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Returning 35 results for 'correctly rules grace to have reflection'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villainous Class Options You can use the rules in the Player’s Handbook to create NPCs with classes and levels, the same way you create player characters. The class options below let you create two
specific villainous archetypes: the evil high priest and the evil knight or antipaladin. The Death Domain is an additional domain choice for evil clerics, and the Oathbreaker offers an alternative path for paladins who fall from grace. A player can choose one of these options with your approval.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tarpaulin at the north end of the room. Roleplaying Renaer Renaer is unarmed. Marred by grime and the lingering stench of rancid pickled herring, he speaks with grace and articulation, as befits his
offered to escort him. The two were jumped by five thugs as they left Fillet Lane and headed north on Zastrow Street. Renaer feels guilty that Floon was taken, since he believes (correctly) that they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never in sunshine?” The answer is “The letter O.” The rules of this gate are as follows: If the riddle is answered aloud and correctly by someone within 30 feet of the arch, the gate opens for 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghost’s hand and in what order. Rules. To make their first guess, the characters must
can use this information to make another guess by placing four more cards in the next row down. Winning the Game. There are ten rows for cards, meaning the characters have ten chances to correctly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hour, twice in a blue moon, and never in sunshine?” The answer is “The letter O.” The rules of this gate are as follows: If the riddle is answered aloud and correctly by someone within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
correctly that it was the cause of Falthrax’s disappearance. She fears the powerful magic involved and is apprehensive about what might have happened to her friend. If the characters aren’t inclined to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
might vie with a great arcanist as both search for knowledge of a ritual that would cripple Asmodeus for a short time. The arcanist correctly believes that performing the ritual would free a world of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ears open.
—X the Mystic’s
Rules of Dungeon Survival
Petrified Basilisk Victims 1d8 A Basilisk Used Its Gaze to Petrify... 1 An adventurer with an ornate key hanging around their neck. 2
Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First Failure: The target has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fireside Contests The Fireside contests are described below. They can be run in any order. The rules of the Fireside contests are as follows. Competitors. Any number of characters can partake in each
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
If there’s ever any question whether something you’re doing
whether you guessed the target’s location correctly.
When a creature can’t see you, you have advantage on attack rolls against it.
If you are hidden — both unseen and unheard — when you make an attack, you give away your location when the attack hits or misses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
plane to plane. A being of consummate mutability and infinite grace, Corellon was a god like no other — able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a cavorting
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
, Ramondo VARIANT HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
3 or higher (see “Drow Pursuit” in chapter 2), Ilvara has already sent a party ahead of them, guessing correctly that the escaped prisoners might seek refuge with the duergar. Characters with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to Level 17. The arch is one of Halaster’s magical gates (see “Gates”). This gate’s rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet (one
Runes”). A creature that passes through the gate appears in area 7a on level 17, in the closest unoccupied space next to the identical gate located there. The githzerai have correctly deduced that a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
.
One by one, the giants fell as their bodies were warped to reflect the evil in their hearts. Stripped of their grace and magical power, the wretched horrors fled from the light, delving deep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
fate. Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
to drag them down into it unless they can guess the mephits’ favorite food. The answer, of course, is mud pie. Each character gets one guess. If a character guesses correctly, the mephits cackle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight. She
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Zariel rules Avernus, supplanting her rival, Bel, who has fallen out of Asmodeus’s favor and is forced to serve as Zariel’s advisor. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer
encased deep in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane. Stygia is also