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                        Returning 25 results for 'cord wearing renowned'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
                                                
                                            
                                                
                                                     Plane, raiding into other planes to plunder the multiverse of its magic and riches.Astral Step. The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Magic Items
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    A dire wolf tooth dangles from this simple cord necklace. While you wear it, the necklace grants you a +1 bonus to ability checks and saving throws.
Curse. Attuning to Harkonâs Bite curses you
                                                
                                            
                                                
                                                     removing the necklace, whether you are attuned to it or not, you are afflicted with werewolf lycanthropy as detailed in the Monster Manual. The curse lasts until the dawn after the next full moon. If you are still wearing the necklace at this time, you are afflicted with the lycanthropy again.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     choose to succeed instead.
Sever Silver Cord. If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the targetâs
                                                
                                            
                                                
                                                     silver cord instead of dealing damage.
Unusual Nature. The dreadnought doesnât require air, food, drink, or sleep.Multiattack. The dreadnought makes one Bite attack and two Claw attacks.
Bite
                                                
                                            
                                        
                                                    Astral Dreadnought
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     astral dreadnought fails a saving throw, it can choose to succeed instead.
Magic Weapons. An astral dreadnought's weapon attacks are magical.
Sever Silver Cord. If the astral dreadnought scores a
                                                
                                            
                                                
                                                     critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target's silver cord instead of dealing damage.Multiattack. The astral
                                                
                                            
                                        
                                                    Githyanki Supreme Commander
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.Parry. The githyanki adds 5 to
                                                
                                            
                                                
                                                     attack using its reaction and has advantage on the attack roll.
Teleport. The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
                                                
                                            
                                                
                                                     creature at any time.
Stasis. Whenever a creature wearing the armor drops to 0 hit points, the armor places that creature into a state of stasis. While in this state, the creature is stable and does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its
                                                
                                            
                                                
                                                     githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     demiplane is otherwise indestructible.
 Legendary Resistance (3/Day). If the dreadnought fails a saving throw, it can choose to succeed instead.
 Sever Silver Cord. If the dreadnought scores a critical hit
                                                
                                            
                                                
                                                     against a creature traveling by means of the astral projection spell, the dreadnought can cut the targetâs silver cord instead of dealing damage.
 Unusual Nature. The dreadnought doesnât require air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dreadnought fails a saving throw, it can choose to succeed instead.
 Sever Silver Cord. If the dreadnought scores a critical hit against a creature traveling by means of the
                                                
                                            
                                                
                                                     Astral Projection spell, the dreadnought can cut the targetâs silver cord instead of dealing damage.
 Actions
 Multiattack. The dreadnought makes one Bite attack and two Claw attacks.
 Bite. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
 Githyanki Kithârak Militarized githyanki cultures assign ranks and responsibilities to
                                                
                                            
                                                
                                                    : plane shift, telekinesis
 Bonus Actions
 Astral Step (Recharge 4â6). The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     succeed instead.
 Magic Weapons. An astral dreadnoughtâs weapon attacks are magical.
 Sever Silver Cord. If the astral dreadnought scores a critical hit against a creature traveling through the
                                                
                                            
                                                
                                                     Astral Plane by means of the astral projection spell, the dreadnought can cut the targetâs silver cord instead of dealing damage.
 Actions
 Multiattack. The astral dreadnought makes three attacks: one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Locksâ).
 Prisoners. Three prisoners are locked in separate cells when the characters arrive: a foul-smelling troglodyte, a young male human veteran wearing the uniform of a City Watch constable of
                                                
                                            
                                                
                                                     what happened to him. If his death seems likely, Toru asks one of the characters to take his City Watch badge and return it to his father in Waterdeep. If this is done, Toruâs mother â a renowned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
 Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
                                                
                                            
                                                
                                                     feet that resound like smithsâ hammers throughout their smoky halls.
 Just as fire giants pass down their knowledge of crafting from generation to generation, their renowned fighting prowess comes not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dancing satyr wearing a bishopâs hat and clutching a gnarled staff 10 Saltshaker shaped like a wizardâs tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
                                                
                                            
                                                
                                                     Nunchaku sized for a pixie or sprite 74 Copper coin with a smiling satyrâs face on one side and a satyrâs skull on the other 75 Severed chickenâs foot attached to a leather cord 76 Collection of baby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Hands bound at the wrist with red cord Istishia, god of water N Tempest Wave Jergal, scribe of the dead LN Knowledge, Death A skull biting a scroll Kelemvor, god of the dead LN Death Upright skeletal
                                                
                                            
                                                
                                                       Eilistraee, goddess of song and moonlight CG Light, Nature Sword-wielding dancing drow female silhouetted against the full moon Kiaransalee, goddess of necromancy CE Arcana Female drow hand wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the cylinder. Its body is wet and malformed, its arms and legs are atrophied, and its oversized head drips black goo. The creature is attached to the cylinder by a twisted umbilical cord.
  The
                                                
                                            
                                                
                                                    , along with anything it is wearing or carrying. Acererakâs Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , Nargis is happy to gossip and to brag about the tavern, being one of the Kings of Coin, and that theyâve arranged a performance from the renowned Diva Luma. A character who succeeds on a DC 14 Wisdom
                                                
                                            
                                                
                                                     datura introduced herself and offered Diva Luma a fine sachet of glitter as thanks for many inspiring performances. The entertainers confirm that the woman was wearing green pantaloons and a yellow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, itâs cool and musty.
 Weapons and armor arenât permitted in the Great Library. If anyone wearing armor or carrying a
                                                
                                            
                                                
                                                     Lock spells seal these doors, beyond which are repositories for the libraryâs most valuable or scandalous works. Next to each scribeâs desk is a pull cord hanging through a hole in the ceiling. A tug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     duties of welcoming recruits to the temple and solving any intercult squabbles that arise. Speaking to Peluze. If the characters approach wearing cult initiatesâ masks and robes, Peluze addresses them
                                                
                                            
                                                
                                                     work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasnât used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cord that releases the sling and hurls the projectile through the air. Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (canât hit targets within 30 feet of the hucker), one target
                                                
                                            
                                                
                                                    . Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. Hit or Miss: The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     present and the party knocks, tries the door, or converses loudly, read the following: A small panel in the monasteryâs front door slides open, and someone wearing a golden mask peers out. The mask is
                                                
                                            
                                                
                                                     wearing a Sacred Stone robe and mask, or anyone escorted by individuals dressed in such a manner. The symbol on the north door is the symbol of elemental earth. M9. Shrine of Stone The stairway in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     casks of the end product. North Central Chamber. Two goblin commoners currently repair dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring. South Central
                                                
                                            
                                                
                                                     human woman in a robe fit for a noble; and a middle-aged, bearded human male wearing a hooded brown robe and armed with a staff and sickle. The younger humans have black eyes and gray skin with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     lanterns hang above each desk from chains anchored to the ceiling.
 Manager. A hobgoblin wearing cracked half-moon spectacles sits behind a stone lectern and greets all those who enter, directing each new
                                                
                                            
                                                
                                                     directly at anyone. The characters also see a ghastly pendant on a cord around his neck â a severed human finger that wears a platinum signet ring (see âLord Rosznarâs Ringâ below). When the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     streets of Suzail, the capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fisher but instead found religion. The misbegotten son of Artus Cimber, a renowned human adventurer, Sirac
                                                
                                            
                                                
                                                    
  11 (+0)
Skills Acrobatics +4, Athletics +3, Perception +5, Stealth +4
 Senses passive Perception 15
 Languages Common, Elvish, Goblin
 Unarmored Defense. While Zi is wearing no armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Dale on the Sword Coast). The brotherhoodâs leadership consists of five renowned archmages who handpick the other members, favoring wizards of great accomplishment. Every year, scores of wizards from
                                                
                                            
                                                
                                                     creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target canât take reactions until the start of its next turn.
 Acid
                                                
                                            
                                        






