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Returning 35 results for 'convincing respectively group to have ranges'.
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Monsters
Curse of Strahd
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
Monsters
Fizban's Treasury of Dragons
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
winter wolf;winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4
A lonely werebear enjoys long conversations with a young crystal dragon but doesn
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Checks A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Checks A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
afterlife in the pursuit of fame and treasure. But when you take your place as part of an Acquisitions Incorporated franchise, you become something more than a mere hero. As a member of an elite group
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
premises. The characters can make a group Charisma (Persuasion) check to avoid getting thrown out; they just need a few convincing arguments and the ability to smooth over any gaffes. You could apply
the player how long the task takes. Alternatively, you can call for a single ability check and use the result to determine how long it takes for the character to complete the task. Group Checks Group
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his honor. The campaign might end with the adventurers winning Iroas’s respect in some way, convincing the other gods (including Heliod if the party is interested in honor and justice, or Mogis if not
, forms a group in support of Mogis. Iroas, rather than accepting Heliod’s aid, launches a grand campaign of his own against his brother.
3 Mogis arms one of his champions with an axe capable of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
create documentation to support their claim, the group check is made with advantage. Convincing Argument. Since Omid knows little about the Stranger, a character can convince the deva that the outlaw has
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the group check is a success or a failure, respectively. Determining Hazards Traveling by sea is an innately dangerous proposition. When running an ocean adventure, you can select hazards based on
of common hazards sailors might face on the sea. Group Checks To determine how a ship fares against these hazards, each threat requires the ship’s officers and crew to make a special group check (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to slip away, continue: A portly, well-dressed male human on the stage points unexpectedly at your group and shouts. “You see? This is exactly what I mean! Just when things start to calm down in
, Wester has gained much popularity by convincing people that the town’s troubles would have never surfaced if those well-armed wandering busybodies hadn’t gotten involved in the first place. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
least convincing) praise for necromancy and for Thay’s twisted social order might earn a +2 or +4 bonus. Insincere praise, obvious hollow flattery, or outright hostility should invoke a penalty. Make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be instigating the conflict to further
getting to the place where the ritual is occurring, or a social interaction encounter, where the objective is convincing the ritual leaders to stop their rite. As a complication, the ritual might be close
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
group is a team of devotees pursuing a cause for your faith, or maybe you’re a bunch of cynics taking advantage of a wealthy congregation. Your collective faith could compel you to hunt evil monsters or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
Dukha explains this is where he met the riverine Tinjhorna. He moors the boat amid the islands opposite the falls so the group can attempt to call upon the riverine—and to keep it safe in case the spirit
spends an action can attempt this check, convincing the weretigers to stand down if they’re successful. All the weretigers flee from combat when any of them are reduced to 10 hit points or fewer. Dukha’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
information. He is approached by a wizard, who tells him that she belongs to a secret group looking to bring down Lord Rathmore and others who have been corrupted by evil. The wizard invites Vargan to
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
convincing) praise for necromancy and for Thay’s twisted social order might earn a +2 or +4 bonus. Insincere praise, obvious hollow flattery, or outright hostility should invoke a penalty. Make note of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spy stat block), members of a group called the Ashen Heirs, have interrupted the festivities to antagonize the Brightguard. As they do so, their attempts to stand atop stalls cause booths and tents to
.
Caught in the Middle The characters might decide to get involved in the conflict, perhaps by trying to subdue the Ashen Heirs or convincing them to run before they’re arrested. In any case, harming
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tables, which are broken up by level ranges, providing information for how to balance encounters for characters of 1st–5th level, 6th–10th level, 11th–15th level, and 16th–20th level. First, you need
3 creature. Using the same guidelines, you can mix and match challenge ratings to put together a group of creatures to oppose four 3rd-level characters. For example, you could select one CR 1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, either by offering it treasure worth at least 1,000 gp or by convincing it that the party is on a quest that would benefit frost giants in some way. For example, the frost giant considers Arveiaturace
convincing story. If the check fails, subsequent checks made by the characters to change its attitude have disadvantage. Gnolls Ravenous and horrifying are the gnolls that prowl Icewind Dale. Only their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bargra Yefkos (human) Land of the Wolf Nomads—horse riders engaged in war against Iuz Baklunish Nomads The Chakyik and Wegwiur—called Tiger Nomads and Wolf Nomads, respectively, by their neighbors—are
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and each group of identical monsters, placed in Initiative order in a stack you cycle through A hidden list allows you to track combatants who haven’t been revealed yet, and you can use the list as a
following tools: A whiteboard on a wall or propped up nearby A battle mat you use for miniatures Folded index cards for each character and each group of identical monsters, placed like tents in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and forms a new colony. After the death of the ulitharid’s body, mind flayers place its brain in a
Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
: Bugbears. Three bugbears have broken away from the main group in area 20b to search this room for treasure. They have worked their way to the east end of the room and aren’t expecting trouble.
Racks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is hope and the fragile promise of peace. Types of Sovereigns Broadly defined, a sovereign ranges from the head of a government to the leader of a powerful, private institution. Queens, chieftains
increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
arranges storm giants, cloud giants, fire giants, frost giants, stone giants, and hill giants by connecting them to Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantor, respectively. That neat
make sure it’s very clear what is being talked about. All the giants are creatures of the Giant type, as are cyclopes, ettins, fomorians, ogres, and trolls. But that latter group of creatures is not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
, everyone rolls initiative and applies modifiers, keeping the result secret. You then announce an initiative number, starting with 30 and working down (it helps to call out ranges of numbers at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
witches. Through the aid of these witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens
refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing