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Returning 35 results for 'corrupt read guilds to have reflection'.
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Monsters
Van Richten’s Guide to Ravenloft
, it would also hunt the seeds of evil that can corrupt a person.
Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one specializing in a type of
psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape
Magic Items
Van Richten’s Guide to Ravenloft
has hearing and darkvision out to a range of 60 feet. It can read and understand Elvish. It can also speak Elvish, but only through the voice of its wielder, with whom the sword can communicate
from the innocent. With each beheading, it hungers for more justice and blood. The sword is corrupt and irredeemable.
Monsters
Van Richten’s Guide to Ravenloft
, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a
Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the
Monsters
Van Richten’s Guide to Ravenloft
hunting monsters, it would also hunt the seeds of evil that can corrupt a person.
Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one
specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter The characters can return to the sanctum in Sigil to rest and confer with Alustriel and Tasha before they head to the Cave of Shattered Reflection. If the characters don’t return
demiplanes in any order, so read through all three—the “Torment of Kas,” “Neverwinter’s New King,” and “Dead Gods” sections—before running this chapter. Once the characters dismantle the three
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mirror of Mephistar Mirror, mirror, made of ice — look within, but at what price? — The Cartographer When the characters arrive at this location, read or paraphrase the following boxed text to the
mirror of ice sees their reflection as soulless, haggard, and encrusted with rime. This apparition stands in a frozen tundra, desolate save for a tower of ice far in the distance. Characters who succeed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Calamity d20 Calamity 1 Suspected vampire infestation 2 New cult seeks converts 3 Important figure died (murder suspected) 4 War between rival thieves’ guilds 5–6 Plague or famine (sparks riots) 7
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
’ corruption begins to take hold, the plants have become living traps. Read or paraphrase the following to set the scene: Your path through the woods descends along a ridgeline, with the trees crowding together
still shine between the trees.
Suspect Fey At the edge of the corrupt woods, a successful DC 12 Wisdom (Perception) check spots a number of corrupt fey (sprites, pixies, and satyrs) watching the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
have had a chance to get to know one another, read: Light rain begins to patter on the cobblestones as the sun sets behind the spires and towers of the city. You see a male vedalken in well-tailored
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
) check to recall that this unreality is a reflection of Vecna’s hatred of Kas; as a vampire, Kas would loathe and fear the sun, so the sun is the key to witnessing Kas’s torment. When the characters reach
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
meet its wrath.” (True)
Jane Katsubo Yvette
Human Bank Guard
Stat Block: Guard
This corrupt guard exploits her station for selfish ends.
Bitter. Yvette thinks the world owes her
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
interrupt her if news comes from Darrett’s forces. When her aide leads the characters into the castle’s council chamber, read the following: This familiar conference hall and its large round table
have seen significant repairs since last you were here. Marshal Vendri and Lord Bakaris sit at the table, along with various bickering strangers who wear the colors of Kalaman guilds. Opposite the door
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Entering the Village As the characters progress into the village, read the following: In the distance, a slender figure tends to the wounded villagers, who respond with heartfelt gratitude. As the
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
envoy, and canceled all dealings with other guilds. Teysa remains in prison to this day, and the Ghost Council extorts corrupt officials to make sure they keep her locked away.
MAGALI VILLENEUVE
Karlov (a mage with access to Orzhov guild spells) formerly held the title of grand envoy, serving as the representative of the Orzhov when interaction with the leadership of other guilds was necessary
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
75. Trial of the Hexagon Carved into the door of this room is a hexagon. When the characters open the door, read: A large, cracked, six-sided mirror is mounted above a stone shelf protruding from the
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirror’s reflection, not in reality
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their wits about them. Stuffed Rat Soon after the characters begin their travels in Undersigil, read the following description: A tunnel leads through a half-collapsed basement. At the center of the
Player Version Eventually, the characters happen on a Caker tea party in a flooded chamber, emerging from the tunnel to the north. Map 2.1 depicts the area. When the characters arrive, read the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world and showed them how to work with stone and soil, and how to read the future in the movement of the Ring of Siberys. She charged her students to remain ever vigilant against the threat that was to
come, and to protect nature from those that would corrupt it. Thousands of years later, the daelkyr (see chapter 6) opened gates from the plane of Xoriat and unleashed hordes of mind flayers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sentient, neutral evil weapon with an Intelligence of 10, a Wisdom of 8, and a Charisma of 18. It has hearing and darkvision out to a range of 60 feet. It can read and understand Elvish. It can also
fallen companions as it drives her to catch their fiendish killer. Unlike Isolde, whose motives are good, the sword is corrupt and irredeemable.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Excelsior As the characters approach Excelsior, read or paraphrase the following description: Floating gardens and palaces orbit the towering structures of Excelsior. From amid the tallest
, but those with corrupt intentions find the journey harrowing. Climbing the Godstrand Nearly a mile of stairs and ramps leads from the base of the Godstrand to its top. The stairs take most creatures
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their guilds. Lumbering Giants Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads — trunks, tusks, ears, and faces — of elephants, and hulking bipedal bodies
and commitment from the other members of their communities and can be severe in their disappointment when their trust is betrayed. The primary difference between loxodons who join different guilds is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the trade guilds each family controls. Lands of Intrigue. The war is over, and the nations of Khorvaire now try to build a new age of peace and prosperity. Ancient threats linger, however, and the
by any means short of all-out war. Dragonmarked houses, churches both pure and corrupt, crime lords, monster gangs, psionic spies, arcane universities, secret societies, sinister masterminds, dragons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
circumstances. Reader beware. Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
this point because the town guards sent up a warning that someone or something was invading Leilon. When the adventurers approach the settlers, use the following read-aloud text to describe the scene
corrupt. Two other persons of note are here as well: Merrygold Brightshine and Valdi Estapaar. Merrygold is a priest of Lathander, the Morninglord. He and his church were given the rights to build the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was tasked by a previous emperor to help bring about the empire’s destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
interest 16 Political opportunist seeking a scapegoat 17 Traitorous noble looking to foment a revolution 18 Would-be tyrant who brooks no opposition 19 Exiled noble looking for revenge 20 Corrupt official
marshal. Does the character have enough money to pay bribes or to hire a small gang of mercenaries? Does the rival hold sway over any guilds, temples, or other groups? Make a list of the rival’s assets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions A glass cabinet stands near the entrance to this tent. If the characters approach it, read the following boxed text aloud. If they investigate the tent first, skip ahead to
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters arrive there, read the following: The walls of this circular tower chamber are punctuated by arched windows that are currently shuttered. Bookcases filled with eldritch volumes stand
at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt