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                        Returning 35 results for 'core work reghed'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
                                                
                                            
                                                
                                                     the following properties, which work only while itâs on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Life in a Reghed Camp The Reghed nomads eke out a meager existence on the desolate tundra of Icewind Dale, yet this is a life to which they are accustomed. Aurilâs everlasting winter has made hunting
                                                
                                            
                                                
                                                     hardened the nomadsâ determination to survive. By following herds for their food and occasionally restocking on wood, the Reghed can get by without relying on trade. They shun Ten-Towns and expect to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Reghed Glacier. Some of its caves and tunnels formed naturally, some formed as a byproduct of Ythrynâs fall, and still others are the work of creatures such as remorhazes that can dig or melt their way
                                                
                                            
                                                
                                                    Into the Caves of Hunger When the floating city of Ythryn plummeted from the sky into the Reghed Glacier centuries ago, the impact of the collision (and the resulting heat) drove the city deeper into
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     use by the factionâs operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who donât merely fulfill a small function for that
                                                
                                            
                                                
                                                     with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
                                                
                                            
                                                
                                                     learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still donât understand how metaphors work. That doesnât stop
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
                                                
                                            
                                                
                                                    , working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting &mdash
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
                                                
                                            
                                                
                                                     indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cleric MICHAEL BROUSSARD  A Miraculous Priest of Divine Power  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
                                                
                                            
                                                
                                                     Shirt, Shield, Mace, Holy Symbol, Priestâs Pack, and 7 GP; or (B) 110 GP  Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                                
                                                     sweep down from the Reghed Glacier. One can approach Revelâs End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                                
                                                     sweep down from the Reghed Glacier. One can approach Revelâs End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     lordâs keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick you could fit your lordâs castle in one.
 Youâve got your outside
                                                
                                            
                                                
                                                     districts where you get the open air, built on the bridges and platforms that connect the core towers together. Youâve got the little turrets, built on the core tower walls and the bridges between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cleric  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
                                                
                                            
                                                
                                                     GP; or (B) 110 GP  Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while itâs on your person. Ignite. As an action, you can ignite an object within 10 feet of you
                                                
                                            
                                                
                                                     ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prisonâs administrative offices and guard
                                                
                                            
                                                
                                                     sweep down from the Reghed Glacier. One can approach Revelâs End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     following sections are written for you, the DM, to consider and incorporate into your adventures as you see fit. If you wish to reveal the core mysteries of Ravenloft to your players and explore the Land
                                                
                                            
                                                
                                                     immerse the Domains of Dread. Whether you cast light on them or leave them an inky mystery, their potential for terror remains endless. This section provides an overview of the dreadful forces at work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lordâs entire castle in one.
 Youâve got your
                                                
                                            
                                                
                                                     outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. Youâve got the little turrets, built on the core tower walls and the bridges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     work of running the nation. The primary purpose of the Silver Flame is to defend the innocent from supernatural evil. The faith has always had a militant aspect, with battalions of templars and
                                                
                                            
                                                
                                                     peasant militias prepared to face undead, lycanthropes, or other monstrous threats. But compassion and charity are core values of the church, and the templars are tasked to defend all innocents. Even
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and mercilessly eliminates the weak and the
                                                
                                            
                                                
                                                     warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribeâs camp in the process of being dismantled. The nomads work feverishly to tear down their
                                                
                                            
                                                
                                                     door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These creatures find themselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     crashed long ago but still exists, buried under the Reghed Glacier on the eastern edge of Icewind Dale. This frozen necropolis holds the remnants of some of the most powerful spellcasters in the history
                                                
                                            
                                                
                                                    , the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a nonmagical, crystalline substance as strong as metal, though considerably easier to work with than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortalsâ first tentative steps toward true craft. Some smiths, hastily copying Tectonâs
                                                
                                            
                                                
                                                    , though, and canât speak. He toils day and night in Purphorosâs forge, making wonders that would shame any mortal smith but can never match Purphorosâs work in beauty or originality.
 The Stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
                                                
                                            
                                                
                                                     threats. These wizards are highly dedicated to their work and their city, and generally donât take bribes. Itâs up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Flame. Jaela depends on the Council of Cardinals to perform the practical work of running the nation. The primary purpose of the Silver Flame is to defend the innocent from supernatural evil. The
                                                
                                            
                                                
                                                     church has always had a militant aspect, with battalions of templars and peasant militias prepared to face undead, lycanthropes, or other monstrous threats. But compassion and charity are core values of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
                                                
                                            
                                                
                                                     partyâs work. A character with the criminal background likely has underworld contacts, while an urchin could be familiar with the ins and outs of the city. Interpersonal connections are typically more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the wind sweeping down from the Reghed Glacier. Six months ago, Macreadus, a sage and devout follower of Lathander (god of the dawn and rebirth), formed a plan to end Aurilâs everlasting winter. He
                                                
                                            
                                                
                                                     Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the âEthereal Planeâ section in the Dungeon Masterâs Guide.) Spirit of Macreadus From
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
                                                
                                            
                                                
                                                     decisions and operate without direct guidance. The Odakyr Rites work only when performed on the remains of a soldier slain in battle, and only in manifest zones tied to the plane of Mabar. The most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiatesâthat they alone are destined to survive the apocalyptic end of all things and populate
                                                
                                            
                                                
                                                     initiate mentor, who teaches the aspirant the fundamental tenets of the Heralds of the Comet and performs divinatory card readings for them. These readings purport to help the aspirant work through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trade network of Ten-Towns. He hoped that his work would help the Arcane Brotherhood gain control of the region. A few years ago, shortly after his arrival in Ten-Towns, Gant established a protection
                                                
                                            
                                                
                                                     overheard his superiors talking about mounting an expedition to Icewind Dale, to search for a lost Netherese city buried under the Reghed Glacier. Gant had different plans for Icewind Dale at the time, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
                                                
                                            
                                                
                                                     your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
                                                
                                            
                                                
                                                     pickpockets and cutpurses that work in the Bazaar of Middle Dura. They arenât directly tied to the Boromar family. But the master of the gang pays a tithe to the Boromars, and if the Boromars send word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     writing a mystery novel about a series of fictional murders in Ten-Towns Yselmâs Way Jarlmoot quest (see "Jarlmoot") Yselm Bloodfang, a human frost druid (see appendix C), is a former Reghed nomad of
                                                
                                            
                                                
                                                     end, Yselm approaches the characters and claims to be looking for work. She tells them about Jarlmoot (âa circle of giant thrones on a haunted hilltopâ) and offers to lead them there for 25 gp. âOn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     techniques. Building a new vehicle can occupy a workshop for months while magical energy is painstakingly inlaid into the vesselâs hull. Such work is a complicated task requiring the labor of many
                                                
                                            
                                                
                                                     invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicleâs hull. When a Khyber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     most influential forces in the city. They have a stranglehold on the smuggling trade and own the majority of the gambling halls in the city, while most of the fences and thieves in Sharn either work
                                                
                                            
                                                
                                                     collapse any time soon. Membership. The core membership of the Boromar Clanâcomprising about one in six of its membersâis an extended family of halflings descended from immigrants who came to Sharn from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
 â MĂŽrgĂŠn
 Control of the Market The notion of
                                                
                                            
                                                
                                                     being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     âDivine Magicâ below). The work of a priest is to serve oneâs deity and that deityâs faithful, a task that doesnât necessarily require the use of magic. The kind of person attracted to a deityâs
                                                
                                            
                                                
                                                     both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
                                                
                                            
                                        






