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Returning 35 results for 'cosmos rounded guild to have requires'.
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Magic Items
Dungeon Master’s Guide
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Vecna: Eve of Ruin
next turn.
Argent Blaze (Requires Silver Fire). Alustriel summons a 60- foot cone of silver fire. Each creature in that area must make a DC 22 Dexterity saving throw, taking 77 (14d10);{"diceNotation
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
Classes
Tasha’s Cauldron of Everything
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
or Dexterity. Second, choose the guild artisan background. Optional Rule: Multiclassing If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Devotee’s Censer Weapon (flail), rare (requires attunement by a cleric or paladin) The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the offspring of a giant, blue-carapaced crab and an irate squid. The Simic squad was rounded out by a host of mages clad in scale armor, and improbable hybrid fusions of scaled, finned, and shelled
laboratories protects most Simic guild members from immediate harm. Little is known about the combine’s founder, except that this individual’s first or family name was Simic.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild Quests table presents a few options for the sorts of work the guild requires of you. Guild Quests d6 Quest 1 Deliver Goods. You need to deliver an order to an important customer or partner of
the guild. The delivery must arrive by a critical deadline—regardless of who or what tries to stop you. 2 Acquire Materials. Your guild requires materials that are rare and difficult to procure, either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
down and attack. There is one wood woad plus one additional wood woad per two members of the party (rounded down), not including sidekicks. The cave entrance that leads to area C1 is 40 feet high. The
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives. It permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires, those touched by the gods, creatures born with supernatural power
in the nearby woods. In the city of Waterdeep in the Forgotten Realms setting, the Watchful Order of Magists and Protectors is a guild of wizards. These arcanists wish to make wizardry more accessible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are needed to enter it or what lies within. When the characters arrive, Esvele is in area O2, meeting with the following three guild representatives (commoners): Sembra Vashir (LN female Calishite
human), of the Carpenters’, Roofers’, and Plaisterers’ Guild Pynt Oomtrowl (CG female rock gnome), of the Cellarers’ and Plumbers’ Guild Jarbokken Frostbeard (LG male shield dwarf), of the Guild of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lots of worthless clutter. The halflings haven’t noticed the secret tunnel that leads to the Xanathar Guild hideout; it’s concealed beneath a large flagstone that requires a Strength score of 10 or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maximum spell slots (rounded down) at the end of a long rest, and to limit spell slots restored to 5th level or lower. Only a full 8-hour rest will allow a spellcaster to restore all spell slots and
carefully judge the benefits and drawbacks of combat. Characters can’t afford to engage in too many battles in a row, and all adventuring requires careful planning. This approach encourages the characters to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gambling Games of chance are a way to make a fortune — and perhaps a better way to lose one. Resources. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
one additional greater zombie for every two members of the party (rounded down), not including sidekicks. The zombies attack the characters, fighting until destroyed. At first Alevene and Niri help the
the main tower (area I6). When using the parapets for protection, a Medium or smaller creature gains half cover.
Walls. Climbing the stone walls of the ruin without equipment requires a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of
your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of
your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Korolnor Scepter Wondrous item, legendary (requires attunement) The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the
platinum knob at the bottom and a rounded disk adorned with a ring of seven tiny blue gems at the top. You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning. The rest are prey, creatures to be hunted and slaughtered. His aim is to transform the cosmos into his personal hunting ground. Baphomet is a savage entity, but he tempers his ferocity with
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and ties to the occult.
“This quest, should you choose to undertake it, requires you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild members attack them in an attempt to retrieve the stone. Crypt Clue Characters who search the underground crypts can find a shiny steel key lying in the dust on the floor. One of the grave robbers
three DC 20 Dexterity (Investigation) checks in a row. Each attempt made to pick the lock requires an action. From Elaspra or her records, the characters learn that she sold the key to a man named Volkarr
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Festival is an improvisational performance that the Playactors Drama Guild puts together every year, and everyone on campus is invited to participate. The goal is to create as much hilarity and fun as
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Winter An evil dragonborn named Thrakkus has converted an old, fire-scorched windmill in the Field Ward into a butcher’s shop. A member of the Guild of Butchers, Thrakkus has a
. Picking the lock requires a successful DC 15 Dexterity check using thieves’ tools. The door can also be forced open with a successful DC 18 Strength (Athletics) check. Larder The chamber next to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who lives in a crate at the corner of Net Street and Dock Street, by the wharf.” Finding a noble isn’t hard, but snatching one’s handkerchief without being detected requires a successful DC 12
. Getting in and out without being seen requires two successful DC 15 Dexterity (Stealth) checks, and getting past a locked door requires a successful DC 10 Dexterity check using thieves’ tools (or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Crafting an amulet requires 1 week and costs 1,000 gp in components. A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its
guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is