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                        Returning 35 results for 'core way reghed'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
                                                
                                            
                                                
                                                     creatures grappled this way at a time.
Elemental Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Elemental Breath"}. The colossus exhales a cloud swirling with
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Breath of Hopelessness","rollDamageType":"necrotic"} necrotic
                                                
                                            
                                                
                                                     damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isnât cursed.An eater of hope is bitter to the core, resentful of all forms
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
                                                
                                            
                                                
                                                     fragments that make up the islandâs core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    âs Handbook can be used for a character whose origin lies with one of the other barbarian tribes in FaerĂ»n. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
                                                
                                            
                                                
                                                     Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sold the secrets you uncovered to the highest bidder.
 
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
                                                
                                            
                                                
                                                     who seem the fairest often have the most to hide.
6
I donât pay attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
                                                
                                            
                                                
                                                     acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
                                                
                                            
                                                
                                                    ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
                                                
                                            
                                                
                                                     core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting &mdash
                                                
                                            
                                                
                                                     Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Revelâs End Revelâs End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
                                                
                                            
                                                
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    Revelâs End Revelâs End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
                                                
                                            
                                                
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Wrapping Up Once the characters enter area H39, they can make their way deeper inside the Reghed Glacier, where the lost city of Ythryn awaits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Reghed Glacier. Some of its caves and tunnels formed naturally, some formed as a byproduct of Ythrynâs fall, and still others are the work of creatures such as remorhazes that can dig or melt their way
                                                
                                            
                                                
                                                    Into the Caves of Hunger When the floating city of Ythryn plummeted from the sky into the Reghed Glacier centuries ago, the impact of the collision (and the resulting heat) drove the city deeper into
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
                                                
                                            
                                                
                                                     serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Revelâs End Revelâs End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
                                                
                                            
                                                
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Chapter 2: Icewind Dale Katabatic winds sweep down from the Reghed Glacier, ceaselessly battering anything that dares to grow or breathe in Icewind Dale. Without fail, these winds find their way
                                                
                                            
                                                
                                                     to warmer lands. The ice cliffs of the Reghed Glacier rise in the east like prison walls, while the snow-capped peaks of the Spine of the World loom to the south. North and west, the Sea of Moving Ice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
                                                
                                            
                                                
                                                     are spoken, a rumbling sound comes from deep within the glacier. The noise reaches a crescendo as the great wall of ice parts. Through the crack, you can see an opening that leads inside the glacier.
 Once the way is open, the party is free to descend into the newly formed tunnel (area H1).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Astral and Ethereal The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning exactly as they do in the core cosmology
                                                
                                            
                                                
                                                    . If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cleric MICHAEL BROUSSARD  A Miraculous Priest of Divine Power  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
                                                
                                            
                                                
                                                     devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     similar. A cylindrical core holds containers for goods, including livestock. Surrounding the core is seating for passengers. The Citadel employs official operators called Clavigers to pilot the Jewels
                                                
                                            
                                                
                                                     if the Jewelâs people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     similar. A cylindrical core holds containers for goods, including livestock. Surrounding the core is seating for passengers. The Citadel employs official operators called Clavigers to pilot the Jewels
                                                
                                            
                                                
                                                     if the Jewelâs people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nightly quest to hold the sun at bay stems from a need to preserve the beauty of things by freezing them. There is no way to reason with a being so bereft of compassion as Auril, but in her weakened
                                                
                                            
                                                
                                                     Codicil of White, a book compiled by the Frostmaidenâs most ardent followers. The tome contains a magical incantation written as a poem. This poem has the power to crack the Reghed Glacier, opening a path from the surface to the buried Netherese city of Ythryn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Reghed Nomads Reghed nomads are the children of the Reghed Glacier, as suggested by their name. They are people of the wild, as revealed by their tribal namesâthe Elk, the Tiger, the Wolf, the Bear
                                                
                                            
                                                
                                                    . They are the tribes of Icewind Dale, proud and strong, bound to ancient traditions that have kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric Gain all the traits in the Core Cleric Traits table. Gain
                                                
                                            
                                                
                                                    Cleric  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , either by offering it treasure worth at least 1,000 gp or by convincing it that the party is on a quest that would benefit frost giants in some way. For example, the frost giant considers Arveiaturace
                                                
                                            
                                                
                                                     for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giantâs attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     most of the creatures encountered in this adventure. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, youâd better get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     for most of the creatures encountered in these adventures. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, get this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Using This Supplement To use this supplement, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you should get this creatureâs stat block ready. Youâre going to need it.â If the stat block appears elsewhere, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
                                                
                                            
                                                
                                                     ft., passive Perception 10
 Languages understands Giant but can't speak
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Berserk. If the core inside the colossus is destroyed, the colossus goes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rumors of a lost city buried under the Reghed Glacierâa fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power
                                                
                                            
                                                
                                                    Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     creatures to migrate southward or die. As go the reindeer, so go the Reghed tribesfolk. In time, even the lakes freeze solid, depriving Ten-Towners of the knucklehead trout upon which their survival
                                                
                                            
                                                
                                                     opposed by duergar at every turn. The ice devils help clear the way for the duergar, who arenât going anywhere unless the characters kill Xardorok Sunblight and put an end to his line. Once Ten-Towns is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                    , thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you better get this creatureâs stat block ready. Youâre going to need it.â The Monster Manual contains stat blocks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. When a creatureâs name appears in bold type
                                                
                                            
                                                
                                                    , thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you should get this creatureâs stat block ready. Youâre going to need it.â The Monster Manual contains stat blocks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
                                                
                                            
                                                
                                                     type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, get this creatureâs stat block ready. Youâre going to need it.â If the stat block appears elsewhere, the text
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
                                                
                                            
                                                
                                                     At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
                                                
                                            
                                        






