Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'correct carved'.
Other Suggestions:
correct called
correct charmed
collect carved
current carved
correct carried
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
34. Peephole If one or more characters approach this area from the south, read: The corridor turns sharply to the left. At the corner just before the turn, a peephole is carved into the stone wall at
the peephole, a character can identify the correct sequence of floor tiles to step on in area 35B and communicate that information to everyone in I’jin’s tomb.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Teleportation Pillars Eight black marble pillars form a circle in this 20-foot-high room. Carved into each pillar is a symbol representing one of the eight schools of magic (Abjuration
can use divination magic to determine the correct answer if they can’t work it out. Speaking Melair’s name aloud while standing in the room causes the symbols on the pillars to glow bright colors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four magically locked stone doors (see below).
Windows. Crystal-barred windows look down on the courtyard from the two floors above.
Pulling the correct lever in area 37 unlocks all the doors
madness, and the wizard’s helm is a representation of Maddgoth’s magic helmet (found in area 25b). Like the castle, the statue can’t be damaged or altered in any way. Carved into the pages of its open
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
automatically for Moghadam or Seodra the gemsmith. To anyone else, it repeatedly asks, “Who is the master?” The correct answer to the question can be found in Moghadam’s office (area 1): “The true
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
peculiar game board carved with a grid of rectangular grooves, four per row. Each row is numbered one through ten on its left side, and on the right side of each row are four small glass orbs. Beside
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features Dolora can’t leave the hall and avoids the alcoves. Alcoves The hall is lined with six alcoves, each one with a unique numeral between 1 and 6 carved above it. A verse scratched into
correct name. For example, “What is your cat’s name?” is a valid question for verse 3. The spirit then answers, “Fifi,” and she spells it aloud. Candles Each candle is a simple, 6-inch-tall wax taper
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a steep spiral staircase leading 20 feet downward. B2: Hall Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human
?” Treasure. The following Dolindar family treasures sit atop the pedestals: 2,200 gp in neatly stacked piles A golden helmet worth 280 gp A Driftglobe with a map of the gate towns of the Outlands carved on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from below, the Batiri showered Needle with spears from above until she finally died. Nearly the entire goblin tribe perished in the fight, too. The characters’ first impression of the water is correct
-foot-wide, 10-foot-high secret door in the northwest wall of the grotto conceals a 15-foot-deep alcove. The secret door is carved from natural rock and disguised to look like part of the wall, and all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and
. Puzzle Cube. Unkh’s puzzle cube is hidden inside the pedestal. If a character inserts the correct key in the keyhole and turns the key a quarter turn clockwise, the puzzle cube emerges from a concealed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
can add the d10 to any ability check, attack roll, or saving throw it makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn. Correct
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
the Strixhaven campus guide stat block (see chapter 7). Without anyone to correct it, the butler believes the characters are burglars. It shouts a warning in Common—“The Earl commands you to leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Secret Entrances Mantol-Derith is hidden behind 10-foot-square secret doors carved to resemble walls of natural stone. A creature within 5 feet of a secret door can make a DC 15 Wisdom (Perception
correct password triggers a magical disintegration trap on whichever side the door is opened from. Each creature in the 20-foot-square area directly in front of the secret door must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
without speaking the correct pass-phrase (“Tiamat, Our Mother and Strength” or “Hail Blagothkus”) activates one of the golems. If another creature attempts to pass through without speaking the pass
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
gateway without speaking the correct pass-phrase (“Tiamat, Our Mother and Strength” or “Hail Blagothkus”) activates one of the golems. If another creature attempts to pass through without speaking the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. At the foot of the slab is a row of eleven of these symbols, all different in form. The carved block is the resting place of Tloques-Popolocas, a servant of the shadow-loving Zotzilaha. The glyphs on
correspond to the numbers of the date carved on the top, in order. When the 9 glyph is depressed, a grating sound issues forth and the top slab slides back a bit. The tomb lid can then be opened the rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
.
The cloth propping open one side of the double door contains the withered corpse of a human smuggler. The tunnel leading from the crevasse to the west is 5 feet high, with occasional carved steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
try to pick the safe’s combination lock, doing so with a successful DC 25 Dexterity (Perception) check. The correct combination is prairie dog, wombat, badger, armadillo, wombat. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rowboats are tied off to a short dock. North of the camp is a ridge, built into which is an 80-foot-tall stone statue carved to look like a man with a crocodile on his back. Between the statue’s feet is a
of scale mail (ruined), a warhammer, and a pouch containing five assorted gemstones (10 gp each). 6. House of the Man and Crocodile This shrine was built centuries ago by Chultans. Carved into a stony
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(from left to right) “storm,” “death,” “light,” and “wind.” These runes are the key to opening the room’s hidden vault (area Z11). The runes must be tapped in the correct order to open the vault. The
correct order is the same as the runes’ order on the wall, from left to right: storm, death, light, and wind. If a creature taps the runes in the wrong order, the vault’s trap triggers, and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the correct message has been gleaned. Alternatively, characters might need to seek out oracles to interpret complicated omens for them. Omen Examples. The tables on the following pages provide
different from the ones originally spoken.
Omens of Ephara d6 d100 Omen of Ephara
1 07 A carved image or face-like pattern on a wall animates and speaks.
2 08 The streets of a city
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the sigil sequence for a teleportation circle. 4 An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal. 5 A strange map shows a road where no
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
repeating message carved in Celestial along the shelves’ edges: “A septet of libations I present to you,
But only one will help you escape this tomb.
Six drinks are magic; one is mundane.
Those marked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
The bridge was elevated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
double doors set into the other three walls. Every surface of the walls, floor, and ceiling is exquisitely carved with runes and bas reliefs depicting dwarves at war. Grand pillars shaped like stone
dwarves hold up the ceiling.
The floor is intricately carved and appears to be inset with stone tiles that can shift, lift, and rotate. Five dwarves are in the process of moving tiles around, as if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Dragon to alter the cult’s foundational beliefs. The Dragon Queen steered this prophet, named Severin, to the correct translation of the cult’s foundational prophecy: “…naught will be left
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
overgrown path winds to the edge of the cliff. The overlook is marked by two marble statues veined with gold, each carved in the shape of a dragon with its mouth open in a silent roar.
At the base of each
when it is pointing toward the southeast quadrant of the room and requires extra effort to nudge out of that position. Once each statue is in its correct position, a semicircular section at the center
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where carved or painted stars cover the ceiling of a cave. On the planes that have hosted one of these rare events, elf priests consecrate and maintain temples devoted to the Mysteries. Often these
duplicated fully on every world that has plant life; or is only a metaphor for Rillifane’s deep connection to nature. A growing sentiment among Rillifane’s druids holds that the correct answer is “All of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
larger ones lying on the floor in the center of the chamber. Those four are made of stone, and the northern two have likeness of fire giants carved into their lids, while the southern two are blank. Of
graven signs and sigils. A casting of detect magic reveals that the glyphs radiate an aura of conjuration magic. If the correct pair of glyphs are touched, the creature touching them will be






