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                        Returning 35 results for 'core way repels'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
                                                
                                            
                                                
                                                     creatures grappled this way at a time.
Elemental Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Elemental Breath"}. The colossus exhales a cloud swirling with
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Breath of Hopelessness","rollDamageType":"necrotic"} necrotic
                                                
                                            
                                                
                                                     damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isnât cursed.An eater of hope is bitter to the core, resentful of all forms
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
                                                
                                            
                                                
                                                     fragments that make up the islandâs core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sold the secrets you uncovered to the highest bidder.
 
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
                                                
                                            
                                                
                                                     who seem the fairest often have the most to hide.
6
I donât pay attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
                                                
                                            
                                                
                                                     acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
                                                
                                            
                                                
                                                    ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
                                                
                                            
                                                
                                                     core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting &mdash
                                                
                                            
                                                
                                                     Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
                                                
                                            
                                                
                                                     serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Astral and Ethereal The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning exactly as they do in the core cosmology
                                                
                                            
                                                
                                                    . If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cleric MICHAEL BROUSSARD  A Miraculous Priest of Divine Power  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
                                                
                                            
                                                
                                                     devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     similar. A cylindrical core holds containers for goods, including livestock. Surrounding the core is seating for passengers. The Citadel employs official operators called Clavigers to pilot the Jewels
                                                
                                            
                                                
                                                     if the Jewelâs people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     similar. A cylindrical core holds containers for goods, including livestock. Surrounding the core is seating for passengers. The Citadel employs official operators called Clavigers to pilot the Jewels
                                                
                                            
                                                
                                                     if the Jewelâs people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric Gain all the traits in the Core Cleric Traits table. Gain
                                                
                                            
                                                
                                                    Cleric  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     most of the creatures encountered in this adventure. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, youâd better get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     for most of the creatures encountered in these adventures. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, get this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Using This Supplement To use this supplement, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you should get this creatureâs stat block ready. Youâre going to need it.â If the stat block appears elsewhere, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
                                                
                                            
                                                
                                                     ft., passive Perception 10
 Languages understands Giant but can't speak
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Berserk. If the core inside the colossus is destroyed, the colossus goes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                    , thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you better get this creatureâs stat block ready. Youâre going to need it.â The Monster Manual contains stat blocks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. When a creatureâs name appears in bold type
                                                
                                            
                                                
                                                    , thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you should get this creatureâs stat block ready. Youâre going to need it.â The Monster Manual contains stat blocks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Running the Adventures To run these adventures, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
                                                
                                            
                                                
                                                     type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, get this creatureâs stat block ready. Youâre going to need it.â If the stat block appears elsewhere, the text
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
                                                
                                            
                                                
                                                     At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of the spacecraftâs core systems, including its arsenal of robots. Depending on how the characters respond, the computer can be a useful temporary ally or a dangerous enemy. Eventually, the party
                                                
                                            
                                                
                                                    , the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputerâs mechanical clutches.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     lichâs ritual To run this adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to be read
                                                
                                            
                                                
                                                     name appears in bold type, thatâs a visual clue pointing you to its stat block as a way of saying, âHey, DM, you better get this creatureâs stat block ready. Youâre going to need it.â Spells and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Revelâs End Revelâs End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
                                                
                                            
                                                
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lordâs entire castle in one.
 Youâve got your
                                                
                                            
                                                
                                                     outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. Youâve got the little turrets, built on the core tower walls and the bridges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Running the Adventure  A Xaryxian star moth jettisons one of many astral seeds while orbiting an unsuspecting world To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook
                                                
                                            
                                                
                                                     appears in bold type, thatâs a visual cue pointing you to its stat block as a way of saying, âHey, DM, you better get this creatureâs stat block ready. Youâre going to need it.â Usually, you can find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     matrimony â in truth, a demonic rite of domination â Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Running the Adventure To run this adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant
                                                
                                            
                                                
                                                     appears in bold type, thatâs a visual clue pointing you to its stat block as a way of saying, âHey, DM, you better get this creatureâs stat block ready. Youâre going to need it.â Spells and equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
                                                
                                            
                                                
                                                     you hope to evoke. Step 2: Draw In the Players. Start your campaign in a memorable way. Determine how the characters get drawn into events and how the charactersâ goals and ambitions might come into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmiteâs hollow core
                                                
                                            
                                                
                                                     is inserted into one of the stalagmiteâs holes. The pudding has total cover while inside the stalagmiteâs core. If left undisturbed, the pudding remains inside the stalagmite until the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this characterâs core capabilities
                                                
                                            
                                                
                                                    . Scouts are often recruited from people who are more familiar with the wilds than with city streets, including folk heroes, hermits, and outlanders. Soldier. Soldiers make up the core of most military
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Finding the Way The characters can find the route to Gravenhollow using Ghazrim DuLocâs ring. If they donât have the ring, there are a couple other options available to them. Ghazrimâs Ring The star
                                                
                                            
                                                
                                                     ruby in Ghazrimâs ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    Revelâs End Revelâs End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast
                                                
                                            
                                                
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                        






