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Returning 35 results for 'correctly reward game to have revealing'.
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correctly read game to have reveling
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Monsters
Van Richten’s Guide to Ravenloft
slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
; thus they were denied their reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their
Monsters
Van Richten’s Guide to Ravenloft
priests sought to loose upon the world; thus they were denied their reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their
. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8
Monsters
Van Richten’s Guide to Ravenloft
from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from
, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game
Monsters
Van Richten’s Guide to Ravenloft
their reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s
make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest
Monsters
Van Richten’s Guide to Ravenloft
, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.
To this day, the priests of Osybus
, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic
Monsters
Van Richten’s Guide to Ravenloft
reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their pawns. They also ironically bear their hated founder’s name, for
itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of
Monsters
Van Richten’s Guide to Ravenloft
preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their reward of immortality.
To this day, the priests of Osybus seek to
retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8
A
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
, but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
away, revealing the treasure (see “Treasure” below). On a failed check, the performer must make a DC 15 Constitution saving throw. If the saving throw fails, the performer takes 22 (4d10) necrotic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
animates, or it animates other objects nearby 07–10 Asks three skill-testing questions (if all three are answered correctly, a reward appears) 11–13 Bestows resistance or vulnerability 14–16 Changes a
Contains an imprisoned creature 60–62 Locks or unlocks exits 63–65 Offers a game of chance, with the promise of a reward or valuable information 66–68 Helps or harms certain types of creatures 69–71 Casts
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Unseen Order Difficulty: Medium This guessing game requires characters to use deductive reasoning to determine the correct sequence of four cards. They must use a game board and six stacks of cards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Player’s Handbook, Heroic Inspiration is a reward you can give to characters when their players make the game more fun, exciting, and memorable for everyone at the table. Any player who makes the
whole table erupt in laughter, cheers, or howls of surprise probably deserves Heroic Inspiration.
You can also use Heroic Inspiration to reward roleplaying, immersion in the game, and heroism. Use it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Inspiration Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw. By using inspiration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Inspiration Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw. By using inspiration
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
up the Great Tower. DC 13 Intelligence (Investigation). The character correctly assembles the catapult according to its blueprints. DC 13 Wisdom (Perception). The character calibrates the catapult by
if they accumulate three failures, Shannik dismisses them, grumbling about their incompetence. Reward In exchange for completing a chore, Shannik pays a character 5 GP. A character can complete each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
everyone at the table laugh. In essence, you reward the player for roleplaying in a way that makes the game more enjoyable for everyone else. Take into account each player’s roleplaying style, and try
spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with dragon wings.
The blue devil is the room’s pit master, Nyssa Otellion (see the “Casino Pit Masters” section). Nyssa stoically moves between game tables, searching for a worthy opponent. Games in
’ section, an intermediate players’ section, and an expert players’ section. The minimum bet to participate in a game is 15 talons, regardless of section. At the start of a game, all participants place
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that. A gap of two or three levels between different characters in the same party isn’t going to ruin the game for anyone. Some DMs treat XP as a reward for participating in the game, and keeping up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gives them a wooden coin painted with the image of a golden goose that was found near the corpse of her slain mother, Queen Neri. Serissa presumes (correctly) that the coin was accidentally dropped by
little help from one or more factions. Once the coin is traced to a gambling hall aboard a resplendent riverboat in Yartar, the game is afoot! The characters must attack or infiltrate the riverboat to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
features séances employing a spirit board. When making use of this game prop, you take the role of the forces guiding the planchette. Move the planchette subtly to reveal mysterious messages appropriate to your adventures.
Inspiration
Legacy
This doesn't reflect the latest rules and lore.
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Rules
a reward for making the game more fun for everyone playing.Other rules might allow your character to gain Heroic Inspiration independent of the DM's decision. For example, Human characters start each day with Heroic Inspiration.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
explored the area without attracting any attention from the sahuagin. Mission Goals The objectives of the mission, which must be accomplished if the reward is to be gained, are fourfold: Determine the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
involved in the game is to prompt some roleplaying along with each Death Save. You might ask the player to describe a memory that surfaces in the character’s mind while hovering near death. Consider
can also reward a player who describes a memory or something else occupying the dying character’s thoughts with Advantage on the Death Save. When a character dies, either from failed Death Saves or from