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Returning 35 results for 'correct from'.
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current from
collect from
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correctly from
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Spells
Playerâs Handbook
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lordâs great error was allowing himself to be
Monsters
Fizban's Treasury of Dragons
. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
Monsters
Fizban's Treasury of Dragons
, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Monster Manual says gnolls speak Gnoll, but the Playerâs Handbook doesnât mention that language. What is correct? The Playerâs Handbook language tables donât list every language in the D&D multiverse. The Monster Manual mentions other languages, including Modron, Sahuagin, and Slaad.
Magic Items
Acquisitions Incorporated
makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn.
Correct the Balance
As a rank 4 occultant, you learn that sometimes the
Monsters
Fizban's Treasury of Dragons
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
Commune
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
guide poses riddles that can lead the party along the path that ultimately exits the maze. Each time the party moves through the correct passage and enters a new room, the goblin provides them with a
new riddle that hints which direction to travel in next. If they make an error, the characters encounter a monster of your choice and then must backtrack from their last correct turn. After three
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Illusive Island Difficulty: Medium Three numerical dials seal a box, door, or other locked object. Figuring out the correct combination is the goal of this puzzle, as there are no visible locks to pick.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monsters and NPCs by Challenge Rating (p. 189) The challenge rating of Wiggan (CR 2) and Ghald (CR 5) are now correct in the table.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
number of teeth on the correct key, as shown in the Skeleton Keys Solution table. Skeleton Keys Solution Lock Key Bat Three teeth Snake Five teeth Spider Six teeth Wolf Four teeth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, countless worlds, faiths, and narcissists consider themselves the center of everything. Theyâre correct, in a sense: wherever you stand is the most important place in existenceâat least, for you.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Solution The numbers labeling each row and column denote how many skulls belong within. Characters must place the skulls so that the correct number of skulls appear both in the rows and columns
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
parchment itself doesnât have any magical qualities, but the word it reveals potentially does. Wizards and other spellcasters can identify the correct spell components for any spell they know, but they
must succeed on the Intelligence (Arcana) checks noted in the âHint Checksâ section below to recall the correct material components for any less familiar spells.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
omitting secret details. Itâs not important that your hand-drawn map perfectly match whatâs in the adventure. Try to get the basic shape and dimensions correct and leave the rest to the playersâ imaginations.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
floor that can be accessed from the kingâs bedroom, and she is correct, but she doesnât know that the magic of Charmayneâs ritual has altered the castleâs layout. Map 10.1: Playersâ Map
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than cryptic workers, yet these mysterious beings also punish those who disrupt city life. Whatever opposes the Ladyâs edicts or the smooth functioning of Sigil, dabus work to correct. For more details on dabus, see Morteâs Planar Parade.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
one or more correct answers are given, the character realizes that each answer corresponds to a cardinal direction.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
one identical sundial intersection exists in the maze. The sundialâs shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of
delivers all characters to the same area they would have reached if theyâd kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
identical sundial intersection exists in the maze. The sundialâs shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of the
delivers all characters to the same area they would have reached if theyâd kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the correct one takes 1d4 Ă 10 hours of travel. Astral Color Pools d20 Plane Pool Color 1 Ysgard Indigo 2 Limbo Jet black 3 Pandemonium Magenta 4 The Abyss Amethyst 5 Carceri Olive 6 Hades Rust 7
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
painting reveals a letter. When unscrambled, the letters spell out âowlbear.â Characters are likely to reveal these letters in random order. Arranging them in the correct order is part of the puzzle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters would be correct to assume that the drawbacks outweigh the benefits, but there's no way to know until the benefits and drawbacks are bestowed.)
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings arenât necessarily omniscient, so you might
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
here. Using the clues in the statueâs message, all five cards must be arranged in the correct order and orientation (upright or reversed) in the statueâs hands. Diagram 4.1 shows the solution. A
hollow thud emanates from the statue if the cards are arranged incorrectly in its hands. Once the cards are placed in the correct arrangement, the statue slides aside, revealing a secret door. Joanna
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the peephole, a character can identify the correct sequence of floor tiles to step on in area 35B and communicate that information to everyone in Iâjinâs tomb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings arenât necessarily
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, respectively. Each lock has a creature molded in iron above it: a bat, snake, spider, or wolf, respectively. These locks canât be picked. If anything other than the correct key is placed inside a lock
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Solution The correct, complete pattern is shown here: The odd-numbered tiles form a recurring pattern of open triangles that alternate between pointing up and down. Tiles 1, 5, 9, and 13 are upward
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
correct password to Holda grants access to whatever secrets sheâs keepingâfuel for the charactersâ next adventure.






