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Returning 35 results for 'correctly realm grave to have requires'.
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correctly realm grave to have required
Monsters
Baldur’s Gate: Descent into Avernus
Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
Spellcasting. The master of souls is a 5th-level spellcaster. Its spellcasting
.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Ray of Sickness"} to hit, range 60 ft., one creature. Hit: 9
Monsters
Baldur’s Gate: Descent into Avernus
; Requires a Spell Slot). Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit"} to hit, range 60 ft., one creature. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType
lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"radiant"} radiant damage.The realm of Eldraine once consisted of five knightly courts
embodiment of one of the five virtues the knights of the realm hold as standards of excellence.
The recent invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.Originating from the dream-warped elven realm of Silvanesti
eater. A creature within 15 feet of the dream eater also can use its action to attempt to free an engulfed target. Doing so requires the creature to use its action to make a DC 16 Charisma (Persuasion
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Backgrounds
Tomb of Annihilation
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
Monsters
Fizban's Treasury of Dragons
’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Monsters
Van Richten’s Guide to Ravenloft
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Flora’s Arcane Properties. Correctly selecting the properties of samples requires a
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nature of the horror is on display. Ghost Story Settings d8 Setting
1 A realm where speaking to spirits is just like speaking with the living
2 A graveyard city-state where all living
residents are grave keepers
3 A nation where the residents observe grueling rituals to keep the angry dead appeased
4 A city where the victims of violence can’t cross into the afterlife
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, nearly everyone at the masquerade is wearing a magical disguise. Correctly guessing another student’s identity requires a successful DC 13 Intelligence (Investigation) check, regardless of whether the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Far Realm Shard Wondrous item, rare (requires attunement by a sorcerer) This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny
must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. Left to Right: Far Realm, Feywild, and Shadowfell Shards
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
). When Strahd encounters the characters, read the following: “So, intruders into my realm, we finally meet. From the way the villagers spoke about you, I expected you to be more impressive. Ah, well. I
, Strahd regards the Ulmist inquisitor with grave respect and allows her to leave the house. “I will permit you to flee this place,” he intones. “But only if you do so immediately, and you never return
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A Canaith mandolin has been stolen from the grave of a famous bard, whose spirit remains restless from the
injustice. The Golden Vault wants the instrument returned to its proper owner. This quest, should you choose to undertake it, requires you to travel to the village of Toadhop. Details will reveal
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Garloth’s rat familiar arrived to find the mausoleum open and grave robbers inside. They killed the rat, took the stone, and fled along with the skeletal remains of Grinda’s ancestors. Characters who
search the plundered crypts find neither the rat nor the stone, but they do find a clue left behind by one of the grave robbers (see “Crypt Clue” below). As the characters make their way out, Xanathar
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated
. Wails from the Grave 3rd-level Phantom feature As you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gives them a wooden coin painted with the image of a golden goose that was found near the corpse of her slain mother, Queen Neri. Serissa presumes (correctly) that the coin was accidentally dropped by
away their chips at Lord Drylund’s tables, all under the watchful eye of his chief of security, the wizard Pow Ming. Tracking the wooden coin to its source requires some investigation and, perhaps, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Opening a Path Reaching the Drought Elder in the Far Realm is no easy task. While spells like plane shift can convey characters to the Far Realm, reaching the unfathomable entity requires a more
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dark Shard Amulet Wondrous Item, Common (Requires Attunement by a Warlock) This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
would work from a significant distance—even from the Far Realm itself, as described in chapter 8—and would affect individuals on a large scale. However, the fanatics learned from Ilvaash that
transforming beings into mind flayers from afar requires a powerful source of magic. After much communing and research, the mind flayer fanatics determined that the Netherese obelisk can power their ritual
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contact beings of the Far Realm. Other family members have used it for similar purposes over the years. It weighs 11 pounds and measures 7 inches wide, 13 inches tall, and 2 inches thick. The black
crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Balance and its implications requires a grasp of events on a cosmic level, very few people or entities fully embrace the idea. Those few, however, make up a formidable force that can mix martial and
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
chapter). Convincing him to join the party requires a successful DC 17 Charisma (Persuasion) check. Flying Rocking Horse Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 22 (4d8
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Knight of Eldraine The realm of Eldraine once consisted of five knightly courts: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five
relics of tremendous magical power and unknown origin. Each relic is a magical embodiment of one of the five virtues the knights of the realm hold as standards of excellence. Jason Rainville The recent