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Returning 35 results for 'cosmos refuse guide to her rejection'.
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Juiblex
Legacy
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Monsters
Out of the Abyss
Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblex’s lair is warped by its
Master’s Guide for more on madness.
Madness of Juiblex
d100
Flaw (lasts until cured)
01–20
“I must consume everything I can!”
21–40
“I
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste, while the other is consecrated as their sibling’s spirit guide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Egyptian Pantheon These gods are a young dynasty of an ancient divine family, heirs to the rulership of the cosmos and the maintenance of the divine principle of Ma’at—the fundamental order of
brother Osiris. And Nephthys is a chaotic good goddess of mourning. Thus, although most clerics of the Death domain (found in the Dungeon Master’s Guide) are villainous characters, clerics who serve Anubis or Nephthys need not be.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dungeon Master’s Guide. Increase the reward from the faction, and the locals’ opinion of the adventurers, if the characters refuse to take money from the farm and ranch folk. Those people immediately set about rebuilding their lives.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
intervenes and tells the tiefling to scram; the commoner continues along their way with a sneer. Parisa scrapes a living in Sigil as a tout, a guide to the City of Doors. Brazen, street savvy, and a
little mischievous, the bariaur knows all the local hot spots and the portals that lead to them. She offers her services to the party for just 3 gp per day. If they refuse, the characters can explore the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Egyptian Pantheon These gods are a young dynasty of an ancient divine family, heirs to the rulership of the cosmos and the maintenance of the divine principle of Ma’at—the fundamental order of
brother Osiris. And Nephthys is a chaotic good goddess of mourning. Thus, although most clerics of the Death domain (found in the Dungeon Master’s Guide) are villainous characters, clerics who serve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, she makes good on her promise to pay them back and grants them a special favor (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). If they refuse, they will have made an enemy of
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Dungeon Master’s Guide). Once all the characters bow before the throne or 10 minutes pass, the light fades and the throne loses its magical properties. Seasoul Touched. Inspired by teachings in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
floor slopes toward an open pit at its center, and is covered in a layer of waste, blood, and viscera.
The temple residents bring their refuse to this filthy chamber, including organic waste from
end of their move. If the check fails by 5 or more, the character slides 5 feet closer to the pit. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a lizardfolk to appear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
transmutation). His theory suggests that the central obelisk grants a boost in arcane power to mages across the cosmos, and he urges the characters to aid him in empowering it. In truth, Ubbalux has
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 I’m an epicurean, and I live to eat all the delightful foods people concoct.
3 It’s my duty as a member of an elder species to protect and guide other peoples.
4 I like coming up with
with appropriate gratitude. (Any)
2 Altruism. We are surrounded by a malignant and unfeeling cosmos. Ultimately, all we have is each other. (Good)
3 Camaraderie. The true treasure is the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to cast plane shift, delivering itself and the characters to a field in the Outlands (see the Dungeon Master’s Guide for more information about this plane of existence). There they must wait for the
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Short-Term Madness table in chapter 8 of the Dungeon Master’s Guide). Whether a creature succeeds or fails on the saving throw, it can’t be affected by the statue again. A character who sees the
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
to escape the characters (encounter 5, “Rooftop Chase”). They go to ground in Mistshore (encounter 2, “Mistshore”). Once the characters wrest the stone away from these drow, they can use it to guide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the Dungeon Master’s Guide:
2 minor beneficial properties 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
table covered with food and wine stands in the middle of the pavilion, although the drow refuse to partake. Development. If the characters keep their distance and spy on the Zhentarim enclave for a few
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
him, the River Guide doesn’t seek worship. When mortal agents are necessary, though, Athreos often seeks the descendants of those who impressed him during their journey to the Underworld. The Athreos’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kelvin’s Cairn. If they refuse the quest, Caer-Konig continues to be tormented by invisible thieves until the duergar stop searching the town for chardalyn. Getting a Dogsled If the characters are
that Jarthra, the mountain guide at Frozenfar Expeditions, is willing to accompany the characters for a small fee of 10 gp per day of travel. Jarthra has advantage on Wisdom (Survival) checks made in the vicinity of Kelvin’s Cairn.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barrels lie around and underneath them. Refuse covers the dried mud floor, in the middle of which are two 20-foot-diameter circular holes topped with crisscrossing wooden beams held in place by mud cement
inward. Piled around the wagon are bones and other refuse from Guh’s recent meals, as well as the treasures she has amassed (see “Treasure”). Guh weighs more than 20,000 pounds. She can’t move, so she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
can guide the characters to Neverlight Grove (see chapter 5), where the sovereigns might know of a way out of the Underdark. However, the myconid sprout is worried that Voosbur’s “strange spores
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
"
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned stewards (housed in areas 36 and 37
mechanical guide spend 1 charge in this area causes the chickens to lay more eggs, to the delight of the ettin. Both his heads call out for their steward to gather the eggs at once.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Nightspider Dead Ahead The neogi ship bearing down on the Moondancer at the end of chapter 3 is a nightspider called the Ebonsnare. See chapter 2 of the Astral Adventurer’s Guide for more information
characters allow him to do this is up to them. If Captain Sartell is compelled to refuse Daar’vik’s offer of escort (perhaps because someone is holding her ship hostage or using magic to control her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Scholar shares its secret with only one character. That character gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Eyes of the Impossible Supernatural
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Guide at market prices. Twelve years ago, Jessamine had a brief but torrid love affair with an Amnian sea captain. The “fruit” of that affair is a shy daughter named Ymezra. Under Jessamine’s watchful
and sellswords Jobal (NE male Chultan human scout) made a fortune as a wilderness guide when the party he was working for discovered a stunning cache of Chultan gold and jewels. Miraculously, only Jobal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the ship’s crew and passengers infected with a disease of your choice from “Sample Diseases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide. This
trade offer their cargo or services to the characters in exchange for deeds, items, or coin. Use the ship’s purpose to guide what they have to trade. For instance, commercial fishermen might offer a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rules for magic item creation are derived from the system presented in Xanathar’s Guide to Everything. This also offers the idea that the creation of a magic item is a complex procedure and that
complications can arise. If you use this rule, there’s a 10 percent chance of a complication arising for every five workweeks spent on crafting the item. Xanathar’s Guide to Everything presents a number of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
, without having to be told, that its orders include reporting back to Bel and whispering everything the sibriex said into its master’s ear. If characters refuse to let Balakros accompany them, the imp