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Returning 35 results for 'could reflective given to have regard'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
fat rendered from a corpse whose identity is unknown.
Children. Humanoid children, aged 10 and under, can see through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth
throw themselves into creating bloodshed and mayhem with no regard for their own lives.
After killing a person on the Material Plane, some skulks take up a silent imitation of that person’s life
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vargouilles flap through the caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest demon, such as a manes
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"damage", "rollAction":"Ridicule", "rollDamageType":"psychic"} psychic damage to the attacker.High fae nobles regard themselves as the natural and obvious superiors of all in Eldraine. Many have
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
around him. Given enough time in a single location, Graz’zt can twist it with his power.
Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with finery and decorations
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
enough space for the creature, the keyrune doesn’t transform. See the Monster Manual for the creature’s stat block — the name of which is given in bold in the keyrune’s
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hold adventurers in high regard, given that many of the city’s most esteemed citizens are former adventurers and that the city has been saved countless times by adventurers over the years. Adventurers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Shadowfell until it dies, so many throw themselves into creating bloodshed and mayhem with no regard for their own lives. After killing a person on the Material Plane, some skulks take up a silent
through this invisibility.
Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
people of Ten-Towns—some of whom regard them as saviors, while others fear their boldness, envy their power, or covet the wealth they’ve amassed. Fame in Icewind Dale is always a double-edged sword. The
from Ten-Towners who know of their exploits. When the characters reach 4th level, they are given a hero’s welcome in the towns they’ve helped but are given the cold shoulder in towns they’ve ignored
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stark between the majority of its inhabitants and the wealthy landowners and technocrats who control the land’s resources. These elite reap the rewards of progress with little regard for those left
commodity, as hammers ring out and forge fires roar in the city’s ironworks at all hours. Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any given plane, multiple doors to the Infinite Staircase can exist, but known entrances are closely guarded secrets occasionally protected by devas, sphinxes, yugoloths, and other powerful creatures
moonlight and entwined in dangling ivy, rises from the selenic hall, which some believe to be the base of the Infinite Staircase. Celestials, followers of Selûne, and lovers of the arts abound near the Gates of the Moon, which they regard as a sacred site.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils, age-old plots, cursed bloodlines, legendary monsters, and immortal villains. Evildoers from countless worlds regard Ravenloft as their prison—infamous figures such as the lich-king Azalin Rex
hidden within these supernatural mists, and of these secret realms, the most terrifying are those born of your nightmares and given grim life through your adventures. Although Ravenloft is a setting of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest demon, such as a manes or a dretch, fears
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards. Five quaggoth spore servant gather here.
Fungi. The walls are lined with ripplebark (see “Fungi”).
The animating spores of the myconid sovereign have given the dead quaggoths a semblance of
life. While in the presence of one or more myconids, the quaggoth spore servants regard all creatures with detached indifference and refrain from attacking. But they turn hostile if there are no myconids around to pacify them.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
perspective, all other living creatures are nothing more than sheep ripe for slaughter, and demonic cultists share this view. These fanatics don’t hesitate to slay other mortals if given the chance — and if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
family? Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Nuisances. Swarms of vargouilles flap through the caverns and skies of the Abyss. They are given little regard by powerful and intelligent demons since vargouilles can do them no harm. Even the weakest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acolytes and cultists throw themselves into the fight without regard for their safety. All of the cultists target clerics, wizards, and other casters in the group first, since they know well that a spell or
have given permission for them to do so. If a fight does break out after negotiation, most of the survivors are not eager to die. If Ozymandius and Ogmund are defeated, the veterans will surrender if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Given the opportunity, I eat to excess and then fall into a long, deep sleep.
4 I would rather let my fearsome reputation scare away intruders than fight them off.
5 Other dragons would
scorn me if they knew how fondly I regard my minions. They’re so cute!
6 I am terrified of creatures from the Outer Planes—especially modrons.
7 Another dragon has sworn to find and destroy me
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giant Pantheon When Ostoria fell, Annam disowned his children, swearing never to regard the giants again until they returned Ostoria to its past prominence and reclaimed their rightful positions as
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
Ned nor his merchant mentor are fools, and they have given some thought to preparing this story — it is not possible for the characters to discern Ned’s true motives. Indeed, to add verisimilitude to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always
spell fails and has no effect, but the spell slot used to cast it is not expended.
High Fae Noble High fae nobles regard themselves as the natural and obvious superiors of all in Eldraine. Many have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toward strangers. If they are left alone, the stilt walkers pass by the characters without so much as a greeting. If the characters try to communicate, the stilt walkers stop and regard them silently for
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Since the characters weren’t on the car when the murder occurred, Ignatius doesn’t regard them as suspects and is friendly toward them. Ignatius can speak Common but loathes doing so; the mind flayer
a magic missile spell. Given where the body fell, the direction Quintus was walking when he died, and where the wounds on the body are located, a character can deduce, with a successful DC 16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
dungeons or saving the world. A character might inherit a smithy, or the party might be given a parcel of farmland or a tavern as a reward. If they hold on to the business, they might feel obliged to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
apples in their midst have given Berduskans a reputation for the sin of “false piety” — pretending to a stronger faith than one actually possesses. Though this attitude is disapproved of by the Creed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
. C7e: Mazia’s Room. Mazia Foulard keeps a diary and a small leather case tucked under her pillow. The case contains an exquisitely crafted silver flute (250 gp) that was given to Mazia by her
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragon’s hoard, but some dragons in this position regard the collective wealth of their empire as part
from powerful adventurers who can protect the nation from conquest. (Emperor)
8 As the characters become powerful enough that they might conceivably threaten a dragon ruler, they are given a