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Returning 35 results for 'cornered words remain'.
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covered world remain
corner world remain
covered wounds remain
corner wounds remain
cornered world remain
Spells
Player’s Handbook
another creature. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the
Magic Items
Dungeon Master’s Guide
command words, each requiring a Magic action to use:
First Command Word. The box unfolds into a Rowboat.
Second Command Word. The box unfolds into a Keelboat.
Third Command Word. The Folding Boat
folds back into a box if no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do
Spells
Elemental Evil Player's Companion
You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Stunning Soliloquy"}. The high fae unleashes a string of magical words. Each creature of the high fae’s choice within 30 feet of
other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their
Backgrounds
Baldur’s Gate: Descent into Avernus
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Magic Mouth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end
Folding Boat
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor
, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and skin painted red with blood. He waves a gnarled staff made from a black branch and babbles at you. The man is a druid (NE male human) who fights only if cornered. Otherwise, he tries to flee by
dropping onto the wagon in the loading dock (area W2). He then looks for a place in the winery to hide. A character who understands Druidic can translate the his words: “Nature bows to my every whim
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Skywrite 2nd-level transmutation (ritual) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 hour You cause up to ten words to form in a part of the sky you can see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and skin painted red with blood. He waves a gnarled staff made from a black branch and babbles at you. The man is a druid (NE male human) who fights only if cornered. Otherwise, he tries to flee by
dropping onto the wagon in the loading dock (area W2). He then looks for a place in the winery to hide. A character who understands Druidic can translate the his words: “Nature bows to my every whim
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is rummaging through the store’s contents and stuffing choice items into a backpack. He fights to the death if cornered here. Treasure. During their initial search, the goblins pulled almost
everything off the shelves and broke many of the store’s for-sale items, including bottles, lamps, ink jars, spice jars, and crockery. Nevertheless, many items remain intact. Characters who search the trading
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is rummaging through the store’s contents and stuffing choice items into a backpack. He fights to the death if cornered here. Treasure. During their initial search, the goblins pulled almost
everything off the shelves and broke many of the store’s for-sale items, including bottles, lamps, ink jars, spice jars, and crockery. Nevertheless, many items remain intact. Characters who search the trading
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
what words they’re searching for and then find them in the tiles. You enter a cobweb-filled room lit by torches on opposite walls. Dust on the floor has collected in grooves that cover rows of five-foot
-square tiles. On the opposite wall, a solitary arch leads from the room. One wall bears the following inscription:
Eight appear before your eyes,
And eight remain in schooled disguise.
Avoid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
what words they’re searching for and then find them in the tiles. You enter a cobweb-filled room lit by torches on opposite walls. Dust on the floor has collected in grooves that cover rows of five-foot
-square tiles. On the opposite wall, a solitary arch leads from the room. One wall bears the following inscription:
Eight appear before your eyes,
And eight remain in schooled disguise.
Avoid
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
mouth (for example, the mouth of a statue), the magical mouth appears there, so the words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, with the two groups blaming each other for every worksite mishap and grievance. They flee into the tomb if threatened, but fight with picks and shovels if cornered. Each worker uses the cultist stat
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, with the two groups blaming each other for every worksite mishap and grievance. They flee into the tomb if threatened, but fight with picks and shovels if cornered. Each worker uses the cultist stat
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but can become fierce if threatened or cornered. Hill Giants The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the
all that remain of the many lost settlements of the Serpent Hills. Lizardfolk Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
dry wells are all that remain of the many lost settlements of the Serpent Hills. Lizardfolk. Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but can become fierce if threatened or cornered. Hill Giants The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the
all that remain of the many lost settlements of the Serpent Hills. Lizardfolk Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
dry wells are all that remain of the many lost settlements of the Serpent Hills. Lizardfolk. Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object’s mouth. When you cast this spell, you can have the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object’s mouth. When you cast this spell, you can have the