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Returning 35 results for 'cormyr weapons race'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Lightning Lance", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.Great herds of armanites race across the blasted fields of
.
Part of what makes armanites so fearsome is the number of weapons they have at their disposal. They possess dense hooves, claws that end in curling talons, and long tails whose serrated ridges can
Alter Self
Legacy
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Spells
Basic Rules (2014)
voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a
, you can use your action to change your appearance in this way again.
Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
Dragonborn
Legacy
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mystery Who stole three legendary magic weapons and hid them away in a remote dungeon, leaving a cryptic clue to their location? Who placed the duke into a magical slumber, and what can be done to
kinds of encounters you present. Novels in various D&D settings have explored the mystery genre with a fantasy twist. In particular, Murder in Cormyr (by Chet Williamson), Murder in Halruaa (by Richard S
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
that has this trait increases one or more of a character’s ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
. Some races also have subraces, such as mountain dwarf or wood elf. The Races section provides more information about these races.
The race you choose contributes to your character’s identity in an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
.
Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos Lampooner One of the most effective weapons in the Rakdos cult’s arsenal is satire, and a Rakdos lampooner is a virtuoso of that art. Lampooners generally reserve their mockery for people and
, or effigies to caricature public figures, or sometimes play pranks on those individuals directly in the streets. Rakdos Lampooner
Medium humanoid (any race), chaotic evil
Armor Class 12 (leather
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
Medium humanoid (any race), chaotic neutral
Armor Class 13 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14(+2)
DEX
13(+1)
CON
12(+1)
INT
9(−1)
WIS
11(+0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yeth Hound Granted by mighty Fey to individuals who please them, yeth hounds serve their masters like hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to
causes most creatures to flee in terror. They chase those who run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armanite Great herds of armanites race across the blasted fields of the Abyss, bent on slaughter and death, driven by unrestrained bloodlust. Whether being controlled by more powerful demons or
to the point of stupidity and utterly savage. Walking Arsenal. Part of what makes armanites so fearsome is the number of weapons they have at their disposal. They possess sharp hooves, claws that end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Warlock of the Fiend Warlock of the Fiend
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
14
slashing damage from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Lawful good male human paladin Ideals: Tradition, honor (“Against Tiamat, we either stand together or fall alone. Who will stand with Cormyr?”) Interaction Traits: Honorable, wise, dour Pledged Resources
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same
Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Lawful good male human paladin Ideals: Tradition, honor (“Against Tiamat, we either stand together or fall alone. Who will stand with Cormyr?”) Interaction Traits: Honorable, wise, dour Pledged Resources
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Lawful good male human paladin Ideals: Tradition, honor (“Against Tiamat, we either stand together or fall alone. Who will stand with Cormyr?”) Interaction Traits: Honorable, wise, dour Pledged Resources
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters, keep in mind that Common is not a native language for the race, and their but their mindset results in a speech pattern distinct from that of other Common-speaking humanoids
are doing in their lair. They jab their weapons toward the characters threateningly and attack within 2 rounds unless the characters can convey their nonhostile intentions. If the characters can’t
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blastseekers While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such
devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
Medium humanoid (any race), chaotic neutral
Armor Class 15 (chain shirt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wealth and wisdom to keep the enterprise going a few more decades. Luiren. Long the homeland of halflings and thought to be the place where their race had its genesis, Luiren was lost during the
some currently recognized regional groupings:
The Cold Lands: Damara, Narfell, Sossal, and Vaasa
The Heartlands: Cormyr, the Dalelands, the Moonsea, and Sembia
The Lands of Intrigue: Amn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
result of cruel experiments on dwarves by mind flayers. Like duergar, the derro were a slave race to the mind flayers, but eventually freed themselves. Born to Madness. The process of their creation
years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their race by dragooning mobs of red and blue slaadi and invading other planes. Humanoids who survive the incursion become incubators for new slaadi. Death Slaad
Medium aberration (shapechanger
.
Magic Weapons. The slaad’s weapon attacks are magical.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The slaad






