Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'core returner god to have remote'.
Other Suggestions:
cure return god to have relate
come return god to have relate
cold returns god to have remove
cold returns god to have removed
cure return god to have remove
Classes
Player’s Handbook
Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the
Unearth Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the
Classes
Player’s Handbook
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
Monsters
Bigby Presents: Glory of the Giants
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
failed, the fomorians were banished to the Underdark and their god was consigned to a subterranean prison. Subjected to the strange magic of the Underdark, the fomorians’ bodies and souls twisted
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
eldritch lich its parasite.
Great Old Ones
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Great Old Ones"}
Form
1
Cthulhu
2
Tharizdun, the Chained God
3
Dendar
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
Monsters
Fizban's Treasury of Dragons
their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to anger
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
turned to it in worship, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Corellon At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn) danced from world to world and plane to plane. A being of consummate mutability and infinite grace, Corellon is a
every form the god adopts. Corellon loves wholeheartedly and takes pleasure from every encounter with other divine beings of the multiverse. According to legend, the first elves emerged from Corellon’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Cynidiceans even as they worship it as a god. To reclaim their former kingdom, the Cynidiceans must oust the eldritch abomination and its cultists. “The Lost City” is designed for four to six 1st-level
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok
the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction. The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
it, acknowledge it as a god, or make it an offering of at least 600 gp. Zargon takes adventurers of 11th level or higher more seriously. Deprived of worthy challengers for centuries, the Returner dares
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
Commoner) hires the characters to escort his wagon to the remote mining village of Diamond Lake, which happens to be near the dragon’s new lair. Nondy was robbed by kobolds on his last trip, and he
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
contest of strength or dexterity to prove Iroas’s superiority over the other gods.
6 Defeat a champion of another god (most likely Mogis, Phenax, or Pharika).
(JASON CHAN) An Iroas Campaign A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
A veteran bargains with Erebos to allow him to remain in the living world as a Returned in exchange for a steady stream of mortal sacrifices.
2 A prominent knight of another god loses their
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
.” The daughter finally destroyed Shemshime by crushing it under a millstone that had been blessed by a traveling halfling cleric of Chauntea (god of agriculture). The story became a local legend, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
magic item. 8 A source of magical wonders, such as a giant tree or mystical pool. 9 The vault of an archdevil, a wicked god, or another extraplanar villain. 10 The weapon that slew the dracolich.