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Returning 35 results for 'correctly read guardians to have replaced'.
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Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Couatl
Legacy
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Monsters
Basic Rules (2014)
Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.Bite
new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Guardians of the Depths (p. 118) This trait has been changed to read as follows: “Adapted to even the most extreme ocean depths, you have resistance to cold damage.”
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Four Elements Difficulty: Hard This puzzle might appear anywhere elementals of earth, air, fire, and water serve as guardians. If the puzzle isn’t solved correctly, one or more of these guardian
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orc Traits (p. 120) In the Ability Score Increase trait, the text has changed to read “Your Strength score increases by 2 and your Constitution score increases by 1.” The adjustment to Intelligence
has been removed. The Alignment trait has been removed. The Menacing trait has been replaced with the following trait: Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be utterly destroyed. If the characters finish off Strahd in his coffin, read: Strahd can’t hide his surprise as death takes him into the black abyss. Surprise turns to rage, and the Pillarstone of
Ravenloft trembles with fury, shaking dust from the ceiling of the vampire’s tomb. The shudders abate as Strahd’s burning hatred melts away, replaced at last with relief. The dark orbs of his eyes wither
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui When a character enters the giant termite mound in the Llanos, read the following description: The Llanos vanishes, replaced by the earthy scent of jungle. As you emerge through a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival As the characters approach Claugiyliamatar’s lair, read the following boxed text aloud to set the scene: A few scattered pine trees stand before a vine-covered cliff. Two large cave openings
guardians created from humanoid remains by Claugiyliamatar, hide behind vines and watch the nearby forest from area C1. If the wood woads notice the characters attempting to enter the cave, they climb
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
possessing the weapon. Read or paraphrase the following boxed text to the players: The translucent image of a woman in her thirties wearing plate armor and bearing a thin scar on her cheek appears before
ghostly warrior, the hollyphant, and the Bleeding Citadel disappear.
The solace of the cathedral is replaced by havoc, screams of panic, and acrid smoke. You stand at the edge of a small town of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on a table to make their guesses. Give the players a copy of Unseen Order Handouts 1 and 2, then read the following boxed text aloud: A long table fills the center of this chamber. On the table is a
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters open their door, they see Malaina in a panic. She shouts for the characters to come downstairs. Read or paraphrase the following: The sanctum looks like it was hit by a tornado: there
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
2.1: Buried Ziggurat, Tiers 1-3 View Player Version B1: Statue Room When the characters ascend the monument, read or paraphrase the following text: Near the ziggurat’s peak, a once-secret entrance
13 Intelligence (Investigation) check spots a tripped pressure plate on the floor and an empty crossbow in the wall. When the characters enter the chamber, read or paraphrase the following text: The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Fire Ghost If the characters don’t bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
inspecting the storeroom, the characters can draw their conclusions. A character who considers the evidence and succeeds on a DC 13 Intelligence (Investigation) check correctly deduces the source of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
sentence has been changed to read: “See this creature’s game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places.” The fourth paragraph has been
changed to read as follows: “In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, but negotiates for passage if the characters speak to it. The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
. With its enhanced knowledge, the sphinx can correctly answer almost any question. To simulate this around the table, you might challenge the players to stump you as the DM with a riddle or trivia
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
actions or reactions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Acheron Incursion Reaching the gate to Acheron involves following a long tunnel to a massive mechanical lift. So long as the characters are with Major Kalar, the town guards don’t impede them. Read
cast nondetection on him every 8 hours. Sergeant Luggik. Luggik looks like an armored human woman and behaves like a veteran solider. In fact, the real Luggik was replaced by a gray slaad (see the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
several places.” The second paragraph has been change to read as follows: “In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its
defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
Armor Class 15 (natural armor)
Hit Points 2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from teleporting into and accessing this area, two shield guardians patrol at all times. Both the guardians have sleep as their stored spell, and their control amulets are in the possession of two of the
that request verbally or mentally. (The magic of the statue can assess text such as verbal curses that present a danger if read aloud, and the statue ignores requests to read such text.) Cleaning up
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
meaning of your words, though you have no special ability to understand them in return. Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage
. Languages. You can speak, read, and write Common and Primordial. SPELL: WALL OF WATER
3rd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a drop of water)
Duration
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these
sense its emotions, read its thoughts, or detect its location.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
among the other trees nearby — one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
help others. If the characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
+12 A Contest of Wits Any character who wins a game in the experts’ section gains Nyssa’s attention. The pit master approaches the character after the game and offers a challenge of wits. Read or
. If the character correctly identifies the medallion, Nyssa smiles widely and commends the character’s ability to see through her ruse. She then concedes the match. End of the Match. If the character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Configuration 4B. Second Puzzle Door When the characters move past the first door, read: Another slab blocks the hallway twenty feet beyond the first door. An iron lever is set into the door’s surface, with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
among the other trees nearby—one of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But then even as you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
correctly suspects. But the priest has been reluctant to confront Milivoj because the lad is so temperamental. Father Lucian has not reported the theft for fear of the distress that the news might cause
. St. Andral’s crypt is a 10-foot-square, 5-foot high chamber beneath the chapel. To reach the crypt, Milivoj used his shovel to pry up the chapel floorboards. (The boards have since been replaced.) If