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Returning 35 results for 'corner whispers respect'.
Other Suggestions:
core whisper respect
core whispers reflect
core whispers respected
core whispers respect
career whispers reflect
Monsters
Fizban's Treasury of Dragons
rather than acting in haste. (Good)
Deep Dragon Spellcasting
Age
Spell Save DC
Spells Known
Young Deep Dragon;Young
14
command, dissonant whispers, faerie fire
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
Species
Sword Coast Adventurer's Guide
stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Monsters
Fizban's Treasury of Dragons
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Monsters
Fizban's Treasury of Dragons
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Tier 2 Stairs from areas 3 and 9 lead down 50 feet to tier 2. Vertrand and Berlain, two thoroughly corrupt and evil members of the Shadowdusk family, inhabit this tier. Barely perceptible whispers
can be heard throughout the tier, and shadowy forms constantly writhe and recoil at the corner of each character’s eye.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Tier 2 Stairs from areas 3 and 9 lead down 50 feet to tier 2. Vertrand and Berlain, two thoroughly corrupt and evil members of the Shadowdusk family, inhabit this tier. Barely perceptible whispers
can be heard throughout the tier, and shadowy forms constantly writhe and recoil at the corner of each character’s eye.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
respect by the common folk.
Stairs. A staircase at the end of the north arm of the gallery descends 50 feet to tier 2.
The will-o’-wisp serves Melissara in area 10a. It wanders from one end of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. East Wing Drifting Light. A visible will-o’-wisp drifts through this long, L-shaped gallery.
Carving. An alcove in the corner of the L bears a relief carving of Shadowdusk nobles being paid
respect by the common folk.
Stairs. A staircase at the end of the north arm of the gallery descends 50 feet to tier 2.
The will-o’-wisp serves Melissara in area 10a. It wanders from one end of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ interpretations of the Night Serpent’s whispers, which she doesn’t understand. Floor-to-ceiling piles of sand have been pushed up in three of the room’s corners. One of the piles conceals a hole in the western
wall (see “Dragon Bolt-Holes”). Unless Iymrith was drawn to the surface and defeated there, the ancient blue dragon is lurking under the pile of sand in the southeast corner of the room. Only her eyes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
’ interpretations of the Night Serpent’s whispers, which she doesn’t understand. Floor-to-ceiling piles of sand have been pushed up in three of the room’s corners. One of the piles conceals a hole in the western
wall (see “Dragon Bolt-Holes”). Unless Iymrith was drawn to the surface and defeated there, the ancient blue dragon is lurking under the pile of sand in the southeast corner of the room. Only her eyes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
spirits to her in the Demonweb to undergo her judgment. Followers never know when or if they are to be tested. One who claims to have undergone the test and passed it is rewarded with respect and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
defy their parents when they’re not around but cower in the corner when their parents return, terrified of having their bad behavior found out. Reverence for Lolth touches every aspect of drow life
spirits to her in the Demonweb to undergo her judgment. Followers never know when or if they are to be tested. One who claims to have undergone the test and passed it is rewarded with respect and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and alien whispers, Ilvaash invited the three mind flayers to join the godlet’s psyche—much like mind flayers normally join a hive mind—and leave behind any reliance on Illithinoch’s diseased elder
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and alien whispers, Ilvaash invited the three mind flayers to join the godlet’s psyche—much like mind flayers normally join a hive mind—and leave behind any reliance on Illithinoch’s diseased elder
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Freth’s fortress on level
12 in exchange for his freedom. If he is treated with respect, Zaztorrl might befriend the characters and help them in battle. A successful dispel magic spell (DC 18) cast on the troll renders it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Freth’s fortress on level
12 in exchange for his freedom. If he is treated with respect, Zaztorrl might befriend the characters and help them in battle. A successful dispel magic spell (DC 18) cast on the troll renders it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
maddening whispers in their heads. After making an ability check to fix the music box, regardless of whether the check succeeds or not, a character must make a DC 13 Intelligence saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
maddening whispers in their heads. After making an ability check to fix the music box, regardless of whether the check succeeds or not, a character must make a DC 13 Intelligence saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
from violent death has some respect for Bhaal. Assassination and murder underpin many of the plots in the city, from the business of highly-paid killers on patriar payrolls to slayings of opportunity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
roof. West of the double door are two unused merchant stalls with torn canopies. Tucked under some icy stairs in the northwest corner is a slender wooden hut with a crescent moon carved into its flimsy
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
roof. West of the double door are two unused merchant stalls with torn canopies. Tucked under some icy stairs in the northwest corner is a slender wooden hut with a crescent moon carved into its flimsy
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
from violent death has some respect for Bhaal. Assassination and murder underpin many of the plots in the city, from the business of highly-paid killers on patriar payrolls to slayings of opportunity
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
from violent death has some respect for Bhaal. Assassination and murder underpin many of the plots in the city, from the business of highly-paid killers on patriar payrolls to slayings of opportunity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
from violent death has some respect for Bhaal. Assassination and murder underpin many of the plots in the city, from the business of highly-paid killers on patriar payrolls to slayings of opportunity
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alarming or threatening manner, she hastily whispers, “Don’t be frightened. We’re on the same side.” Ezmerelda is hunting Strahd, but her efforts to corner the vampire have so far been thwarted, and she
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elya’s skull offers its words in hair-raising, singsong whispers. The skull doesn’t know anything about the