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Returning 35 results for 'core willing read'.
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Spells
Playerâs Handbook
Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment
, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face
Monsters
Mythic Odysseys of Theros
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
Returned and want nothing to do with such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragonâs mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
solar dragon customarily lairs in a starâs radiant core or nests in a gigantic, hollowed-out rock engulfed by the starâs blinding radiance. A star in which a solar dragon makes its lair
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragonâs mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
A solar dragon customarily lairs in a starâs radiant core or nests in a gigantic, hollowed-out rock engulfed by the starâs blinding radiance. A star in which a solar dragon makes its lair
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face. Convincing a merchant to buy
Magic Items
Waterdeep: Dragon Heist
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
-lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the cityâs
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusaâs petrifying gaze in hopes of gaining Pharikaâs favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusaâs skin
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrraâs thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
Mind Blank
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the
others.
4
Thereâs nothing I like more than a good mystery.
5
Iâm willing to listen to every side of an argument before I make my own judgment.
6
I ⊠speak &hellip
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read
them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
Backgrounds
Baldurâs Gate: Descent into Avernus
convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.
3
Iâm used to helping out those who
arenât as smart as I am, and I patiently explain anything and everything to others.
4
Thereâs nothing I like more than a good mystery.
5
Iâm willing to listen to every
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I
mystery.
5
Iâm willing to listen to every side of an argument before I make my own judgment.
6
I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost
Backgrounds
Baldurâs Gate: Descent into Avernus
can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read them like they were childrenâs books. Itâs a useful talent, and
one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Using This Supplement To use this supplement, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant
to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
When a creatureâs name appears in bold
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. The Sword Coast Adventurerâs Guide is
descriptive text thatâs meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. The Sword Coast Adventurerâs Guide is
descriptive text thatâs meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Running the Adventures To run these adventures, you need the fifth edition core rulebooks: the Playerâs Handbook, the Dungeon Masterâs Guide, and the Monster Manual. Text that appears in a box like
this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
When a creatureâs name
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance as described in the text.
When a creatureâs name appears in bold type
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Running the Adventure To run the adventure, you need the fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. When a creatureâs name appears in bold type
most of the creatures in these adventures; the pech appears in appendix B. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mind Blank Level 8 Abjuration (Bard, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: 24 hours
Until the spell ends, one willing creature you touch has Immunity to Psychic
damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: the Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. The Sword Coast Adventurerâs Guide is
descriptive text thatâs meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Running the Adventures To run these adventures, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
When a creatureâs name appears in bold
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mind Blank 8th-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: 24 hours Until the spell ends, one willing creature you touch is immune to psychic damage, any effect
that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the targetâs mind or to gain information about the target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mind Blank 8th-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: 24 hours Until the spell ends, one willing creature you touch is immune to psychic damage, any effect
that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the targetâs mind or to gain information about the target.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central coreâa glittering cavern of ice with jagged walls and icicles the size of stalactites
25. Main Vault The icy âcoreâ of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Mind Blank Level 8 Abjuration (Bard, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: 24 hours
Until the spell ends, one willing creature you touch has Immunity to Psychic
damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spellânot even Wishâcan gather information about the target, observe it remotely, or control its mind.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. The Sword Coast Adventurerâs Guide is
text thatâs meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual and Voloâs Guide to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks â the Playerâs Handbook, the Dungeon Masterâs Guide, and the Monster Manual. Most of the monsters that
descriptions in appendix C. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under specific circumstances, as described in the text.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lichâs ritual To run this adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to be read






