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Returning 35 results for 'correct creatures were'.
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the
Monsters
Fizban's Treasury of Dragons
","rollType":"damage","rollAction":"Boiling Aura","rollDamageType":"fire"} fire damage. Being underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Each painting features a number of creatures of a particular kind, as summarized in the Creature Paintings table. Counting into each creature’s name by the number of creatures in the
painting reveals a letter. When unscrambled, the letters spell out “owlbear.” Characters are likely to reveal these letters in random order. Arranging them in the correct order is part of the puzzle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the gold medallion in area 35A and the hieroglyph visible on the dial behind it. In addition, a creature looking through the peephole can communicate telepathically with creatures in area 35B. Using
the peephole, a character can identify the correct sequence of floor tiles to step on in area 35B and communicate that information to everyone in I’jin’s tomb.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Zone To leave a haunted zone, a character must perform the task specified in the haunted zone’s “Correct Exit” section. The “Failed Exit” section describes how creatures that don’t perform the required
, creatures that pass through these doorways enter an isolated demiplane called a haunted zone. Entering a Haunted Zone A character enters a haunted zone whenever they do one of the following: Finish a long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures who fail to speak the correct passphrase. The current passphrase is “black mask.” Characters are given three chances to utter the correct phrase before Ukurlahmu attacks. Before it attacks, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
one identical sundial intersection exists in the maze. The sundial’s shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
identical sundial intersection exists in the maze. The sundial’s shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of the
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four magically locked stone doors (see below).
Windows. Crystal-barred windows look down on the courtyard from the two floors above.
Pulling the correct lever in area 37 unlocks all the doors
), dealing 3d10 force damage on a hit. A sword lasts for 1 minute or until successfully dispelled (DC 17), and it can pursue creatures beyond the courtyard’s confines. The statue’s eyes betray a hint of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their home plane, the modrons report their data, which results in incremental refinements to Mechanus’s workings. No precipitable changes to the status quo of the multiverse occur. No other creatures
do, chaos ensues. Modrons behave strangely across the planes, and chaotic creatures like slaadi operate unopposed. Numerous creatures experience the multiversal glitch that affected the characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Chamber Conspiracy theorists insist that a network of dragons is hidden in Khorvaire, and these mighty creatures use powerful magic and humanoid agents to work their will across the continent and
beyond. These claims are usually dismissed as madness, but they are in fact correct. The Chamber is a cabal of dragons that have monitored Khorvaire for thousands of years, treating humanoids as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stabilizes gravity so that creatures stand upright even though the city rests at an angle. This enchantment extends over the enclave in a hemisphere whose ceiling is 800 feet high. Humanoids who
in the process). Any creature that performs all eight steps of the ritual in the correct order outside the spire can pass through the force field thereafter.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
takes 11 (2d10) psychic damage.
Menace (Costs 2 Actions). The champion chooses any number of creatures it can see within 30 feet of itself. Each target must succeed on a DC 19 Wisdom saving throw or
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. — Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pressure plates in the floor marked T on map 2.
The bugbears, Bolgus and Bulkar, disarm the poison dart traps when Xanathar Guild members approach. When unfamiliar creatures approach from the west, Bolgus
shouts for them to halt and Bulkar asks, “How many eyes does Xanathar have?” The correct reply is, “As many as there are stars in the sky.” If anyone gives them the wrong pass phrase, the bugbears
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that doesn’t appear in boxed text is usually communicated to players through roleplaying. As the DM, you roleplay all the creatures that the characters encounter in the adventure. Many of the DM
-controlled creatures (also called nonplayer characters, or NPCs) in this adventure know information that the characters can learn through inquiry. The adventure outlines the most likely circumstances under
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks. Monsters sometimes have stat quirks like that. The Monster Manual says gnolls speak Gnoll, but the Player’s Handbook doesn’t mention that language. What is correct? The Player’s Handbook language
groups of creatures. However, its cloudkill is listed under Innate Spellcasting. Because of that, would a paladin’s Aura of Warding resist it? Yes, because cloudkill is a spell, Aura of Warding would be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the location of another temple of mystery.
10 Lead dangerous creatures into the temple to trap them there.
11 Defeat a cabal of mages that has claimed the temple.
12 Defeat a
Temple of Mystery Villains table. Temple of Mystery Villains d6 Villain
1 A bored androsphinx asks visitors riddles with no correct answer, then tears them apart for fun when they respond
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
swamp gas. Whenever a fire-based spell or effect is used, roll a d6. On a 1-2, the gas ignites. If the fire effect has an area, the area of the effect doubles. Also, treat all creatures in the area as
adventurers lose the correct trail and pick up on the trail of the mercenaries. When they arrive on the scene, several mercenaries are dead, and the remaining three are preparing to flee. The hydra has a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
trickster who likes to confound and frustrate visitors to their domain and who surrounds themself with sly creatures such as boggles, pixies, foxes, magpies, and crows. 7 Reclusive. The archfey prefers to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the most exquisite creatures she can transform into statues. She likes the carvings here and has been gradually capturing bandits and explorers to force them into kneeling poses before petrifying them
narrow passage between this area and the vault (area T8). Small or smaller creatures can traverse the passage normally. Medium or larger creatures can traverse the passage after spending 8 hours
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules. Rules Rely on Good-Faith Interpretation. The rules
feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell in the Player’s Handbook or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
where the caverns are located and can point the characters in the correct direction, but she and the other gnomes avoid the area. Hermit A nameless, wizened hermit (neutral good, human archmage) lives in
overhead as rocks clatter down the mountainside toward the party. Creatures on that side of the mountain must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) bludgeoning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
helpless creatures to activate those rules. Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and
, but it’s usually possible to reach an answer that feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wisdom (Perception) check spot faint marks on the ground that indicate several creatures were recently here but exited to the left. More recently, a trio of creatures exited to the right; these are
Layout. The githyanki describe the layout of areas B1 through area B9. They don’t know about the creatures currently lairing in area B3. Mind Flayer Fanatics. The githyanki overheard the musician in area
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the correct message has been gleaned. Alternatively, characters might need to seek out oracles to interpret complicated omens for them. Omen Examples. The tables on the following pages provide
words.
3 37 Fruit begins mewling and giggling like delighted infants.
4 38 Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them.
5 39
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
miners out, then send their own azer servants to plunder the mineral-rich mines. The miners seek help to reclaim their mines. 5 A clever cloud giant plays several other powerful creatures against each
has taken shelter in the ruins—potentially including enormous creatures, such as dragons, that appreciate the roomy chambers crafted by ancient giants. You can use the Delve into the Past table to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
(from left to right) “storm,” “death,” “light,” and “wind.” These runes are the key to opening the room’s hidden vault (area Z11). The runes must be tapped in the correct order to open the vault. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
same time, even if they entered the alcove at different times. Leprechauns. The five creatures are leprechauns (see appendix B) named Brunnick, Cellia, Flenas, Layleen, and Nerwyn. They are mischievous






