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Returning 35 results for 'corrupt removal group to have require'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
Monsters
Spelljammer: Adventures in Space
a failed save, or half as much damage on a successful one.
Unusual Nature. The autognome doesn’t require air, food, drink, or sleep.Multiattack. The autognome makes two Shock attacks.
Shock
distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Guildmasters’ Guide to Ravnica
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Orzhov oligarchs, and his many centuries as a spirit have not diminished his hunger for more wealth.
Undead Nature. An Obzedat ghost doesn’t require air, food, drink, or sleep.
The Ghost
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Icewind Dale: Rime of the Frostmaiden
frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.
One night while the others slept, Nass stole a professor orb (see appendix D) from one of
cast spells that require material components, which limits its options. Its list of prepared spells shows only those spells it can cast. Although it has no 2nd-level spells available, the ghost can use
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A celestial might require a sizable
waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my parents died.
4
Everything I do
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your territory. 4 Internal Affairs. Your task is to keep all the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the group. 5 Assassination. Your work
splendid rewards. As a group, consider the options on the Syndicate Crimes table and work with your DM to decide what kinds of work you do for the Boromar Clan. Syndicate Crimes d6 Crime 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
teachings of your religion in a land that’s hostile to it. Or you could serve a corrupt hierarchy by making its enemies quietly disappear—though even the most cynical mercenaries might become true believers
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fanatic)—a fanatical dragonborn devotee of Orcus—supervises the inept labor of three Zombies. Xia ordered the group to topple the statues in this room and sweep up the rubble for removal. Akira and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
bribed for their votes. Corrupt parliament members don’t wish to be caught taking payments, usually not out of fear of legal reprisal, but of being perceived as incompetent among their peers. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
bribed for their votes. Corrupt parliament members don’t wish to be caught taking payments, usually not out of fear of legal reprisal, but of being perceived as incompetent among their peers. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
, automatically get failures on their checks. On a successful group check, Zybilna/Iggwilv apologizes for her outburst, and her mood lightens. On a failed group check, the archfey erases all knowledge of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
member of your group is issued papers that identifies you as agents of your patron house. Because the dragonmarked houses are bound to political neutrality by the terms of the ancient Korth Edicts, these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in the region, they’re not unheard of, and the skeleton is a well-liked member of the community. Rufina is neutral good and uses the commoner stat block, but is Undead and doesn’t require air, food
Rufina or the other villagers: Paloma is seen as a hero by the poor. Her band raids the estates and caravans of corrupt landowners and shares the captured wealth with folk who need it. She initially
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
. Instead, the huge underground stronghold the player characters explore in chapter 4 is the subterranean fortress constructed by an older incarnation of the Cult of Elemental Evil, which has now been reoccupied by the current group of elemental prophets and their followers.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
group of four corrupt officials called “the council.” The four councillors are Mr. Dory (see appendix C), Rashlen (NE male elf assassin), Sliris (NE female wererat), and Thornwell (LE female human
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Watch by a group of corrupt officers. You still have friends among the guards, but there’s a lot of bad apples in the barrel. Do you want to clean up the Watch, or are you content to enforce justice on your own?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature to bargain for its services. Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living
which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
require a DC 15 group Charisma (Persuasion) check. If the group check succeeds, the attitude of the svirfneblin shifts by one. If characters are rude or act in a way to make the deep gnomes more
suspicious toward them, they must also make another group check. If this group check fails, the deep gnomes’ attitude worsens by one.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
information. He is approached by a wizard, who tells him that she belongs to a secret group looking to bring down Lord Rathmore and others who have been corrupted by evil. The wizard invites Vargan to
performer and dispatches Rathmore once and for all. Although his quest for vengeance has been fulfilled, Vargan is obsessed with the fact that many other corrupt and evil people exist across the land, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Benefits As members of an adventurers’ guild, your group gains the following benefits: Accommodations. Guild members can stay at the guildhall. The room is comparable to one you’d find in a
comfortable inn, but at a modest price (5 sp per day). Dues. These benefits require the annual contribution of 13 gp paid to the Clifftop Adventurers’ Guild. These dues fund the guild’s services and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Character relationships require players to invest in the story and work best when the DM and player collaborate to develop details (the group patrons in chapter 1 provide a framework for fleshing out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to
wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete. Expense Account. You have access to an account maintained
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Criminal Syndicate Crime—what’s the point? Why steal from someone when you can simply outwit them or turn them into a toad?
Tasha
A network of criminals employs your group. You could be full
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventurers in their hour of need. Herald of the Comet. The temporary character is an agent of the Heralds of the Comet (see chapter 12), a group that seeks the original Deck of Many Things for its own
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
over a silver dragon wyrmling in the name of its master—a lich hoping to corrupt the dragon when the dragon is older.
5 A silver dragon wyrmling besieges a pack of pseudodragons, intent on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
contract takes shape organically, but it’s good practice to have a direct conversation during session zero to establish boundaries and expectations. A typical social contract in a D&D group includes
another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.
These adventures are designed to require minimal preparation (see
trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order. The DM rolls for monsters. For a group of
identical creatures, the DM makes a single roll, so each member of the group has the same Initiative. Surprise. If a combatant is surprised by combat starting, that combatant has Disadvantage on their