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                        Returning 35 results for 'copying wearing receive'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
                                                
                                            
                                                
                                                     drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
                                                
                                            
                                                
                                                    ","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.
Shadow Jaunt. The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
                                                
                                            
                                                
                                                     often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
                                                
                                            
                                                
                                                    . Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     detrimental property
Dexterous Fingers. While wearing the bracelet, you can cast mage hand.
Force Sculpture. By focusing and channeling the bracelet’s magic for 1 minute, you can create a
                                                
                                            
                                                
                                                     other properties of the object it’s copying. The copy must appear on a surface or liquid that can support it. Creatures can touch and interact with the copy as if it were a nonmagical object
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reduction lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
Isolation. You disappear, along with anything you are wearing or carrying, and become
                                                
                                            
                                                
                                                     Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Mischief. You receive an uncommon wondrous item (chosen by the DM), or you can draw two additional cards beyond your declared
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
                                                
                                            
                                                
                                                     wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                                
                                                     mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                                
                                                     servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Medals  Medals Although they are often fashioned from gold and other precious materials, medals have an even greater symbolic value to those who award and receive them. Medals are typically awarded
                                                
                                            
                                                
                                                     by powerful political figures for acts of heroism, and wearing a medal is usually enough to earn the respect of those who understand its significance. Different acts of heroism can warrant different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Medals Although they are often fashioned from gold and other precious materials, medals have an even greater symbolic value to those who award and receive them. Medals are typically awarded by
                                                
                                            
                                                
                                                     political figures for acts of heroism, and wearing a medal is usually enough to earn the respect of those who understand its significance. Different acts of heroism can warrant different kinds of medals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     touches the statue in area 6a is instantly teleported to an unoccupied space near the statue in area 6b, and vice versa, along with everything it is wearing or carrying. (Vlonwelv Auvryndar used a ritual
                                                
                                            
                                                
                                                     relay messages of love to the other. The characters receive no reward for doing so and are under no compulsion to heed the statues’ wishes. 6a. Xyrxian’s Statue Xyrxian Vandree is depicted as a scowling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
                                                
                                            
                                                
                                                    ., passive Perception 12
 Languages Common, Goblin
 Challenge 2 (450 XP) Proficiency Bonus +2
 Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
                                                
                                            
                                                
                                                     Breath, attacking with surprise if no one in the party noticed him. Characters not wearing the garlands are also exposed to the dragon’s Frightful Presence. Characters who fail their saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
                                                
                                            
                                                
                                                     Breath, attacking with surprise if no one in the party noticed him. Characters not wearing the garlands are also exposed to the dragon’s Frightful Presence. Characters who fail their saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adorn the adjacent walls.
 To unlock sarcophagus, the characters must perform a simple ritual at the shrine while wearing the frog masks. The wall frescoes reveal what must be done. Advice from the
                                                
                                            
                                                
                                                     Spirits Any characters inhabited by the spirits of Nangnang, Obo’laka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crystals that catch and reflect light.
 Dao in the Sand. The floor is concave and filled with golden sand to a depth of 10 feet. A dao hides in the sand until visitors appear.
 Medusas. Two medusas wearing
                                                
                                            
                                                
                                                     Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 Challenge 4 (1,100 XP)
 Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     carved with strange, otherworldly scenes.
 The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
                                                
                                            
                                                
                                                     cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     carved with strange, otherworldly scenes.
 The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
                                                
                                            
                                                
                                                     cudgel at its side, its left hand raised as if in warning. The colossus to the right of the entrance is a young human male wearing similarly exotic clothing, the left half of its head cracked off and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
                                                
                                            
                                                
                                                     ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
                                                
                                            
                                                
                                                     statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     faithful are finally honoring me! Are you …? Yes. Yes, I sense that you are ready to receive my truth into your hearts!”
 The humanoid remains on the floor make the entire cavern difficult terrain
                                                
                                            
                                                
                                                     wearing an obsidian ring. If the characters need more reasons to go to Blingdenstone, Pelek adds that the svirfneblin who live there know many ways to the surface. Treasure Scattered around the floor are 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     exchange for power in the mortal world. They receive nightmarish visions from Dendar, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest
                                                
                                            
                                                
                                                     wearing or carrying isn’t transformed. If it dies, it stays in its current form.
 Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
                                                
                                            
                                                
                                                     remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     illustrating the god’s key tenets. LITTLE ONE
 One of Candlekeep’s guests stands out from the rest of the crowd: a chaotic good ogre wearing a headband of intellect. He’s most often found sitting by himself
                                                
                                            
                                                
                                                     in a corner of the Hearth’s taproom, reading a book. 
 A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
                                                
                                            
                                                
                                                     following nonmagical inventions: Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
                                                
                                            
                                                
                                                     one. Questioning Napaka Queen Napaka has been dead for more than a century. If a speak with dead spell is cast on her corpse, the characters can ask it questions about Omu and receive honest answers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold-weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates. Guards
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     between the orrery and the enclave, word of that mystery reaches Head Office instead. Either way, the characters receive an unexpected visitor, offering some unexpected assistance. Standing before you
                                                
                                            
                                                
                                                    . At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
 “I am Flabbergast, gentlepersons,” the figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     twenty-five darklings (see appendix C) wearing cloaks and hoods. Endelyn forces them to watch rehearsals as well as performances, not only to torment the darklings but also to make sure the actors and
                                                
                                            
                                                
                                                     the goblin stagehands behave themselves. Despite the poor treatment they receive from her, the darklings defend Endelyn and obey her commands without question. Stage. The stage is hewn from solid rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     warriors, each wearing a grass skirt and clutching a spear.
 A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
                                                
                                            
                                                
                                                     each. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Papazotl receive advice when entering this area: Cautious Obo’laka advises her host to not disturb the throne or pick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold-weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates. Guards
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wearing cloaks and cowls in the midst of kidnapping a low-ranking drow noble. If the characters kill four or more cultists, the rest flee like rats. Sounds of combat attract the attention of a drow foot
                                                
                                            
                                                
                                                     its zenith” to receive their “reward.” If the characters visit the noble’s estate in Narbondellyn at the appointed time, they are set upon by the house guards, who have orders to eliminate them and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
                                                
                                            
                                                
                                                     characters: A bugbear wearing dungarees, fairy wings, and a helmet made from a jack-o’-lantern approaches you. “Follow me,” he growls. “Management wants to see you.”
 With a wave of his hand, Burly
                                                
                                            
                                        






