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Returning 35 results for 'could respect guarding to have related'.
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Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Goliaths are Humanoids distantly related to giants. Infused with the supernatural
essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a giant’s respect. Communities of goliaths who live in close relationship with giants
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding a community’s
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cold.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
astonishing quickness and strike with terrible force.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves
the Feywild, and most of them have become Fey creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by emotion—and due to their magical nature
of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to their emotional state by transforming them into
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
Backgrounds
Sword Coast Adventurer's Guide
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Backgrounds
Baldur’s Gate: Descent into Avernus
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives—and I would do anything to
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outposts or vaults the adventurers are guarding. Whatever the Dhakaani do, it should be part of a mission objective. Is the goal to strengthen their kech? Gather information about the enemy? Recover
when they attack. But a group of adventurers could come to earn the respect of their Dhakaani foes and learn more about the enemy. Perhaps a group of adventurers chooses to respect the Dhakaani’s claim
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane, and resemble them in both their love of beauty and the value they place on
changes in temperament. The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tries to pitch her passengers into the water. Each occupant must succeed on a DC 10 Dexterity saving throw to stay inside the boat. Characters who impress Feathereen with their answers earn her respect
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gingwatzims defend Korvala’s office. Were they guarding something else as well? Characters who choose this violent path might never uncover the pack’s motives, but they can find the real Mazfroth’s Mighty
torture. Though she is kind to her servants, this doesn’t necessarily mean she’s altruistic or generous. Ultimately, she cares only about herself and her pack. If she’s treated with respect and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Survival Skills Nearly every activity in a kobold lair contributes to the tribe’s survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
usually the oldest and smartest kobold; the other kobolds respect the old one’s ability to survive so long, and they assume the leader will use that knowledge to help the tribe survive. In some cases, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Goliath Giant-Kin Goliaths are Humanoids distantly related to giants. Infused with the supernatural essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a
giant’s respect. Communities of goliaths who live in close relationship with giants emulate them and are recognized by the giants as kin. These goliath giant-kin often act as liaisons between giant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the tradition of circles. In a circle, all are equal, and while respect is given to age and accomplishment, the circle reaches decisions as a whole. Those who disagree are free to argue their point, or
where the circle meets, all given equal voice. Numerous circles are found across Faerûn, usually made up of no more than a dozen or so druids, plus their allies. They include the High Dance, guarding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
summoning creatures used to investigate or defend the portal 40–41 Crypt where the remains of those that died guarding the portal are kept 42–47 Dining room 48–50 Divination room used to investigate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
the alley wall. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check knows that the runes are related to conjuration magic but can tell nothing more.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
related concepts. Maat (pronounced mott) is the term giants use to describe ideas, behaviors, creatures, and objects that they consider good, holy, honorable, or desirable. Maug (pronounced mog) is the
. Hill giants who choose that path make themselves maug. Non-giants are considered maug out of hand and must usually prove themselves maat to gain a giant’s respect. Runes and Tale Carvings For much of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions. Distantly related to oni, ogres, and other giant folk, irda have shimmering skin that ranges
illusory powers, irda veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
, believing in the value of life and the importance of appreciating everyone. Neutral good in alignment, she cleaves to ideals of life and respect. Artemis Entreri never allows his emotions to master him
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
language. 3 I fawn over others to make my betrayal more unexpected. 4 I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect. 5 I will do anything to survive. Anything. 6
feet. If it could already fly, its flying speed becomes 10 feet. 3 Ever-Open Extra Eye. The demon gains advantage on Perception checks related to sight. 4 Bleeds Wasps. The first time in each combat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whether the priest’s research is related to the giant scorpions appearing in the city. Kedjou initially denies any such suggestions, but a successful DC 14 Charisma (Persuasion) check or suitable
succeeding on a DC 14 Charisma (Persuasion) check, a character can encourage Simbon to take his role as someone the people look up to more seriously. Doing so earns the characters Simbon’s respect and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of deities. Followers of a tight pantheon might favor one of its member deities over another, but they respect all the deities and honor them with sacrifices and prayer as appropriate. The key
initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiate’s relationship with the divine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain, showing their orientation with respect to one another. The only possible entrance into the cone is a cave on the south slope known as the Wizard’s Mouth. This cave actually seems to
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deep respect for nature, and are primarily farmers, worshiping the goddess they call the Earthmother and keeping to old druidic ways. Ffolk shipwrights are well regarded, having proven their ability to
; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves “children of Selûne,” and most of them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alongside dwarf fighters from the Copperlocks clan. Travelers in need of shelter can rest on cots in the guard towers that surround the place, but only those with business related to the mine are
area. The lizardfolk are not only guarding their territory, they are protecting a young black dragon. It has ordered them to keep its existence secret while it seeks to build an army of followers and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
the local ruler’s daughter, named himself duke, and built Daggerford atop the ruins of an older castle. This story, and most of the area’s history, is happily related to any who ask by Sir Darfin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
the city’s noble families (except for those in North Ward).
Southern Ward. Stables, warehouses, and shops related to overland trade dominate Southern Ward. Most residents are hardworking folk that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
contains an abundance of natural caves and fissures. Each of the red dragons that serve the githyanki has a lair deep within this region, jealously guarding its hoard until it is called for service. No