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Returning 35 results for 'cosmic wearing reality'.
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cosmic weaving reality
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cosmic weaving readily
cosmic warding reality
cosmic warning realize
Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
Monsters
Mythic Odysseys of Theros
them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.
destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe striders seek ways to reweave themselves into the tapestry of destiny. This leads
Monsters
Strixhaven: A Curriculum of Chaos
students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and
natural reality.
Quandrix Scholars
The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and
Monsters
The Book of Many Things
much damage on a successful one.Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
actions at the start of its turn.
Bite. The balhannoth makes one Bite attack against one creature it has grappled.
Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying
roll.Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. A limited form of telepathy enables a balhannoth to
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
Monsters
Planescape: Adventures in the Multiverse
from across the planes experience reality. For them, the act of eating is an experience to be drawn out and savored, with every meal considered in all its facets. Whether its fare is a demon, an
archon, a struggling halfling, or a catatonic mule, all such meals are culinary delights for a darkweaver, served up from the cosmic kitchen that is the multiverse. These spider-like terrors appreciate
Monsters
Strixhaven: A Curriculum of Chaos
it is wearing or carrying, up to 30 feet to an unoccupied space it can see.Professors of substance specialize in the concrete side of Quandrix philosophy, manipulating physical dimensions and
.
Quandrix Scholars
The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as
Magic Items
Tasha’s Cauldron of Everything
your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can
cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Monsters
Fizban's Treasury of Dragons
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. githzerai zerth;Zerths who complete the next tier of their training become known as the enlightened
Monsters
Phandelver and Below: The Shattered Obelisk
stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Warp Reality. When hit by an attack roll, the mind flayer gains a +4 bonus to
its AC against that attack roll, potentially causing it to miss. Then the mind flayer, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can
Monsters
Strixhaven: A Curriculum of Chaos
"}. Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength
equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.The Oracle can take 3 legendary actions, choosing from the options below. Only one legendary action option
Monsters
Quests from the Infinite Staircase
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Monsters
Van Richten’s Guide to Ravenloft
wearing or carrying isn’t transformed.The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
Magic Items
The Book of Many Things
(Arcana) check. On a successful check, you and eight other willing creatures touching the telescope, along with everything all travelers are wearing and carrying, safely teleport to unoccupied spaces
chosen by the DM.
3
Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes 8d6 necrotic damage. Any Humanoid who survives this damage
Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Monsters
Adventure Atlas: The Mortuary
Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
being hit by an attack, Skall teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.Skall is the current factol of the Heralds of Dust and the
Monsters
The Book of Many Things
equipment it is wearing or carrying, up to 40 feet to an unoccupied space that it can see.
Stab (Costs 2 Actions). The veiled presence makes one Blade of Judgment attack.
Searing Radiance (Costs 3
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, telekinesis, teleport
1/day each: dominate monster, greater invisibility
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
Monsters
Fizban's Treasury of Dragons
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Monsters
Fizban's Treasury of Dragons
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Graz'zt
Legacy
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Monsters
Out of the Abyss
. Any equipment he is wearing or carrying isn’t transformed.
Innate Spellcasting. Graz’zt’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following
","rollDamageType":"acid"} acid damage.
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Graz’zt can
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
Monsters
Planescape: Adventures in the Multiverse
baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand scale, while others unleash horrific experiments on the
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of chaos to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Chaotic Flare. When you roll a 1 or a 20 on
’re wearing or carrying, up to the distance used to an unoccupied space that you can see.
4
Wailing Winds. Winds swirl in a 15-foot-radius sphere centered on you. You and any other creatures in that area have disadvantage on Wisdom saving throws.
Balhannoth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
Vanish. The balhannoth magically becomes invisible for up to 10
the following effects; the balhannoth can’t use the same lair action two rounds in a row:
The balhannoth warps reality around it in an area up to 500 feet square. After 10 minutes, the terrain
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
emerges through imagination and the indescribable, not details. At its best, cosmic horror makes characters feel gradually unmoored from their familiar reality. Cosmic horror is about ineffable forces
Cosmic Horror Cosmic horror revolves around the fear of personal insignificance. The genre is predicated on the idea of entities so vast and so genuinely beyond our comprehension that we cannot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
Sorcerer
Legacy
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Classes
Basic Rules (2014)
otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
that power against formidable threats, rewriting reality to forcibly tilt the scales in his favor. The multiverse dictates that there must always be a noble djinni to preside over the Infinite Staircase
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike. Woe Strider
Large aberration, chaotic evil
Armor Class 17
Woe Strider Woe striders form from the souls of those who’ve broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe