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Returning 35 results for 'could revealing given to have rushing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and using their weapons to force an advancing enemy
to halt.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the
races
.
Given their reliance on other folk for survival, it comes as no surprise that many ogresh are masters of social interaction. But some folk maintain that the ogresh ability to glean insight from others
has an unnatural quality to it, revealing more to the ogresh than most creatures would willingly share.
Ogresh Traits
Creature Type: HumanoidSize: Medium (6 — 7 feet tall)Speed: 30 feetAge
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne Neutral Good Dryad First Year (Witherbloom)
Towering over most students, Melwythorne strikes an imposing figure, especially given the branches that grow from his head like antlers
. Calm in demeanor, he’s often confused by the people rushing around him, as their haste won’t lengthen their brief lifespans. Melwythorne had never been away from his grove before coming to Strixhaven and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.”
Becklin smiles at the memory as she opens the box, revealing a round green shield.
The box contains Ispin’s signature shield, a +1 shield carved with a scarred broadleaf tree and painted a mossy green
. The characters all recall hearing Ispin’s story of being given the shield by a unicorn in the far-off forest of Darken Wood. None can say if this is true or another of Ispin’s tall tales. Becklin gives
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hungry eyes.The double door at the northern end of the hall stands open, revealing a vast chamber beyond. Swathed in shadows at the back of this large chamber towers a massive statue of a goatish fiend
instructions given to her by the statue of Orcus in the next room (area T13). One zombie steadies each Ladder while another zombie perches precariously near the top, paintbrush and paint pot in hand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a misty river gorge and has the following features: Waterfall Cave. A rushing river cascades over the cliff in a scintillating waterfall, concealing the entrance to the dragon’s cavern complex. Past
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
the downtime rather than rushing to advance to the next episode. The players should get used to how big a part downtime and franchise activities play in an Acquisitions Incorporated campaign.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
formerly used the large chamber beyond as a storeroom. The door gives way grudgingly, revealing a low chamber of dressed stone. This chamber is filled with what appears to be rotten food—barrels of
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hollow thud emanates from the statue if the cards are arranged incorrectly in its hands. Once the cards are placed in the correct arrangement, the statue slides aside, revealing a secret door. Joanna
to arrange a group of objects in the correct order. It’s not important that the objects be cards—they could just as easily be statuettes or paintings on the wall. As long as the characters are given
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the battering ram, the bolt
enormous club that’s primarily used for bashing doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to be at Goldenthrone, accompanied by a retinue of aides and guards. Characters must wait 1d3 hours before being given an audience. In fact, the merchant princes have few day-to-day responsibilities
, they’re likely to obtain an audience and to be given as much of the merchant’s time as they need. 5. Merchant Prince’s Villa Each merchant prince has a private villa in the city. These residences have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
attention, think of yourself as a film editor cutting scenes in a movie. Jump from one group of characters to the next while spending no more than a few minutes with any given group or individual. Tense
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
reveal the depths of the connections between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red
that this is something that requires enormous preparation and expense — but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
season changes, with a new constellation rising to prominence. One or more planets align inside a given constellation. Darkness falls on a moonless night. The characters take a long rest. A character
peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
between the Red Wizards (at least those friendly to Rath Modar) and the cult. The characters also find other letters from Thay revealing that clearly some Red Wizards are not nearly as keen on the
enormous preparation and expense—but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however, provide a timetable for when the cult or the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
advice might be — and with no thought given to the fact that relationship advice for humanoids has no bearing on its own needs. Raah needs better guidance. Allow the characters to give Raah any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
player know that their character just took a particularly nasty hit before revealing how much damage was dealt. It’s okay to ask one of your players to make a die roll for you. For example, if you plan
owners of the Witchlight Carnival) as a flamboyant figure, but you get to decide what his voice sounds like and how he reacts to a given situation, based on what the adventure says about him. You can also
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
promenade or the entry (area H1), the monsters scuttle out to ambush the characters. A creature that is given the Petrified condition by one of these basilisks turns into lightning crystal (see “Haskasori
(area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locals and travelers alike, but it also serves another purpose. When someone carrying an acorn whose cap is dipped in gold (usually given to them by Acquisitions Incorporated Head Office) passes
warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the inn’s basement door — revealing the dimensional caverns leading to the ritual site. Advancing to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
comfortable bed stands against the southeast wall, with a large lockbox at its foot.
At any given time, three members of the Griswill Garrison (lawful neutral, gnome guards) are sleeping in these beds
block (see appendix B) plus the following: Color Spray, Find Familiar, Locate Object, Magic Missile, and Sleep. T19: Bridge of Faith The thunder of rushing water fills this loud room. The room is divided
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ned nor his merchant mentor are fools, and they have given some thought to preparing this story — it is not possible for the characters to discern Ned’s true motives. Indeed, to add verisimilitude to
six stirges nests in the rafters of the attic. They descend on the party at an opportune moment, revealing themselves after the characters enter the attic. Treasure. A character who sifts through the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is pretending—poorly—to be a ghost. If given food or garbage, the otyugh continues to pretend to be three rag-ghosts, but it can telepathically warn the characters about the ropers in area Y1 and
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G
observation, and await further instructions. The Scaly Death tribe comprises eighty lizardfolk warriors, both male and female. About half of them are in the vicinity of the castle at any given time; twenty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are defied, the barghests are likely to renew their attacks. Development. If the barghests are freed and given a glyph key, they stalk the dungeon for any prey they can find. White Gate. A white gate is
, dominant female that lazes near the black gate. They wait to be fed or given prisoners to play with, which allows the characters a few moments to decide on a course of action. If the party lingers, it’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and 2G). Another thirty to seventy are
instructions. The Scaly Death tribe comprises eighty lizardfolk warriors, both male and female. About half of them are in the vicinity of the castle at any given time; twenty-six live in the castle