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                        Returning 35 results for 'core winter rest'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
                                                
                                            
                                                
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     property, you canât use it again until you finish a short or long rest.
Winterâs Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish
                                                
                                            
                                                
                                                     finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
                                                
                                            
                                                
                                                     a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
                                                
                                            
                                                
                                                    "} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     the cold damage dealt.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge
                                                
                                            
                                                
                                                    , you can choose to succeed instead.
Winterâs Fury. While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"cold"} cold damage.When sorrow distresses eladrin, they enter the winter season, becoming figures of melancholy. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as icy
                                                
                                            
                                                
                                                    , while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rest.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes three attacks using Greataxe, Freezing Ray, or a combination of them
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Ice Wolves"} wolves made of ice (use the winter wolf stat block in the Monster Manual to represent them, but they are Elementals instead of
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                                
                                                     disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. the target dies if its hit point maximum is
                                                
                                            
                                                
                                                     normal vampires, gnoll vampires donât have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ) check recognizes it as an uven (âenemyâ in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winterâs Friend. You are immune to
                                                
                                            
                                                
                                                     the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you canât do so again until you finish a short or long rest
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
                                                
                                            
                                                
                                                     neutral evil lesser god of cold indifference who embodies winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Master&rsquo
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.
Dragon Sight. You gain
                                                
                                            
                                                
                                                     damage to a creature, it canât take reactions until its next turn.
Water Breathing (Black Dragon Mask;Black or Green Dragon Mask Only). You can breathe underwater.
Winterâs Fury (White
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fragments that make up the islandâs core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
                                                
                                            
                                                
                                                     being watched, even when they arenât.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
                                                
                                            
                                        
                                                    Eladrin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     season, which can also affect the eladrinâs mood:
Autumn is the season of peace and goodwill, when summerâs harvest is shared with all.
Winter is the season of contemplation and dolor
                                                
                                            
                                                
                                                    , when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winterâs sorrow passes.
Summer is the season of boldness and aggression
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
                                                
                                            
                                                
                                                     indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
                                                
                                            
                                                
                                                    . Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
                                                
                                            
                                                
                                                     watched, even when they aren't.
Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence (Investigation) check. On a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
                                                
                                            
                                                
                                                     name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     echoing, broken halls house malign creatures. Evil has taken root at the citadelâs core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
                                                
                                            
                                                
                                                     opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the groveâs heart the Gulthias
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     awakened mammoth. However, they must also deal with the two winter wolves lurking outside. The remorhaz tunnel in area L8 provides an alternate escape route, since the wolves arenât watching that exit. The
                                                
                                            
                                                
                                                     trip back to Douganâs Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Winter Everlasting If the characters donât stop Auril, her everlasting winter becomes unendurable to most of Icewind Daleâs inhabitants. The hostile climate and the scarcity of food force indigenous
                                                
                                            
                                                
                                                     no longer a threat to his supremacy, Xardorok does his utmost to conquer the rest of Icewind Dale. If left unchecked, the duergar become a controlling power in the region. The ice devils, once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of that season, which can also affect the eladrinâs mood: Autumn is the season of peace and goodwill, when summerâs harvest is shared with all. Winter is the season of contemplation and dolor, when the
                                                
                                            
                                                
                                                     unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Playerâs Handbook unless the text points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
                                                
                                            
                                                
                                                     At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     kept the earth warm and fertile. So, Purphoros quenched the worldâs core. For a year, a lifeless winter gripped the world, with neither the sun nor the seasons warming the corpse-chill earth
                                                
                                            
                                                
                                                     Winter. In Therosâs earliest days, the people vociferously honored Heliod, Nylea, and Thassa for the comforts of nature. Gradually, Purphoros grew bitter that mortals never acknowledged his flames, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is meant to
                                                
                                            
                                                
                                                     most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block as a way of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lordâs entire castle in one.
 Youâve got your
                                                
                                            
                                                
                                                     outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. Youâve got the little turrets, built on the core tower walls and the bridges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spirits, which might explain why locals donât frequent the place as much as they used to. The proprietor, a rugged middle-aged man named Roark (lawful good human commoner), blames the cursed winter and
                                                
                                            
                                                
                                                     rest, he suggests that they try the Caer. Roark canât guarantee that Speaker Crannoc Sieverâs attendants will welcome them with open arms, given how sick the speaker has been of late. Roark and some of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     visit his haunted family home and put his deathless family to rest. 
   7  Discreetly follow a phantom vagabond to find out where she disappears to and with whom. 
   8  Learn why a mob of spirits besieges the local temple on the winter solstice each year.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     source of negative energy in Eberron, and largely serves the same role as the Shadowfell in the core cosmology. Risia: The Plain of Ice. The counterpart of Fernia, Risia embodies water, winter, and all
                                                
                                            
                                                
                                                     experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winterâs fury, has withdrawn to this cold corner of the world to live among mortals
                                                
                                            
                                                
                                                    , further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    25. Main Vault The icy âcoreâ of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
                                                
                                            
                                                
                                                     and crunches underfoot.
 When the characters reach the main vault, read: All tunnels seem to lead to a central coreâa glittering cavern of ice with jagged walls and icicles the size of stalactites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Converted Windmill: Winter An evil dragonborn named Thrakkus has converted an old, fire-scorched windmill in the Field Ward into a butcherâs shop. A member of the Guild of Butchers, Thrakkus has a
                                                
                                            
                                                
                                                     cleaver hangs above the door of Thrakkusâs butchery, which occupies the westernmost room of the west wing. The butchery is ice cold in the winter and reeks of meat and blood. A bloodstained chopping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    25. Main Vault The icy âcoreâ of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
                                                
                                            
                                                
                                                     and crunches underfoot. When the characters reach the main vault, read: All tunnels seem to lead to a central core â a glittering cavern of ice with jagged walls and icicles the size of stalactites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Hags Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers. Annis Hag Annis hags lair in
                                                
                                            
                                                
                                                    -covered mountains. They become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A bheur hagâs skin is blue-white, like that of a person who
                                                
                                            
                                        






