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Returning 35 results for 'core wind rumors'.
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Classes
Player’s Handbook
Core Fighter Traits
Primary Ability
Strength or Dexterity
Hit Point Die
D10 per Fighter level
Saving Throw Proficiencies
Strength and Constitution
Skill Proficiencies
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
were minions of Grazz’t, while others say that they were scouts and explorers for the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The house is located four miles up the coast from Saltmarsh and is accessible by an old road
. Curious townsfolk might follow the party for part of their journey. These escorts engage the characters in conversation, ask about their intentions, and repeat the same rumors and stories heard in town. As soon as the house comes into view, the townsfolk grow grim-faced and retreat toward Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The house is located four miles up the coast from Saltmarsh and is accessible by an old road
. Curious townsfolk might follow the party for part of their journey. These escorts engage the characters in conversation, ask about their intentions, and repeat the same rumors and stories heard in town. As soon as the house comes into view, the townsfolk grow grim-faced and retreat toward Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strong and impenetrable as granite, thanks to ancient cloud giant wizardry. Towers and walls surround an iceberg core that’s been hollowed out to serve as the lair of a powerful white dragon allied with
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strong and impenetrable as granite, thanks to ancient cloud giant wizardry. Towers and walls surround an iceberg core that’s been hollowed out to serve as the lair of a powerful white dragon allied with
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strong and impenetrable as granite, thanks to ancient cloud giant wizardry. Towers and walls surround an iceberg core that’s been hollowed out to serve as the lair of a powerful white dragon allied with
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strong and impenetrable as granite, thanks to ancient cloud giant wizardry. Towers and walls surround an iceberg core that’s been hollowed out to serve as the lair of a powerful white dragon allied with
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isn’t easy. Characters must use divination magic to locate it, lure
it into a trap, or scour the coastal taverns for rumors of its location. Let your players hatch their own plots and reward them accordingly. Once you (the DM) have decidedthe party knows where to look, introduce the following encounters on route.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
of crows, or a sudden gust of wind — might be a communication from the gods. If the tribe has encountered a similar omen before, the priests understand how to interpret it, but if a sign from
Compendium
- Sources->Dungeons & Dragons->Divine Contention
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isn’t easy. Characters must use divination magic to locate it, lure
it into a trap, or scour the coastal taverns for rumors of its location. Let your players hatch their own plots and reward them accordingly. Once you (the DM) have decidedthe party knows where to look, introduce the following encounters on route.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Guildpact gets involved, alarmed at the possibility of another goblin gang war that could threaten the tenuous peace between the guilds. During the adventure, the Shattergang Brothers catch wind of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Guildpact gets involved, alarmed at the possibility of another goblin gang war that could threaten the tenuous peace between the guilds. During the adventure, the Shattergang Brothers catch wind of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
, he knows several rumors that might steer the characters in new directions (see “The Wet Trout”). Once the characters are 4th level, the adventure steers them toward the duergar fortress in chapter 3, where the stolen chardalyn fragments can be found (see area X26).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
, he knows several rumors that might steer the characters in new directions (see “The Wet Trout”). Once the characters are 4th level, the adventure steers them toward the duergar fortress in chapter 3, where the stolen chardalyn fragments can be found (see area X26).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
relief as desired. Having been thrown out of countless taverns, Noriel knows the general rumors talking of how Dran Enterprises has a secret headquarters somewhere in Luskan. He also knows the even more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
relief as desired. Having been thrown out of countless taverns, Noriel knows the general rumors talking of how Dran Enterprises has a secret headquarters somewhere in Luskan. He also knows the even more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
to its favored deity, perhaps a set of wind chimes consecrated to Akadi hung from the high branches of a tree in the garden, or a wooden symbol shaped like the hand of Azuth in miniature displayed on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vessel’s exploits, rumors abound regarding the wondrous vehicle. Is it powered by a bound efreeti, as some have said? Does the hold contain clones of every high-ranking member of Acquisitions
balloon cannot maintain altitude.
Movement: Propeller
Armor Class 12
Hit Points 100; −5 ft. speed per 25 damage taken
Speed (air) 80 ft.; 50 ft. while flying into the wind; 100 ft. while flying with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vessel’s exploits, rumors abound regarding the wondrous vehicle. Is it powered by a bound efreeti, as some have said? Does the hold contain clones of every high-ranking member of Acquisitions
balloon cannot maintain altitude.
Movement: Propeller
Armor Class 12
Hit Points 100; −5 ft. speed per 25 damage taken
Speed (air) 80 ft.; 50 ft. while flying into the wind; 100 ft. while flying with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Maykapal, and judging by your road, I guess that you’ve come from Kalapang. Tell me, were you there during the attack? Are the rumors true? If Pangil ng Buwan has returned, I swear by all my
nothing more of the dragon hunters’ plans. His group then hangs back. They ultimately use necklaces of prayer beads from a bonesinger (see the following section) that they had previously aided to wind walk to Lambakluha and reach Bathalang Puno about the same time as the characters.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
to its favored deity, perhaps a set of wind chimes consecrated to Akadi hung from the high branches of a tree in the garden, or a wooden symbol shaped like the hand of Azuth in miniature displayed on a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s
niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition. As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the older it gets, until the innermost doll is a mummified corpse (price 9 cp) A wood-and-string mobile of hanging bats with flapping wings (price 9 cp) A wind-up musical merry-go-round with figures of
Izek’s dolls. Von Weerg’s Masterpiece. Blinsky considers himself a student of a great inventor and toymaker named Fritz von Weerg. Blinsky has heard rumors that von Weerg’s greatest invention—a clockwork
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s
niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition. As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
called an elder brain might be lurking in the dungeon. Not wanting to alarm anyone with rumors of mind flayers, he keeps this conjecture to himself for now. Durnan urges adventurers to find the source
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Maykapal, and judging by your road, I guess that you’ve come from Kalapang. Tell me, were you there during the attack? Are the rumors true? If Pangil ng Buwan has returned, I swear by all my
nothing more of the dragon hunters’ plans. His group then hangs back. They ultimately use necklaces of prayer beads from a bonesinger (see the following section) that they had previously aided to wind walk to Lambakluha and reach Bathalang Puno about the same time as the characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the older it gets, until the innermost doll is a mummified corpse (price 9 cp) A wood-and-string mobile of hanging bats with flapping wings (price 9 cp) A wind-up musical merry-go-round with figures of
Izek’s dolls. Von Weerg’s Masterpiece. Blinsky considers himself a student of a great inventor and toymaker named Fritz von Weerg. Blinsky has heard rumors that von Weerg’s greatest invention—a clockwork
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
called an elder brain might be lurking in the dungeon. Not wanting to alarm anyone with rumors of mind flayers, he keeps this conjecture to himself for now. Durnan urges adventurers to find the source
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
Perception 9
Languages Common
Challenge 1/8 (25 XP)
Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
), a follower of Tempus, and Lymmura Auldarhk (female Tethyrian human acolyte), a devotee of Sune, are serving at the shrine. Imdarr is a stern man who is keenly interested in news and rumors and