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Returning 26 results for 'correctly resound great to have reminding'.
Backgrounds
Tomb of Annihilation
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
Backgrounds
Guildmasters’ Guide to Ravnica
by reminding them of death’s inevitable approach.
Personality Traits
d8
Personality Trait
1
Remember, I could kill you in your sleep. Or put centipedes in your bedroll
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
up the Great Tower. DC 13 Intelligence (Investigation). The character correctly assembles the catapult according to its blueprints. DC 13 Wisdom (Perception). The character calibrates the catapult by
horse or its rider.
Luca Bancone A Cavalry Lance Laden
with Training Rings
Catapult Installation Shannik wants to install a catapult atop the Great Tower to defend against invaders. To do
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
correctly that it was the cause of Falthrax’s disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters aren’t inclined to
investigate the portal or go after the missing acolyte, Lorris goes to one of the library’s Great Readers to report Falthrax missing, and she mentions having met a group of adventurers in the library. The Great Reader then summons the characters and beseeches them to look into the matter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Red Wizards of Thay Stronghold Red Wizards Feared by the general public as evil tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
great in the dungeon, and sometimes even at outdoor social events that don’t feature a lot of flammable buildings nearby. In the boardroom or the council chamber, your skills are likely in less demand
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
frost giant jarl won’t allow Nilraun to accompany him on his whale-hunting expeditions. Nilraun spends his idle hours contemplating how to steal the ring while reminding the giants that the Zhentarim
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
somehow.
5 You’ve always owned a stuffed cat. You’re not sure where it came from, but it’s given you great career advice so far.
6 You’ve always worn a lot of black.
7 You really
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
humans here. All three townsfolk believe—correctly—that the flying monsters are saving them to eat them later because the monsters have gorged themselves on the goblins. The trio has been here for a couple
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into death and the great unknown. NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of
behir’s legs, and freed himself from its clutches. The creature’s shrieks became the lightning of the storm, and its broken femur became the symbol of Bahgtru’s followers, reminding them that anything can
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
.
Silver Wire. The Infernal Machine’s great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
frost giant with an icy beard.
The frost giant entombed in the block of ice is Queen Vassavicken. Characters who succeed on a DC 15 Intelligence (Religion) guess correctly that the visage looking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Development. Brawn knows a great deal about Tresendar Manor, including the location and layout of its dungeon. Characters who talk to him about his past can learn a few details of the entrance to the
adversary. He invites the characters to explore the manor if they desire, reminding them that he still owns the place. He also tries to get the best of the characters, offering money, land, goods, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
Brotherhood or Ship Kurth are expected to be there, so anyone out of place is aggressively questioned about their presence. The Arcane Brotherhood In the last decade or so, two great changes have come over
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) check can correctly surmise that a single enormous creature did all the damage. If the check succeeds by 5 or more, the character can confirm that the marks were made by a dragon’s claws. Entering
great opportunity to allow the player of that character to make up a credible story; if the player accepts the challenge, award inspiration to that player’s character. The character also recalls that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
boots made her sink into utter despair, until the elements finally claimed her. Blue Boots. A shield dwarf explorer named Barthoom Hammerhome climbed to this great height and made camp here a month ago
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
forest. They hide here after pulling pranks on the garden’s denizens. Key Leaves. The shamrock leaves that grow in this area function as a key to the teleportation sundial in the maze (area G21). G3: Great
greenery, and surrounded by flowering shamrocks.
Several leprechauns live inside this great oak. The interior is sized for Small creatures and is brightly lit by cage lanterns full of fireflies. At any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine is cursed, so they avoid it. However, Yokka had a vision of a treasure inside the shrine that could make him a great figure in his tribe, so he and his followers have spent the last tenday
trying to work up the courage to tackle the shrine’s traps. The arrival of adventurers is a great boon from Yokka’s point of view. If they defeat the shrine’s traps, he can simply take its treasure from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
road. As characters gain levels and access to diverse powers, random wilderness encounters become less of a threat, so this is a great point in the campaign to use random encounters to challenge the
relationship with the lizardfolk intact. Choices must be made and consequences faced, which are the hallmarks of a great campaign.
The “Franchise Tasks and Downtime” section in chapter 2 has more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trophies.
The hatchlings, one male and one female, wandered here from area 24. They have no treasure and are fearless and quite harmless. On encountering the characters, they exhibit great
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
, which it keeps to itself. It offers to help characters who agree not to harm it or the beholder.
X23. Antechamber of Madness This great hall has the following features: A kuo-toa whip and six kuo-toa