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Returning 35 results for 'convinced whisper risk'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Magic Items
Baldur’s Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
(incorrectly) that it can break free of the shield if it’s brought to the Nine Hells, for it’s convinced that the shield’s powers are weaker there.
Freeing Gargauth. Casting dispel
Aberrant Mind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
Aberrant Origins table for a possible origin of your power.
Aberrant Origins
d6
Origin
1
You were exposed to the Far Realm’s warping influence. You are convinced that a
. One day, it gifted you with psionic powers, which have ended up being not so imaginary.
6
Your nightmares whisper the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Backgrounds
Baldur’s Gate: Descent into Avernus
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
Backgrounds
Guildmasters’ Guide to Ravnica
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
Backgrounds
Sword Coast Adventurer's Guide
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
blind to my shortcomings and the risk of failure.
3
The people who knew me when I was young know my shameful secret, so I can never go home again.
4
I have a weakness for the vices of the
Backgrounds
Guildmasters’ Guide to Ravnica
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Monsters
Fizban's Treasury of Dragons
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Monsters
Fizban's Treasury of Dragons
attention.
3
The sea is beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am
initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
assignments or transmit information. Dreaming Dark NPCs d4 NPC 1 A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms. 2 The captain of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
assignments or transmit information. Dreaming Dark NPCs d4 NPC 1 A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms. 2 The captain of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
secret. You gain no knowledge of this secret, but the target is convinced you know it. The charmed creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or
action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
secret. You gain no knowledge of this secret, but the target is convinced you know it. The charmed creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or
action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
warlock (see area M11) convinced them to give it to her, rather than risk other members of the League of Malevolence taking it from them by force.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
warlock (see area M11) convinced them to give it to her, rather than risk other members of the League of Malevolence taking it from them by force.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
shield. The pit fiend believes (incorrectly) that it can break free of the shield if it’s brought to the Nine Hells, for it’s convinced that the shield’s powers are weaker there. Freeing Gargauth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
shield. The pit fiend believes (incorrectly) that it can break free of the shield if it’s brought to the Nine Hells, for it’s convinced that the shield’s powers are weaker there. Freeing Gargauth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Old Svalich Road, as normal. If the guards at Vallaki’s gates can be convinced to let them in, Anna and the characters can begin searching for a bridal gown or a dressmaker. Local dressmakers are
them, and these villagers are also lost. Unwilling to risk any more lives, Krezkov visits the abbey for the first time in his life and makes a desperate plea to the Abbot, who ignores the plea
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
luxuries faster than I bring them in.. 3 I’m convinced that no one could ever fool me the way I fool others. 4 I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. 5 I
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Old Svalich Road, as normal. If the guards at Vallaki’s gates can be convinced to let them in, Anna and the characters can begin searching for a bridal gown or a dressmaker. Local dressmakers are
them, and these villagers are also lost. Unwilling to risk any more lives, Krezkov visits the abbey for the first time in his life and makes a desperate plea to the Abbot, who ignores the plea