                                                
                                                     inhabitants believe the characters are their ticket off the island. They flirt, lie, bribe, and beg to be taken away. 4 The inhabitants attempt to convince the characters to use the island as a base of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , âFloating Bridgeâ), each of which is kept active by default. Each brain speaks Common and another language of your choice, and is able to communicate from within its canister. Some identify themselves
                                                
                                            
                                                
                                                     which skill has the best chance to convince a brain to keep its disks active. If that check is subsequently failed, both of that specific brainâs disks are deactivated. If brain number 2 or any three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
                                                
                                            
                                                
                                                     your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     choice): Arcana, Deception, History, Insight, Intimidation, or Survival. Once the throne bestows its gift on a creature, the throne ceases to be magical for one year, during which time nothing happens
                                                
                                            
                                                
                                                     communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the moon elf Morganna, talking to other guests and trying to convince likely prospects to indulge in the templeâs âspecial treatments.â She takes notice of the characters and welcomes them, playing
                                                
                                            
                                                
                                                     checks or the one she likes best (a purely subjective choice on her part). T5. Bath and Hot Spring A floor of polished white marble surrounds a large central pool of steaming turquoise water in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , but characters can convince them to stand down with a successful DC 15 Charisma (Persuasion) check. Characters who mention Shalfey have advantage on this check. If hostilities are defused, Captain
                                                
                                            
                                                
                                                     can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the charactersâ activities as they seek answers in the tower. If combat breaks out in this room, the
                                                
                                            
                                        






