Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'convince with reveal'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        convinced with revere
                                    
                                
                                    
                                        continue with revere
                                    
                                
                                    
                                        continue with revel
                                    
                                
                                    
                                        continue with real
                                    
                                
                                    
                                        continue with repeat
                                    
                                
                        
                    
                
                        
                                                    Fraz-Urb'luu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     of their holy cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urbâluuâs Lair
Fraz-Urbâluuâs lair lies within the Abyssal lair known as
                                                
                                            
                                                
                                                     elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.â
61â80
âI convince myself that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                                
                                                     creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                                
                                                     of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your deception
                                                
                                            
                                                
                                                    .
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your deception.
                                                
                                            
                                                
                                                     Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your deception.
                                                
                                            
                                                
                                                     Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Summary The characters begin their adventure by activating the portal to Wisteria Vale, after which they can explore the village and talk to the inhabitants. The locals reveal that Quill
                                                
                                            
                                                
                                                     eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that theyâre here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
                                                
                                            
                                                
                                                     Princess of the Shadow Glass, the elves and fomorians can reveal that the Queen of Air and Darkness sent them from the Feywild to slay the marked characters and steal back The Scrivenerâs Tale. The queen is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     roll on any encounter table in chapter 3 to determine the guardianâs current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
                                                
                                            
                                                
                                                     the valley or reveal information about it. Trying to navigate the dense fog into or out of the valley without the aid of the guardian requires 1 hour of travel and a DC 20 group Wisdom (Survival) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Rudolphâs wife, Doctor Ingrid van Richten. Despite imaginative bargains and threats, Alcio couldnât convince Ingrid to reveal anything beyond psychological diagnoses and bemused mockery. Furious, the vampire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     turns invisible and flees. A character can convince a wynling to reveal itself by going to either Tyenmo Noodles or Xungoon Family Seafood and holding out a persimmon. Doing so causes at least one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     a burglar trying to enter, intervene and convince the criminal to leave at once. Remember, Iâm paying for discretion. If you try to give the thief a trouncing, it will no doubt cause a scene. I want
                                                
                                            
                                                
                                                     usual guard! On a failed check, she flees before they can get a good look at her. Reward Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thiefâs identity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     sympathy for the characters, claiming sheâs lost many loved ones in her long life. A character can convince Leedara to perform by succeeding on a DC 16 Charisma (Persuasion) check, in which case she
                                                
                                            
                                                
                                                     and chapter 7). Use this scene to introduce this mysterious character, but donât reveal anything of her agenda (detailed below). Leedara Leedara died during the Cataclysm over three hundred years ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     gnome), a cheerful woman who fidgets constantly  To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
                                                
                                            
                                                
                                                     conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ... 
     1  Convince a villain to meet with the angel. 
   2  Find a loved one a villain believes is dead. 
   3  Heal the loved one of an evil ruler. 
   4  Inspire the defenders of a besieged holy site
                                                
                                            
                                                
                                                    . 
   5  Recover and destroy an evil Artifact. 
   6  Reveal the true name of a devil to banish it. 
   
   Carlo Arellano   
 Planetar Large Celestial (Angel), Lawful Good
 AC 19 Initiative +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the characters releases Adirohit. However, Amanisha urges the characters to consider cautiously. Through roleplaying or by succeeding on a DC 12 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                                
                                                     Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     shouldnât reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
                                                
                                            
                                                
                                                     freedom, but if the characters can find the key or convince her to give it up any other way, heâll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revelâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     party sees through the ruse, the succubi reveal their true forms and applaud the charactersâ perceptiveness with a reward. In every case, a member of the party is offered a choice between two infernal
                                                
                                            
                                                
                                                     charms, Hulgaz shakes her head ruefully. She says that if she canât convince the characters to accept the Nine Hellsâ invitations, sheâll have to send them there herself. Hulgaz then launches into a frenzied assault, attacking with reckless abandon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     an obvious trail leading pursuers to the main entrance of his underground temple (see area 20A). The characters must infiltrate the temple and either take the puzzle cube by force or convince Ras Nsi
                                                
                                            
                                                
                                                     the yuan-ti. If an accord is reached, Zagmira reveals that she has a spy in the yuan-ti temple: a yuan-ti pureblood named Ishmakahl (pronounced ISH-mah-kawl). Zagmira doesnât reveal that this spy is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     downplayed her achievements, he knows much about her past. Heâs not eager to reveal it, though.  Young-gi Personality Trait. âThank you for speaking to me. I promise you my full attention.â Ideal. âThere is
                                                
                                            
                                                
                                                     Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Haâs work and crediting her successes to his sister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     shouldnât reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
                                                
                                            
                                                
                                                     freedom, but if the characters can find the key or convince her to give it up any other way, heâll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revelâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     (Persuasion) check, a brain can be enticed to reveal its knowledge of Kwalish and his initial expedition. All of Kwalishâs companions died at the hands of the sphinx, but the inventor managed to harvest
                                                
                                            
                                                
                                                     to deactivate the disks if anyone other than the Grand Master attempts to cross them. They also reveal the existence of the antimagic field surrounding the treasury (see area M10 for more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     come to harass her. A character who tries to convince Xanthe that they bear no ill will can make a DC 12 Charisma (Persuasion) check. A successful check improves Xantheâs attitude to Indifferent, and the
                                                
                                            
                                                
                                                    , the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
 This sacred spring is infused with primal magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) check. Contrary to its claim, the sibriex doesnât plan to help the characters. A character can, with a successful DC 17 Charisma (Deception or Persuasion) check, convince the sibriex to share one
                                                
                                            
                                                
                                                     bit of useful information as a show of good faith. If asked about the adamantine rods, the sibriex claims to have seen all nine rods in the wreck of a crashed flying fortress. The sibriex wonât reveal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dexterity (Stealth) check. The drow is a member of Bregan Dâaerthe (see âUnexpected Alliesâ later in this chapter) and reveals as much if the characters confront him. If the characters reveal that theyâre
                                                
                                            
                                                
                                                     successful DC 20 Charisma (Persuasion) check, convince the priestess to escort them to Matron Mother Quenthel Baenre (see âPrivate Meetingsâ later in this chapter). If the check fails by 5 or more, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant.  Financier Armed with tremendous wealth, a giant financier pursues personal
                                                
                                            
                                                
                                                     Assignments   d6 Assignment   1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     for the attack. Characters can convince Nargis to reveal more through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. Use the following points to guide Nargisâs
                                                
                                            
                                                
                                                     remains tight-lipped until the characters provide Samiraâs token and reveal their mission. In response, Nargis acknowledges the guards and says keeping Zenia in the tavern with a crowd of witnesses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     it safe. Sheâll even reveal her true nature to the characters if she needs to convince them sheâll be a worthy guardian, but she wonât threaten or harm them. If the characters agree to give her the egg
                                                
                                            
                                                
                                                     convince residents of Heartâs Hollow to aid them in their travels. If they do, the characters gain the following benefits: Clystran the Guide. If Clystran guides the characters in the Northern Wastes, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     create documentation to support their claim, the group check is made with advantage. Convincing Argument. Since Omid knows little about the Stranger, a character can convince the deva that the outlaw has
                                                
                                            
                                                
                                                     creatureâs true name as well and can reveal it to the characters. Even if the Stranger doesnât know a particular true name, they can give characters the true names of one or more Fiends who have the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
                                                
                                            
                                                
                                                     currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neveremberâs behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     donât take kindly to interruptions, but characters who approach respectfully can talk to them after the ceremony, assuming they are able to speak the dogsâ language. The blink dogs reveal that their
                                                
                                            
                                                
                                                     companion was slain while scouting out Loomlurch and the surrounding area. They urge any characters heading for the hagâs lair to be cautious. The blink dogs can reveal the following information about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     druid in many years and doesnât know where Aerglas can be found. If the characters reveal their opposition to the giants, Turlang offers them help in the form of two awakened trees and one awakened
                                                
                                            
                                                
                                                     performed together in a traveling carnival troupe many years ago. If the characters make the effort to get to know Arleosa and reveal that theyâre adventurers, Arleosa playfully recalls that she
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you
                                                
                                            
                                                
                                                     all the local area you are aware of. This map doesnât reveal anything you donât know, but grants advantage on ability checks to find secret doors and to navigate back to where youâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
                                                
                                            
                                                
                                                     character who succeeds on a DC 16 Charisma (Intimidation or Persuasion) check can convince the goblins to be quiet and not mention the partyâs presence to othersâon the condition that the characters help the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
 When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The corridor is
                                                
                                            
                                                
                                                     gate chamber (area S12) to steal more of his treasure, having succeeded at least once already. As an Influence action, a character can try to convince Ylagan they arenât responsible for the thefts
                                                
                                            
                                        






