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Returning 26 results for 'copper reclusive grasping to have reflection'.
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Wood Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
reclusive and distrusting of non-elves.
Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.
High Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The
other races.
The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Copper Dragon Adventures The Copper Dragon Adventure Hooks table offers suggestions for stories and adventures involving copper dragons. Copper Dragon Adventure Hooks d8 Adventure Hook
1 A
copper dragon holds an annual competition of poetry and music. The winner dwells with and entertains the dragon for a year—providing a perfect opportunity to access the dragon’s lair and hoard
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sideshows Lurid banners with exaggerated art and the calls of barkers advertise the Carnival’s unusual performers. For 2 copper pieces, visitors enter a tent and watch a performer’s show. The
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Copper Dragons Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Ability Score Mod Save
effect lasts until the end of its next turn.
Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
the attack. Grasping Plants. The faerie dragon causes roots and vines to temporarily grow around it; until initiative count 20 on the next round, the ground within 20 feet of the dragon is difficult
Magic Items
Infernal Machine Rebuild
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
first time is charmed by you until the end of your next turn.
50
When you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragon’s likeness on stone formations, the bright colors of underwater plants near a
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragon’s visage appears in cloud formations above the lair, giving
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made in the stables for a traveler’s mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
a mop and broom, a few buckets, and a stack of copper chamber pots. The other has shelves holding linens, blankets, soap, and candles. G16: Stablemaster’s Quarters This room belongs to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hisses and screeches when threatened. In her disguised form, she appears as Azirssa, an athletic sun elf with copper hair who wears an ornate breastplate with a red fur mantle. She has a confident and
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
. Treasure. Although it certainly appears that some valuables might be scattered among all the bones, in truth there are only a few coins to be had—1d6 each of copper, silver, and gold—and some broken weapons
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, narrow court is paved in red sandstone. To the north stands the main temple or shrine of the monastery, its copper-sheathed doors emblazoned with a triangular symbol. Doors also exit the court at its
, in front of a slab-like stone altar. Large, copper-sheathed doors stand in the middle of the south wall, and smaller doors exit to the east and west. Two narrow windows in the north wall admit thin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains copper nails, and the cask is three-quarters full of hard, dry tar. These supplies are used to make regular repairs about the ship. 6. Ship’s Galley A crude metal stove, not lit, leans against
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
stone pedestal in the center of the room holds a bloodstained basin. A simple copper knife with a razor edge rests on the side of the basin. Words are inscribed on the basin’s rim.
This room has the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, trying to overwhelm the adventurers and drive them out of the castle. Trap. The dusty plaster and rubble in front of the door leading to area 8 conceals a copper tripwire connected to linchpins hidden in
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
support a smooth domed ceiling. Niches carved into the columns hold dancing flames that illuminate copper tapestries hanging on the walls. Each tapestry bears the symbol of the fire cult. Just in front of
abode (area W9), it is visible to any character who enters this room. This room serves as a place of reflection and worship. Two Eternal Flame priests and one razerblast (see chapter 7 for both) are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
veins of copper and silver ore. In the years that followed, miners settled nearby, giving rise to the town of Fireshear. The miners work for a consortium of three allied merchant companies: Hammaver
was cleared to make room for a dwarven empire, which also faded from memory. The area is home to scores of hill giants and ettins, while the mountains in its center are claimed by copper dragons who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reclusive and secretive, yet they are interested to hear what’s afoot in Waterdeep, for they suspect the Margaster family is plotting to attack the fortress and reclaim its ancestral holding. Travelers are
safest overland route between the Dessarin Valley and Neverwinter. Orcs and goblinoids prey on travelers from time to time, but copper dragons in the northern foothills of the Sword Mountains help thin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
staircase climbs to the upper floor, which is just as dim and darkly paneled as the taproom. Across the back of the taproom is a long bar with three copper candle-lanterns hanging over it, and a stair
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15
rounds in a row: Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each