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Returning 35 results for 'could reflection get to have ruined'.
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Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
Backgrounds
Sword Coast Adventurer's Guide
guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Backgrounds
Sword Coast Adventurer's Guide
and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
I
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
teeth shall adorn my hearth.
D6
FLAW
1
I don’t know when to throw something away. You never know when it might be useful again.
2
I get frustrated to the
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
title from those who stole them from me.
5
A powerful person killed someone I love. Some day soon, I’ll have my revenge.
6
I swindled and ruined a person who didn’t deserve it. I
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruined structure in the distance is all that remains of a castle Kas once called home and is the unreality’s only noteworthy structure. The sun hangs along the horizon. The unreality distorts
distance such that characters who move toward the castle seem to get farther away from it. However, if all the characters move toward the hanging sun, the castle seems to move closer to them. Only by moving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Castle Locations The following locations are keyed to map 11.2. Dyson Logos Map 11.2: Torment of Kas View Player Version K1: Ruined Bailey The hulking figures the characters saw from afar are two
cadaver collectors (see appendix A). The monstrous war machines sift through the rubble of this ruined courtyard for remains. They attack creatures on sight, eager to add more corpses to their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can make out what appears to be a partially shattered dock carved out of ice. As you get closer, it becomes obvious that the dock was made for giants.
The ruined ice dock and the shipwrecks in the
Preparing for Arrival Regardless of the means by which the characters travel to the island, assume that they arrive near the ruined dock on the island’s southeast arm. This puts them on the far side
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
army is on the march across mud-churned farm fields. The need to hide from that force overwhelms you, and you quickly retreat inside the tower.
Inside the tower’s half-ruined walls, you discover a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
table lies in a heap in the eastern half of the room, surrounded by six broken chairs. If the characters met the shapechanged anchorite of Talos on the way to the loggers’ camp and let it get away (see “A
Boar-ing Encounter”), small twig figures rest on the mantelpiece — one representing each party member (including sidekicks). These are twig blights that attack if they are touched or harmed. Treasure. Amid the ruined furnishings is a tarnished silver candelabrum worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
ruined colossi, the veterans’ camp, and Ialos (see map 4.1 and the sections below). Otherwise, the view from this hill is limited, offering a glimpse of only the nearest ruined colossus. Ruined Colossi
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
abandoning wounded goblin hirelings named Splug to a terrible fate. The usual stuff. But in short order, Acq Inc traded kobolds for dragons, and upgraded ruined towers to eldritch temples. As the company
Compendium
- Sources->Dungeons & Dragons->Stranger Things
completely different. The Upside Down is a cold, dark place. It’s always night there, and the air is always cold (like just before a snow storm). You never feel warm in the Upside Down. Also, characters get
Upside Down touch each other, the Upside Down looks like our world — the same buildings, trees, and other structures — but they’re always broken and ruined. These are the places where you can cross
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, and the palace fell into ruin. Descendants of the tortles who built the Typhoon Palace soon discovered evil creatures lurking within. Older tortles wisely shun the ruined palace, but younger tortles
occasionally try to explore it as a rite of passage. Few of them get far before strange monsters frighten them away.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, called the wheel of stars. They also know that Horn Enclave is all but impossible to get into. Thankfully, Acquisitions Incorporated has the party’s back. With the help of Acq Inc fixer Flabbergast
the Six. The characters get their first glimpse of Splugoth the Returned, one of the Six’s mysterious members, and the point goblin for the plan to claim the orrery. In fact, the attack is only a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With this first episode completed, the characters attain 2nd level! But even as they get to bask in the warm glow of that achievement, they must return to Acquisitions Incorporated to
as though you’ve got enough moxie to cover for that. And a willingness to do what it takes to get ahead. Those are traits we hold in high regard here at Acquisitions Incorporated.”
Omin pulls a map
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Making a Plan Thanks to the party’s initial vantage point on the rim of the crater and the information they learned from Demelin, the characters easily get a general sense of the city’s layout
the ground. (This tower is detailed in the “Threshold of the Heavens” section.) Occupied Mansion. Small patrols come and go from a ruined mansion a third of the way across the city. (This building is
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
their success had Rega running the brigand band, who renamed themselves the Chimera Crew.
If a member of the Chimera Crew is captured, the characters can get the bandit to reveal the following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reflection. Anyone who doesn’t appreciate my beauty is a fool.” 21–40 “Sex is a great solution to all of life’s problems. Why doesn’t anyone else get this?” 41–60 “My appetite for delicious, pleasurable
substances knows no bounds. I’ll do anything to get more.” 61–80 “Rumors spread easily, and I know many of them. Who cares if they’re true?” 81–90 “To properly honor my dark, beautiful lord, I must
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tepest Adventures table. Tepest Adventures d10 Adventure
1 Toxic, vision-inducing fungi taint the ruined village of Briggdarrow. Recently, homesteaders outside Viktal discovered the fungus
.
8 Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner.
9 A character’s reflection on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
feet of the amphitheater, the gargoyles notice them and fire the trebuchets. The giants can hurl lightning at the gargoyles and trebuchets once they get within 500 feet of them. If a storm giant or a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one of them. Ras Nsi and his fellow yuan-ti have built a temple under the ruined city of Omu, west of the Peaks of Flame.
One of Ras Nsi’s greatest enemies is a naga named Saja N’baza. The naga dwells
in a fallen kingdom called Orolunga. Neither Ssura nor Y’zleth knows how to get there.
Ssura and Y’zleth learned everything they know from yuan-ti visitors to the shrine. They might know other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
on pikes. His next event, which the burgomaster has dubbed the Festival of the Blazing Sun, is soon to get under way (see the “Special Events” section at the end of this chapter). Weatherworn
leading up to the festival, Baron Vallakovich has begun arresting local malcontents and throwing them in the stocks so that his efforts aren’t ruined by “those of little hope or faith.” There is no light in the eyes of the men that feed off this land. They are as dead as the dead.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
As you approach, you see children playing
party, add: Sildar seems much more at ease.
“My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.”
Sildar’s plan is to get some rest at the Stonehill Inn, then
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
the temple, then journey down to glowing forges where they craft armor, jewelry, weapons, and other works of art. The forges in a volcano temple get so hot they can work almost any material, mundane
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
When you wash or bathe, anything less than uncomfortably hot water feels cold to you.
6 You have to slap some creature roughly before you can get a good night’s sleep.
7 You’re just not
the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
of his allies get caught in a blast, so be it. Kelek
Medium Humanoid (Human, Sorcerer), Chaotic Evil
Armor Class 12 (bracers of defense)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Garret’s dog, Boy, tore free of its harness and ran back to Targos to get help, leaving the other five sled dogs (use the wolf stat block) behind. The dogs are friendly, cold, hungry, and miserable. If
. The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
wait on the riverbank at these desolate places for the River Guide to appear and grant them passage to the Underworld side. The ruined temple buildings are as enigmatic as their patron. No priests
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and priests’ quarters containing skeletal remains complete this section. The halls are streaked with burn marks. Many of the rooms in this place are rubble-strewn and ruined. A passage leads to an
hiding in a temple hopes to open its vault to find treasure, not knowing that a demon is trapped inside.
5 Blood-toll harpies make an abandoned temple their nest and devour any creatures that get
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
breakdown of the situation: What Kalyth Wants. The Cyran veterans want to sell treasures from their ruined homeland in markets outside the Mournland. With the money, Kalyth says, she and her comrades can
of warforged who fought in the Last War. What They’ll Settle For. Ultimately, Kalyth’s group wants money, and Mercy’s group wants respect. If both parties get what they want, the dispute ends. Settling