Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cost with read'.
Other Suggestions:
cast with reach
cast with rest
cast with road
core with reach
cast with red
Magic Items
Dungeon Master’s Guide
creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20
Golem
Time
Cost
1-5
Manual of Clay Golems
30 days
65,000 GP
6-17
Manual of
table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn’t cost the hag extra
’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is
Magic Items
Eberron: Rising from the Last War
concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section in the shard
that addresses it.
A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
cost her extra movement.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate
read, and speaks only in gibberish; the DM controls the creature’s movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
feats
most of them turn out to be mere fables. Most of them. The one book you read turned out to be the key to unleashing some ancient evil. Now it’s in the world, and it’s up to you to find it
spell, at the cost of overwhelming your mind with a horrifying, cosmic insight. When you cast a spell, you can give that spell’s save DC a +2 bonus but you have the paralyzed condition until the
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. d20 Golem Time
Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. Manual of Clay
Golems
Manual of Flesh Golems
d20 Golem Time Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. d20 Golem Time
Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. Manual of Clay
Golems
Manual of Flesh Golems
d20 Golem Time Cost 1–5 Clay 30 days 65,000 gp 6–17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19–20 Stone 90 days 80,000 gp To create a golem
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can’t use a Manual of Golems and attempts to read it takes 6d6
specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
9: Tavern Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game.
When the characters arrive at the tavern, read the following boxed text
Drink Cost
Stiff
Ale 1 GP
Honey Mead 1 GP
Wine 1 GP
Dry
Bark Tea 1 GP
Cider 1 GP
Food Food Cost
Bottomless Soup 1 GP
Cheese and Fruit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
9: Tavern Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game.
When the characters arrive at the tavern, read the following boxed text
Drink Cost
Stiff
Ale 1 GP
Honey Mead 1 GP
Wine 1 GP
Dry
Bark Tea 1 GP
Cider 1 GP
Food Food Cost
Bottomless Soup 1 GP
Cheese and Fruit
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
in the shard that addresses it. A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
in the shard that addresses it. A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
in the shard that addresses it. A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
in the shard that addresses it. A wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Tools of Destruction If a character asks to purchase armor or weapons, Kalista explains why she no longer sells those to outsiders. Read the following boxed text aloud: “I used to sell arms
wilderness.
When the characters arrive at the shop, read the following boxed text aloud:
Dusty rays of sunlight stream into this general store through small windows near the ceiling. Barrels
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Tools of Destruction If a character asks to purchase armor or weapons, Kalista explains why she no longer sells those to outsiders. Read the following boxed text aloud: “I used to sell arms
wilderness.
When the characters arrive at the shop, read the following boxed text aloud:
Dusty rays of sunlight stream into this general store through small windows near the ceiling. Barrels
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Amanisha, the effects of Jijibisha’s wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
trophy,” the woman says, holding up the Riverine’s Shankha. “But I am the last champion of Manivarshi to win the Riverine’s Shankha—not this upstart. It cost me everything, but my victory is eternal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Amanisha, the effects of Jijibisha’s wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
trophy,” the woman says, holding up the Riverine’s Shankha. “But I am the last champion of Manivarshi to win the Riverine’s Shankha—not this upstart. It cost me everything, but my victory is eternal
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their spelljamming helm is disabled, read: You have won a victory, but at what cost? You’re stranded on a ship without a functional spelljamming helm, adrift in the vast ocean of Wildspace.
Here
casts dimension door on their first turn, using the spell to board the party’s ship. When that happens, read: A magical doorway appears on the main deck of your ship. The flamboyantly dressed figure
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their spelljamming helm is disabled, read: You have won a victory, but at what cost? You’re stranded on a ship without a functional spelljamming helm, adrift in the vast ocean of Wildspace.
Here
casts dimension door on their first turn, using the spell to board the party’s ship. When that happens, read: A magical doorway appears on the main deck of your ship. The flamboyantly dressed figure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
d8 Personality Trait 1 I don’t run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
what the personal cost. (Good) 2 I’ll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Audience with Neverember After the ships arrive in Neverwinter, the ship captains waste no time leading the characters to an audience with Lord Dagult Neverember in Castle Never. Read the following
. If the all the characters succeed on the check, Neverember agrees to secure the High Road and Leilon at no cost to the town. If more than half the characters succeed, Neverember agrees to Leilon’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
temple’s healing and revival services as detailed on the Curate stat block.
Sacred Services Service Cost Flask of Holy Water 25 GP Healing 50 GP Revival 2,000 GP Sacred Services Handout May all who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
d8 Personality Trait 1 I don’t run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
what the personal cost. (Good) 2 I’ll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
temple’s healing and revival services as detailed on the Curate stat block.
Sacred Services Service Cost Flask of Holy Water 25 GP Healing 50 GP Revival 2,000 GP Sacred Services Handout May all who