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                        Returning 29 results for 'core wave respect'.
                    
                
                        
                            
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                                        core weave reflect
                                    
                                
                                    
                                        core weave respected
                                    
                                
                                    
                                        come were respect
                                    
                                
                                    
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                                        core walk reflect
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
                                                
                                            
                                                
                                                    
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of
                                                
                                            
                                                
                                                    
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
                                                
                                            
                                                
                                                     what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
                                                
                                            
                                                
                                                     said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sold the secrets you uncovered to the highest bidder.
 
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
                                                
                                            
                                                
                                                     abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
                                                
                                            
                                                
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
                                                
                                            
                                                
                                                     among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
                                                
                                            
                                                
                                                     attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                                
                                                     or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     when guild conflicts run hot, Ravnicans respect the sanctity of the Promenade as neutral ground. Beyond the core are an uncounted number of other districts, which originated as outlying cities that
                                                
                                            
                                                
                                                     tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The story of Ravnica focuses on its core. Sometimes called the city proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Warlock  Core Warlock Traits     Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
                                                
                                            
                                                
                                                     piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Warlock NÉSTOR OSSANDON LEAL  An Occultist Empowered by Otherworldly Pacts  Core Warlock Traits     Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
                                                
                                            
                                                
                                                     magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of respect for her family and heritage. Personality Trait. “Many see my focus and assume I’m not approachable. But I welcome new friends.” Ideal. “I will make the city of my birth and descendants of
                                                
                                            
                                                
                                                    . She calms down if the characters assure her that they’ve come to help. Nisha shares the following information: The wave that smashed Sagorpur seized Nisha and the Riverine’s Shankha, then dragged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     his honor. The campaign might end with the adventurers winning Iroas’s respect in some way, convincing the other gods (including Heliod if the party is interested in honor and justice, or Mogis if not
                                                
                                            
                                                
                                                     handpicked army and confront the forces of a powerful and supposedly vulnerable minotaur warlord. The general loses despite Iroas’s favor, and Akros is left exposed and poorly defended before a wave of Mogis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     penetrates, of vast plains where grains and wildflowers wave in the wind with vibrant life. The plane embodies nature’s wildness and beauty, but it also speaks to the animal within all living creatures—not
                                                
                                            
                                                
                                                     necessarily in a fierce, predatory way but with respect to their physical substance and fundamental needs. The spirits of the dead on the Beastlands typically take animal forms or part-animal forms (such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     elemental fire as reckless and short-tempered.  Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
                                                
                                            
                                                
                                                    Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , every nerve singing with the tension in the air all around you.
 Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
                                                
                                            
                                                
                                                     been kind to the sometimes annoying deep gnome over the course of the campaign, earning his respect and gratitude.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , fishers, and residents of Theros’s coasts and islands all pay her at least nominal respect and sacrifice. Her center of worship on land is in the coastal polis of Meletis, where sailors and philosophers
                                                
                                            
                                                
                                                     wrath. This isn’t one of them. When the infamous explorer Rasiao failed to steal one of Thassa’s Tidelock Pearls, wave-controlling treasures protected by vicious mollusks, she spent years avoiding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
                                                
                                            
                                                
                                                     be themselves, speak up, and get into character. It’s up to everyone to uphold the principles of respect. Difficult conversations often fall on the DM to lead, but they don’t have to. If one player’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
                                                
                                            
                                                
                                                     be themselves, speak up, and get into character. It’s up to everyone to uphold the principles of respect. Difficult conversations often fall on the DM to lead, but they don’t have to. If one player’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     for you. Suggested Characteristics Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming
                                                
                                            
                                                
                                                    , characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.  d8 Personality Trait   1 I always have a plan for what to do when things go wrong. 2 I am always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
                                                
                                            
                                                
                                                    , believing in the value of life and the importance of appreciating everyone. Neutral good in alignment, she cleaves to ideals of life and respect. Artemis Entreri never allows his emotions to master him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     for you. Suggested Characteristics Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming
                                                
                                            
                                                
                                                    , characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.  d8 Personality Trait   1 I always have a plan for what to do when things go wrong. 2 I am always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.  All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
                                                
                                            
                                                
                                                     themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     suspicious of the Cult of Howling Hatred. They believe that the air cultists are mercurial, unreliable, and generally out of touch with reality. The earth cultists respect the strength and ferocity of the
                                                
                                            
                                                
                                                     Eternal Flame followers, but also find them maddeningly inconstant. Black Earth cultists ally most often with the Crushing Wave, since they admire the patience and pragmatism of the water cultists.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     encompass everything from your life goals to your core belief system.
 Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
                                                
                                            
                                                
                                                     ideals. Tika Waylan is innocent, almost childlike, believing in the value of life and the importance of appreciating everyone. Neutral good in alignment, she cleaves to ideals of life and respect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
                                                
                                            
                                                
                                                     underlies the multiverse. Corellon is not magic tamed or shaped — not the Weave, as some name it — but magic in its original form: a well of endless, splendid possibilities. Do not mistake respect for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
                                                
                                            
                                                
                                                    . Leaving Neverwinter With the diamonds secured, the characters can leave the city with little problem. Provided they don’t wave the diamonds under the noses of the guards while departing, they aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     philosophy. It takes more than material wealth to provide for one’s needs, and not everything worth having can be taken by force. Respect and happiness, for example, must be earned (or bought). Still
                                                
                                            
                                                
                                                     transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
                                                
                                            
                                        






