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Returning 8 results for 'core reciting grim to her rejection'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Karrnath Capital: Korth Noted for Ale, dairy, glass, livestock, lumber, paper, textiles; undead, martial discipline The people of Karrnath are stoic and grim. Karrnath is a nation of storms and long
winters, and Karrns are accustomed to enduring hardship without complaint. First and foremost, Karnath is known for its military tradition. Strength, strategy, and discipline are the core values of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation of storms and long winters, the grim and stoic Karrns are accustomed
to enduring hardship without complaint. First and foremost, Karrnath is known for its military tradition. Strength, strategy, and discipline are the core values of Karrnath. Karrnath’s soldiers might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
Entreri’s bond is a strange, almost paradoxical relationship with Drizzt Do’Urden, his equal in swordplay and grim determination. In his first battle with Drizzt, Artemis recognized something of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encompass everything from your life goals to your core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
the destruction of the Inn of the Last Home.”
Artemis Entreri’s bond is a strange, almost paradoxical relationship with Drizzt Do’Urden, his equal in swordplay and grim determination. In his first
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Attire. Dusters dress in grim clothes associated with the work of the dead. An individual member might be mistaken for—or actually be—a gravedigger, a mortician, or a ghoul in tattered rags. Role in Sigil
bristles at the Dusters’ fatalistic dismissal of life, and the Society of Sensation viscerally opposes their rejection of passion. Mercykillers Who Bring Justice to the Deserving Factol: Alisohn Nilesia
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
shards of glowing crystal. A long path of steps is cut into the uneven floor and wends its way between the mighty stone pillars to the cavern’s core. There, the steps climb to the base of a stone