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                        Returning 35 results for 'core weapons roots'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
                                                
                                            
                                                
                                                    , while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     vesselâs weapons before realizing its error and veering away. A wise or experienced captain wonât take the dragonâs approach as a sign of hostility. Solar dragons that are fired upon
                                                
                                            
                                                
                                                     solar dragon customarily lairs in a starâs radiant core or nests in a gigantic, hollowed-out rock engulfed by the starâs blinding radiance. A star in which a solar dragon makes its lair
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     vesselâs weapons before realizing its error and veering away. A wise or experienced captain wonât take the dragonâs approach as a sign of hostility. Solar dragons that are fired
                                                
                                            
                                                
                                                    
A solar dragon customarily lairs in a starâs radiant core or nests in a gigantic, hollowed-out rock engulfed by the starâs blinding radiance. A star in which a solar dragon makes its lair
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    âs castle and stole weapons to arm the people.
7
I trained the peasantry to use farm implements as weapons against a tyrantâs soldiers.
8
A lord rescinded an unpopular decree
                                                
                                            
                                                
                                                    , and I carry them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Fighterâs level 1 features, which are listed in the Fighter Features table.
                                                
                                            
                                                
                                                    Fighter  Core Fighter Traits   Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Acrobatics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     monsters and plundering treasure; they strive to turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1
                                                
                                            
                                                
                                                    Monk JOSHUA RAPHAEL  A Martial Artist of Supernatural Focus  Core Monk Traits   Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     are listed in the Fighter Features table. As a Multiclass Fighter Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with
                                                
                                            
                                                
                                                    Fighter NĂSTOR OSSANDĂN LEAL  A Master of All Arms and Armor  Core Fighter Traits   Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Rogue AURORE FOLNY  A Dexterous Expert in Stealth and Subterfuge  Core Rogue Traits     Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and
                                                
                                            
                                                
                                                     Intelligence Skill Proficiencies Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth Weapon Proficiencies Simple weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monkâs level 1 features, which are listed in the Monk Features table
                                                
                                            
                                                
                                                    Monk  Core Monk Traits   Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency
                                                
                                            
                                                
                                                    Ranger  Core Ranger Traits   Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields. Gain the Barbarianâs level 1 features, which are listed in the Barbarian Features table.
                                                
                                            
                                                
                                                    Barbarian DENMAN ROOKE  A Fierce Warrior of Primal Rage  Core Barbarian Traits   Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Ranger CHRIS RALLIS  A Wandering Warrior Imbued with Primal Magic  Core Ranger Traits   Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
                                                
                                            
                                                
                                                     Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Barbarian  Core Barbarian Traits   Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Animal Handling
                                                
                                            
                                                
                                                    , Athletics, Intimidation, Nature, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Greataxe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Rogue  Core Rogue Traits     Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and Intelligence Skill Proficiencies Choose 4: Acrobatics, Athletics
                                                
                                            
                                                
                                                    , Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Finesse or Light property Tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Unearthed Arcana
                                                    
                                                
                                            
                                                    Playerâs Handbook Playtest 7 September 07, 2023
  In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
                                                
                                            
                                                
                                                     Weapons, and a revised version of the Ability Score Improvement feat. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Unearthed Arcana
                                                    
                                                
                                            
                                                    Playerâs Handbook Playtest 8 November 27, 2023
  In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
                                                
                                            
                                                
                                                     playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cleric MICHAEL BROUSSARD  A Miraculous Priest of Divine Power  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
                                                
                                            
                                                
                                                     Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Druid  Core Druid Traits   Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, Animal Handling, Insight
                                                
                                            
                                                
                                                    , Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and Shields Starting Equipment Choose A or B: (A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Paladin  Core Paladin Traits   Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Athletics
                                                
                                            
                                                
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Unearthed Arcana
                                                    
                                                
                                            
                                                    Playerâs Handbook Playtest 5 April 26, 2023
  In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
                                                
                                            
                                                
                                                     playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     traits from the Core Paladin Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields. Gain the Paladinâs level 1 features, which are listed in
                                                
                                            
                                                
                                                    Paladin MICHAEL BROUSSARD  A Devout Warrior of Sacred Oaths  Core Paladin Traits   Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
                                                
                                            
                                                
                                                     entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bard  Core Bard Traits   Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see âPlaying the Game
                                                
                                            
                                                
                                                    â) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see âEquipmentâ) Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Musical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard EVYN FONG  An Inspiring Performer of Music, Dance, and Magic  Core Bard Traits   Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
                                                
                                            
                                                
                                                     Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Druid ALEXANDER MOKHOV  A Nature Priest of Primal Power  Core Druid Traits   Primary Ability Wisdom Hit Point Die D8 per Druid level Saving Throw Proficiencies Intelligence and Wisdom Skill
                                                
                                            
                                                
                                                     Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cleric  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
                                                
                                            
                                                
                                                    , Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priestâs Pack, and 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Warlock  Core Warlock Traits     Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
                                                
                                            
                                                
                                                    , Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Sorcerer EVYN FONG  A Dazzling Mage Filled with Innate Magic  Core Sorcerer Traits     Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
                                                
                                            
                                                
                                                     Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Wizard BILLY CHRISTIAN  A Scholarly Magic-User of Arcane Power  Core Wizard Traits     Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
                                                
                                            
                                                
                                                     Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Sorcerer  Core Sorcerer Traits     Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
                                                
                                            
                                                
                                                    , Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneerâs Pack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Wizard  Core Wizard Traits     Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
                                                
                                            
                                                
                                                    , Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Warlock NĂSTOR OSSANDON LEAL  An Occultist Empowered by Otherworldly Pacts  Core Warlock Traits     Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
                                                
                                            
                                                
                                                     Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wrong about everything. Few Acq Inc franchises set their roots or undertake all their business in urban areas. As such, countless adventures will call a franchise into the wilds, where a qualified
                                                
                                            
                                                
                                                     being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     at its base, rises 1,000 feet into the air, and is still growing. It is made of an iridescent mineral that is impervious to the charactersâ spells and weapons. A character who makes a successful DC 10
                                                
                                            
                                                
                                                     without being attacked. The vine is warm to the touch and pulses with light. Any character who succeeds on a DC 15 Intelligence (Arcana) check realizes that the vineâs roots extend deep into the earth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     flowers
  Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
                                                
                                            
                                                
                                                     abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
                                                
                                            
                                        






