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Returning 9 results for 'cornered ways reforming'.
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classes
power of Sangromancy to fuel their abilities, finding new and innovative ways to utilize the blood they see all too frequently in their line of work.
Sanguine Thieves learn to draw upon the vita of
their victims, extending their ability to use blood magic beyond the limits of their own vitality. When cornered, Sanguine Thieves can unleash this power in a hail of crimson darts or fade before a foe’s blade, leaving nothing behind but a red mist.
Barbarian
Legacy
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Classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
races
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
again (see “Eluding Pursuit”). Characters can increase or decrease the pursuit level in the following ways: Decrease the pursuit level by 1 for each day the party travels at a fast pace. Decrease the
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
again (see “Eluding Pursuit”). Characters can increase or decrease the pursuit level in the following ways: Decrease the pursuit level by 1 for each day the party travels at a fast pace. Decrease the
the individual descriptions in the “Random Encounters” section. The players might come up with additional ways of evading pursuit. Adjudicate these as you see fit. For example, if the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between planes of existence. For their part, the Gatekeepers offer the support of their magic to aid guild members in whatever ways they can. Enemies. The work of inquisitives naturally creates enemies
assassins. House Deneith. For centuries, House Deneith cornered the market on mercenary forces in Khorvaire. It was an unpleasant surprise for them when House Tharashk entered the mercenary market in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between planes of existence. For their part, the Gatekeepers offer the support of their magic to aid guild members in whatever ways they can. Enemies. The work of inquisitives naturally creates enemies
assassins. House Deneith. For centuries, House Deneith cornered the market on mercenary forces in Khorvaire. It was an unpleasant surprise for them when House Tharashk entered the mercenary market in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
garments, in a mountainside scene. Some have pulled down a stag with the aid of a dog, another group is cleaning a small mule deer, and others have cornered a panther with their spears. A scout watches the
nothing can be seen in them. The door seems to be fairly thick. The lintel is arched, with a keystone at the top.
This door can be opened in a number of ways. The key found in the diorama about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
garments, in a mountainside scene. Some have pulled down a stag with the aid of a dog, another group is cleaning a small mule deer, and others have cornered a panther with their spears. A scout watches the
nothing can be seen in them. The door seems to be fairly thick. The lintel is arched, with a keystone at the top.
This door can be opened in a number of ways. The key found in the diorama about