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Returning 35 results for 'could ruin get to her resolve'.
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Backgrounds
Tomb of Annihilation
: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site
Shovel
3
Hat
7
Sledgehammer
4
Hooded lantern
8
Whip
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
Backgrounds
Sword Coast Adventurer's Guide
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Oath of Vengeance
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Necessary. My qualms can’t get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Players who enjoy intense roleplaying and interacting with nonplayer characters will get the most from this deck: Balance, Fates, Flames, Knight, Rogue, Ruin, Sage, Throne. Lighthearted. Most of the
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Motives. Not every conflict is a fight between light and darkness. In Eberron, the vast majority of people are driven by simple motives: Greed. Fear. Pride. Ambition. One person just wants to get some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, and the palace fell into ruin. Descendants of the tortles who built the Typhoon Palace soon discovered evil creatures lurking within. Older tortles wisely shun the ruined palace, but younger tortles
occasionally try to explore it as a rite of passage. Few of them get far before strange monsters frighten them away.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
with weapons drawn and cannot be surprised. If the adventurers get a chance to hear the cultists talking, use the following read-aloud text to portray that conversation: A severely damaged ship leans
if they understand the frustration of the cultists and go in immediately with a better offer. To get the dialogue started on a good note, one of the characters must approach the group and talk to them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
game back to step 1. This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Kasem laments that the families can’t get along. He encourages the characters not to ruin their night embroiled in politics and offers to show them around the market. If the characters accept, the tour
Around the Market Following the heated exchange, the gawking crowds and shopkeepers disperse. The characters don’t get far before another market vendor approaches them. This human man wears a flashy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Catching Coal Coal sprints 60 feet away from the characters into High Wall’s streets, intent on escape. The warforged has no particular destination in mind. She simply wants to get away from the
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
their success had Rega running the brigand band, who renamed themselves the Chimera Crew.
If a member of the Chimera Crew is captured, the characters can get the bandit to reveal the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shouts in Dwarvish, “The stew will be ready when it’s ready! Get out, lest ye taste none of it!” If they don’t leave at once, he says, “My eyes are clouded, but my ears and nose work fine. Test not my
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
this chapter about Nightstone. When you and the players are ready to get underway, read: You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. If all the
the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the players realize that radiant damage is a way to get around Undead Fortitude. If the players ask
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. On each character’s
players realize that radiant damage is a way to get around Undead Fortitude. If the players ask whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
failed to keep. 5 You squandered your family’s fortune and brought shame and ruin to your household. 6 You made a bargain with an extraplanar entity that you now regret. 7 You abandoned your family to
table. Why would you want to take on a debt? The obligation adds depth to a character and provides a compelling, immediate motive for adventuring—you’re not just out to get rich; you need gold to get that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Dispute By the time the characters reach Ialos, they should have met the pilgrims and the Cyran veterans. Both sides might ask the characters to intervene and resolve their dispute. Here is a
of warforged who fought in the Last War. What They’ll Settle For. Ultimately, Kalyth’s group wants money, and Mercy’s group wants respect. If both parties get what they want, the dispute ends. Settling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was the caretaker of an ancient ruin or relic. 8 I was a pilgrim in search of a person, place, or relic of spiritual significance. Feature: Discovery The quiet seclusion of your extended hermitage
empathy for all who suffer. 5 I’m oblivious to etiquette and social expectations. 6 I connect everything that happens to me to a grand, cosmic plan. 7 I often get lost in my own thoughts and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Urban Chase Complications d20 Complication 1 A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity (Acrobatics) check to get past the obstacle. On a failed check, the
. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone. 6 You come upon a pack of dogs fighting over food. Make a DC 10 Dexterity (Acrobatics) check to get through the pack unimpeded. On a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
to find out! 9 Your family is facing financial ruin, and they’ve taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
looking at my regal bearing that I am a cut above the unwashed masses. 4 I take great pains to always look my best and follow the latest fashions. 5 I don’t like to get my hands dirty, and I won’t be caught
will crush you, ruin your name, and salt your fields. d6 Ideal 1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dementlieu sweats to get by, but admitting to reality means social ruin. The poorest citizens struggle to maintain a middle-class appearance, scrounging through garbage heaps at night to find wares to sell in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
treasure or momentous secret. Rogue Someone important to you isn’t who you think they are. Ruin You lived a life of luxury until someone in power took it away. Will you get revenge? Sage A mage or magical
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
through the top of a dwarven ruin and couldn’t escape. This put Pip in a quandary. He needed to tell someone about the monsters, but he knew he might get in trouble for leaving town. Worse, the
dark and tells his parents about his adventure. The Stonehills ask the party to investigate the ruin their son described. Finding Pip. The most direct way to find Pip is to follow his tracks in the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Will you turn them in, or try to get something in exchange for your silence?
7 You’ve been selling false treasure maps. But now you’ve found one that might be real.
8 You’ve acquired a
financial ruin and they’ve taken out a lucrative life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek out ever more dangerous adventures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
around right now, his plan to ruin the characters’ establishment begins with borrowing some money. Plans Emmek secures a 150 gp loan from Istrid Horn (see appendix B). He spends 50 gp for the services of
putting it into action are summarized in the table below. Emmek’s Plans Element Description Event The wererats scope out the characters’ tavern in halfling forms and might try to get jobs there. Event
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is set to occur, such as a ruin, a bridge spanning a gorge, or some other memorable location. Random encounters tend to be less location-specific. The fewer planned encounters you have, the more
one might come at them from above or behind. If an encounter features stealthy monsters, a character tending to the party’s pack animals might get the first indication that monsters are near when a