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Returning 35 results for 'correct when roll'.
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
Monsters
Fizban's Treasury of Dragons
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
Monsters
Fizban's Treasury of Dragons
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Commune
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
guide poses riddles that can lead the party along the path that ultimately exits the maze. Each time the party moves through the correct passage and enters a new room, the goblin provides them with a
new riddle that hints which direction to travel in next. If they make an error, the characters encounter a monster of your choice and then must backtrack from their last correct turn. After three
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
to the deity’s interests, the DM might offer a short phrase as an answer instead. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
to the deity’s interests, the DM might offer a short phrase as an answer instead. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
of a spell, even if the spell allows more than one roll. So, for example, a Sorcerer with Elemental Affinity adds their Charisma modifier to only one of the rays of a Scorching Ray. Can Empowered
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
pick it out, it will serve you, and the others will allow you passage. If you pick the wrong one, we will kill you. You have sixty seconds.”
The correct choice is 9, because it is not a prime number
. Give the players an actual 60 seconds to figure it out. If the characters give the wrong answer, roll initiative. The golems lumber forward to confront the intruders, trying to prevent anyone from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Zone To leave a haunted zone, a character must perform the task specified in the haunted zone’s “Correct Exit” section. The “Failed Exit” section describes how creatures that don’t perform the required
task are eventually forced from the haunted zone. Finding the Correct Exit. A character who casts Detect Evil and Good or Find the Path or who has truesight sees a faint aura around an object related
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
set it (see the rule in the DMG , under “Spells”). Which is correct in the Dungeon Master’s Guide, the rule for scrolls or the rule for a spell scroll? They’re both correct. The rule for scrolls (DMG
dwarven thrower. If a rogue with the Assassinate feature uses a vorpal sword, isn’t the surprise attack an instant kill? No. A vorpal sword requires you to roll a 20 on the attack roll to decapitate
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting of a spell, even if the spell allows more than one roll. So, for example, the feature
quadruple the duration of a spell by spending 2 sorcery points on Extended Spell. Elemental Affinity improves one damage roll of a spell, not multiple rolls? So with scorching ray, I don’t add my
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can add the d10 to any ability check, attack roll, or saving throw it makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn. Correct
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Bridge Bridge Quarters Academy Events As the characters explore the academy, you can roll on the Academy Events table at any point to help you bring the campus to life. Academy Events d8 Event 1 A
plasmoid correct their uniform, the halfling runs on, shouting an apology. 2 Two cadets face off in a game that magically projects illusory spelljamming ships above the game board. 3 A visiting giff
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, followed by a die expression in parentheses, like this: 10 (3d6). You decide whether to use the average or roll the dice. Using average damage speeds up play, but it might feel less exciting, and players
characters succeed on the check. Dice Rolls Many DMs like to roll their dice in the open, for all the players to see, to maintain transparency. Other DMs prefer to roll dice behind a screen to maintain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
correct ones. Disconnecting a wrong wire triggers a magical surge that targets all creatures within 5 feet of the psipod except the one inside it. A targeted creature must make a DC 17 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
swamp gas. Whenever a fire-based spell or effect is used, roll a d6. On a 1-2, the gas ignites. If the fire effect has an area, the area of the effect doubles. Also, treat all creatures in the area as
adventurers lose the correct trail and pick up on the trail of the mercenaries. When they arrive on the scene, several mercenaries are dead, and the remaining three are preparing to flee. The hydra has a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Multiattack (MM , "Multiattack") states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible. The bite
attacks. Monsters sometimes have stat quirks like that. The Monster Manual says gnolls speak Gnoll, but the Player’s Handbook doesn’t mention that language. What is correct? The Player’s Handbook language
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell in the Player’s Handbook or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
, but it’s usually possible to reach an answer that feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
gemstone in various stages of completion, ranging from a handful of marks to a completed, emerald-cut stone. As with a combination lock, the dial must be rotated in the correct order. The correct
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the correct message has been gleaned. Alternatively, characters might need to seek out oracles to interpret complicated omens for them. Omen Examples. The tables on the following pages provide
closely align the omen with and roll either a d6 or a d8 to get an omen associated with that god, or you can roll a d100 to get an omen from any of the god’s omen tables at random. Omens of Athreos d6
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
determine what your archfey looks like, roll on the Archfey’s Presentation table. Archfey’s Presentation d8 Presentation 1 Adorable. The archfey has taken on the form of something adorable, such as an
staring at it. An archfey might obsess over a perceived injustice and work tirelessly to correct it. An archfey might obsess over their collection of acorns, believing the acorns are keys that unlock the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(from left to right) “storm,” “death,” “light,” and “wind.” These runes are the key to opening the room’s hidden vault (area Z11). The runes must be tapped in the correct order to open the vault. The
correct order is the same as the runes’ order on the wall, from left to right: storm, death, light, and wind. If a creature taps the runes in the wrong order, the vault’s trap triggers, and the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby. 8 As characters explore a steading belonging to one kind of giant (you can roll a d6 on this table to decide why the characters are there), they discover an honored guest of a more powerful giant
the sigil sequence for a teleportation circle. 4 An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal. 5 A strange map shows a road where no
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful or failed check represents 1 minute of searching the maze. Between each check, roll a d20 and consult the Thorn Maze Encounters table to determine what, if anything, the characters
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the dragon.” His bizarre certainty is, against all appearances, entirely correct. The amethyst dragon Lowarnizel currently lairs in the chamber below (area B17). By itself, Shalfi’s digging would be
characters are interested in helping Jomlus with his task, the spectator believes it is close to properly pronouncing an entire page. Jomlus needs active listeners to correct its speech. The words are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Dragon to alter the cult’s foundational beliefs. The Dragon Queen steered this prophet, named Severin, to the correct translation of the cult’s foundational prophecy: “…naught will be left
purpose. The longer dragons stay with a lauth, the more wards they receive. Most hidecarved dragons have one of these wards plus an additional ward for each age category above wyrmling. You can roll for
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Help action to grant you advantage on your attack roll? A familiar can’t attack, but it can take non-attack actions, including Help. As the text of the Help action indicates, the action doesn’t require
the weapon attack if you have advantage on the attack roll and hit. When a creature successfully saves against guardian of faith and takes 10 radiant damage, how much damage does that count against the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can’t see the bottom row of the pattern on the door — and that’s unfortunate, because one square of that bottom row on the door glows faintly (roll a d4 to determine which square it is). Even if someone
much damage on a successful one. If the correct tile is stepped on or depressed, no flames are triggered and a square in the second row on the door lights up — again very faintly. As characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
graven signs and sigils. A casting of detect magic reveals that the glyphs radiate an aura of conjuration magic. If the correct pair of glyphs are touched, the creature touching them will be
golden eye swims into view in the stone’s writhing center. For each creature that sees the eye, roll a d12 and consult the following table. The creature is affected as if by a symbol spell of the






