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                        Returning 31 results for 'convinced walk revere'.
                    
                
                        
                            
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                                        convinced wall reverts
                                    
                                
                                    
                                        convinced walk revered
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauthâs evil has warped the
                                                
                                            
                                                
                                                     (incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there.
Freeing Gargauth. Casting dispel
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     canât find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere
                                                
                                            
                                                
                                                    , conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
                                                
                                            
                                        
                                                    Phantasmal Force
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it
                                                
                                            
                                                
                                                     have knocked it off.
An affected target is so convinced of the phantasmâs reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
                                                
                                            
                                                
                                                     appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     evil. If youâre a barbarian, itâs the Fury who unleashes your rage. If youâre an assassin, you walk the path of the Mockery as opposed to that of Dol Arrah. The creatures of Droaam generally revere the
                                                
                                            
                                                
                                                     fear or revere the Dark Six. The principles of the faith are the same: just like the Sovereigns, the Six are with us at all times. They shape the world and speak to those who will listen. In general, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall
                                                
                                            
                                                
                                                     convinced of the phantasmâs reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    : River Ledge Learned the boatâs command word +1   L13: Underground Lake Defeated the chuuls +2 Failed a Strength saving throw in any of the rivers â1 Cast Control Water, Water Breathing, or Water Walk
                                                
                                            
                                                
                                                     Kasduâul the marid +2 Provided proof of Kashemâs demise or convinced Kasduâul of the daoâs defeat +1   Additional Points   Condition Points   Per character death â1 One or more players thanked the DM during or after the session +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     followers revere it as a god. Over time, Gargauthâs evil has warped the shieldâs appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
                                                
                                            
                                                
                                                     shield. The pit fiend believes (incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there. Freeing Gargauth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
                                                
                                            
                                                
                                                     â to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine childrenâa pantheon they call âthe Ordningâ because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     different giant kinds. Even on worlds where Annamâs priests are important, many giants (sometimes including his priests) are convinced Annam no longer hears the prayers of his people. Brian Valeza  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     storm, slow
 7th
 freedom of movement, ice storm
 9th
 commune with nature, cone of cold
  Coast  Druid Level Spells   3rd
 mirror image, misty step
 5th
 water breathing, water walk
 7th
                                                
                                            
                                                
                                                    
 darkness, Melf's acid arrow
 5th
 water walk, stinking cloud
 7th
 freedom of movement, locate creature
 9th
 insect plague, scrying
  Underdark  Druid Level Spells   3rd
 spider climb, web
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Feywild, moonstone dragons interact mostly with pixies, sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through
                                                
                                            
                                                
                                                     dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
                                                
                                            
                                                
                                                     restore a soul to life without any cost or loss of oneâs identity and sense of self. This isnât to say that Lathos is an easy path to walk, however. Erebosâs most fearsome servants guard the portal. So far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . When they do walk among other creatures, they prefer to do so in disguise, relishing the opportunity to see the world through different eyes. Gold Dragon Wyrmling Connections    d6 Connected
                                                
                                            
                                                
                                                     Sirenâs Lens. 
   6  An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummyâs plans for domination will be for the best in the long run. 
   7  An adult gold dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
                                                
                                            
                                                
                                                     fundamental character, and if the halflings are convinced of a creatureâs good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They donât worship them in the same way as elves and dwarves revere their gods, because the
                                                
                                            
                                                
                                                     rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
                                                
                                            
                                                
                                                     site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. Following are brief descriptions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     people. A spirit mound is where members of the tribe gather to revere Uthgar, honor their ancestors, make sacrifices to their totem animal spirit, and choose a new great chief when the old one dies
                                                
                                            
                                                
                                                     cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a âstampedeâ through the Surbrin Hills and the Dessarin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they carry their living acts into the afterlife. A hero in death becomes a hero eternal. Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their
                                                
                                            
                                                
                                                    â cheeks can flush with emotion.
 Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elvesâ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
                                                
                                            
                                                
                                                     conflict on the Material Plane. Lolth convinced Selvetarm to destroy Zanassu in its depleted state and seize the spider demonâs burgeoning divine power. She did so by suggesting to Selvetarm that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mercilessly eliminates the weak and the infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
                                                
                                            
                                                
                                                     when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     wandering off. The DM determines the creatureâs statistics.
78
You can cast the teleport spell, always arriving on target when you do. You can use this property once.
Each time you walk through a
                                                
                                            
                                                
                                                     spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sageâs notes. 
   2  A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them. 
   3  A dragon of
                                                
                                            
                                                
                                                    . 
   2  A lauth becomes convinced that their goal demands the destruction of the characters. 
   3  A lauth unexpectedly aids the charactersâ quest, which aligns with the hidecarved dragonsâ goal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
                                                
                                            
                                                
                                                     oars into the water and use them to push the boat away from the dock and out into the river, while two of Captain Stornâs deckhands walk up and down the hallway, barking instructions. When the ship is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Gorx, it has done nothing to dissuade him. The xorn has convinced Keltar that Ogrémoch wants tribute, and so Keltar extracts offerings from everyone who passes through. Keltar is so obsessed with
                                                
                                            
                                                
                                                     characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: âWe walk in the shadow of OgrĂ©moch!â If the characters refuse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    . The succubus doubled down on her efforts when her patron god, Gazra, ordered her to found the Order of Falling Ash. Now convinced the cult is her path to power, Cinderhide will do anything to unseat
                                                
                                            
                                                
                                                     into the bowl and walk through the flames are teleported to the Primordial Nexus (see map 1.2). The portal remains as long as the key is in place and for 1 minute after the key is removed. T10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     benign disposition revere him for his charm, intelligence, and persuasiveness, while those of a more malign bent take Memnorâs self-interest to heart and imitate his trickery. Cloud giants that take a
                                                
                                            
                                                
                                                     giants, is believed to have been born alongside Thrym. Each twin then tried to be the first to cry out, the first to walk, and the first to talk, and they have competed with one another ever since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     visitorsâ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
                                                
                                            
                                                
                                                     the east or west doors without an escort. If the monks are convinced that the characters are potential recruits or engaged in important cult business, one of the monks guides the party to area M9 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
                                                
                                            
                                                
                                                     outer tower. The bridge and the tower walkway lack railings. Their planks and stones groan and crack underfoot but are safe to walk on. K10. Wizard Statue This level of the outer tower consists of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     man.
 The creatures on the bed are two lamias named Nemesatra and Trizzian. The demon prince Grazâzt sent them to parley with Zybilna, because he is convinced that the archfey knows the whereabouts of
                                                
                                            
                                                
                                                     suspect that Zybilna and Iggwilv might be one and the same, since Iggwilvâs passion for the game is well known to Grazâzt and his underlings. P46. Dressing Room This chamber is a walk-in wardrobe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Gauntlet. Helmâs Hold is firmly under the Gilded Eyeâs control, and its members have taken Helmâs doctrine of protection to extremes. The high-minded inquisitors of the Gilded Eye are convinced that
                                                
                                            
                                                
                                                     pitched to better shed the snows that blanket the mountains in the winter. The shield dwarves and rock gnomes in Hundelstone get a chuckle out of warning visitors to stoop low as they walk about town, lest
                                                
                                            
                                        






