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                        Returning 35 results for 'convinced woods receive'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , making the darkened path through the woods ideal for banditry.
5
A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the
                                                
                                            
                                                
                                                    , conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
                                                
                                            
                                                
                                                     against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragon’s next turn, it retreats back to area 2 to await the heroes’ next move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
                                                
                                            
                                                
                                                     against Frightful Presence likely flee back into the woods, where spiders might be waiting. On the dragon’s next turn, it retreats back to area 2 to await the heroes’ next move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
                                                
                                            
                                                
                                                     horses with them. When the characters inspect the scene closer, read the following: The horses’ saddlebags have been looted. An empty leather map case lies nearby.
 Four goblins are hiding in the woods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     charity, promoting peace, and working to enforce law and order. He is skeptical of the characters, however, convinced that they are troublemakers who will undermine the peace. He wants only officials of the
                                                
                                            
                                                
                                                     receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
                                                
                                            
                                                
                                                     found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , the only solution is to venture to the Outer Planes to find the person’s spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
                                                
                                            
                                                
                                                    . 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild.  Wilderness
                                                
                                            
                                                
                                                     they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success. The Misty Forest lies thirty miles east
                                                
                                            
                                                
                                                     of Daggerford. Before the characters embark on their quest, those who have faction allegiances receive additional information described in the sections that follow. Take the players aside, and read
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
 If
                                                
                                            
                                                
                                                     leather map case.
 Four goblins are hiding in the woods, two on each side of the road. They wait until someone approaches the bodies and then attack. This will likely be the first of many combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     them. Circle of the Shepherd Features  Druid Level Feature   2nd Speech of the Woods, Spirit Totem 6th Mighty Summoner 10th Guardian Spirit 14th Faithful Summons   Speech of the Woods At 2nd level
                                                
                                            
                                                
                                                     choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Worshipers of Karametra gather for a feast once a month, on the evening of the full moon, that celebrates the god’s role in parenthood and community. New parents receive gifts and blessings, and young
                                                
                                            
                                                
                                                     couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses.  (ERIC DESCHAMPS) MYTHS OF KARAMETRA
 Karametra rarely engages in legendary undertakings. It is her unshakable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
 The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
                                                
                                            
                                                
                                                     make another exception. He might be convinced to do otherwise were someone to bring one of the eight lost souls—such as Biaas the Poison Drinker, Dianyan Half-Heart, or Hundred-Damned Thasmudyan—before him for punishment.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
                                                
                                            
                                                
                                                     embattled Ffolk of Caer Moray struggle to keep the port town open so that Dynnegall, farther inland, can receive vital goods and supplies. These supplies sometimes include reinforcements to deal with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Fey prince—and will do anything to get it. 
   4  A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry
                                                
                                            
                                                
                                                     dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
                                                
                                            
                                                
                                                     adventurers discover a bastion of the stewards. 6 After defeating a terrible evil, the adventurers receive an invitation to a stronghold of the stewards, where they are welcomed warmly and offered a peaceful life in the bastion if they agree to help protect it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
                                                
                                            
                                                
                                                     Things. He convinced his king to send a hero in search of it, then invited himself to the hero’s expedition and betrayed her to acquire the deck. He rashly drew a card, and his soul was imprisoned in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Spirits Any characters inhabited by the spirits of Nangnang, Obo’laka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
                                                
                                            
                                                
                                                    . Cautious Obo’laka warns against trying on the masks. Wise Shagambi is convinced that the frescoes are clues to understanding the power of the wall shrine. Frescoes Four frescoes line the east wall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
                                                
                                            
                                                
                                                     wyrmling. Development.If the elves return to Redwood Watch, they are warmly welcomed home. The villagers celebrate the elves that night in the village green. If the characters don’t attend, they receive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tells them to seek out the unicorn at Wayward Pool for answers. Winterbow’s walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
                                                
                                            
                                                
                                                     invisible when the characters first arrive. The pixies share their twig houses with three families of squirrels. Less than an hour ago, three redcaps emerged from the woods and started throwing rocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve.  Aristocrat Types   d6 Aristocrats   1 Local Lord. Convinced
                                                
                                            
                                                
                                                     the locale if necessary, but you’re largely afforded time to relax as you please. However, poor (or outright destructive) guests rarely receive invitations to stay again. Salary. Your employment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     all threats to their beliefs. 6 Doomsaying Evangelists. This order believes the world is about to end. They’re convinced that if they persuade everyone else of this fact they might stave off the
                                                
                                            
                                                
                                                     your group as the adventuring arm of the organization, or perhaps a legion of paladins who call on your group’s finesse where swords and shields fail. You might receive orders directly from the immortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     designs on a white dragon’s territory enters the picture. Taking advantage of the dragon’s limited mental faculties, the rival secretly sends its minions out to harass the dragon. Convinced that the
                                                
                                            
                                                
                                                    . Unfortunately for the dwarves, orcs seem to receive omens from Gruumsh bidding them to invade a stronghold just when it is wracked with plague, riven by infighting, or otherwise at its weakest. The all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     wants to escape and warn his village about the grove’s corruption, but Sunset-Is-Nigh has convinced him that the wyrmling will murder all the villagers if Armin tries to escape the forest. Armin is
                                                
                                            
                                                
                                                     welcome. The other council members are happy beyond words to have their companion back, and a joyous celebration ensues that night in the village green. If the characters don’t attend, they receive
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
                                                
                                            
                                                
                                                     spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
                                                
                                            
                                                
                                                     afterlife. GIFTS FROM THE GODS
 The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     something to turn the Black Network against them, the characters receive an anonymous bundle from the Zhentarim the next time they visit Bargewright Inn, Everlund, Mirabar, Silverymoon, Neverwinter
                                                
                                            
                                                
                                                     sudden appearance of giants — and not just hill giants but also stone, frost, fire, and cloud giants. Naxene is convinced that now is not the time for half-measures. She has read books about the ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
                                                
                                            
                                                
                                                     dretches behind as it passes through the nearest wall and heads to area S14 to warn Trantolox that intruders are near. Vatilan remains by the nalfeshnee’s side until convinced that the intruders have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
                                                
                                            
                                                
                                                     mortality. The magma vents beneath the volcano connect to the Elemental Plane of Fire. Izel convinced the awed salamanders on the other side to assist him. He knows nothing of the vicious attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sage’s notes. 
   2  A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them. 
   3  A dragon of
                                                
                                            
                                                
                                                     purpose. The longer dragons stay with a lauth, the more wards they receive. Most hidecarved dragons have one of these wards plus an additional ward for each age category above wyrmling. You can roll for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
                                                
                                            
                                                
                                                     failed to receive Auril’s blessing (see below). Auril’s Blessing. If she’s alive, Auril becomes aware of any creature that enters this room. If a character who has the Midwinter Child secret (see appendix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Othovir to learn the truth. Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is. The characters can complete this quest by finding Tolmara’s dead
                                                
                                            
                                                
                                                     this wood will receive prophetic dreams. In truth, Gwaeron never visits those who come seeking him, though he appears unexpectedly in the grove on rare occasions. To avoid angering Gwaeron, the law in
                                                
                                            
                                        






