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Returning 35 results for 'could word rating'.
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Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
Bastion)Knights of the Solar Bastion are battle-hardened veterans who operate independently across the multiverse. When word reaches the organization that a Deck of Many Things has appeared, the nearest
Monsters
The Wild Beyond the Witchlight
later in this appendix).
Alignment. Chaotic evil.
Personality Trait. “All who hear my name should tremble in fear!”
Ideal. “Kindness is just another word for weakness.”
Bond
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Monsters
Tyranny of Dragons
within 5 feet of Diderius must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Blasphemous Word (Costs 2 Actions). Diderius utters a blasphemous word. Each non
encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects
Monsters
Tomb of Annihilation
of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The lich has
the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Monsters
Waterdeep: Dungeon of the Mad Mage
must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non
mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word
, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2
Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spirit is bound within the golem, Trobriand has a challenge rating of 22 (41,000 XP) and the statistics of an iron golem, with these changes: Trobriand has an Intelligence of 20. He has the
lightning, globe of invulnerability 7th level (1 slot): finger of death, forcecage 8th level (1 slot): incendiary cloud, power word stun 9th level (1 slot): power word kill Deactivating or destroying
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knights with a lower challenge rating. Solar Bastion Knight Medium Humanoid (Paladin), Typically Neutral Good
Armor Class 20 (plate armor, shield)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
18
each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar Bastion)
Zuzanna Wuzyk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spirit is bound within the golem, Trobriand has a challenge rating of 22 (41,000 XP) and the statistics of an iron golem, with these changes: Trobriand has an Intelligence of 20. He has the
lightning, globe of invulnerability 7th level (1 slot): finger of death, forcecage 8th level (1 slot): incendiary cloud, power word stun 9th level (1 slot): power word kill Deactivating or destroying
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
monster’s challenge rating. As another option, you can switch any of the damaging eye rays in the Monster Manual to an effect with a different damage type, such as replacing the enervation ray with a
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
monster’s challenge rating. As another option, you can switch any of the damaging eye rays in the Monster Manual to an effect with a different damage type, such as replacing the enervation ray with a
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knights with a lower challenge rating. Solar Bastion Knight Medium Humanoid (Paladin), Typically Neutral Good
Armor Class 20 (plate armor, shield)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
18
each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar Bastion)
Zuzanna Wuzyk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, “sleep,” is spoken in Abyssal
. The statue is a stone golem with a challenge rating of 11 (7,200 XP) and these changes: The statue is Huge and has 230 (20d12 + 100) hit points. It understands Abyssal but can’t speak. It can climb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, “sleep,” is spoken in Abyssal
. The statue is a stone golem with a challenge rating of 11 (7,200 XP) and these changes: The statue is Huge and has 230 (20d12 + 100) hit points. It understands Abyssal but can’t speak. It can climb
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). Slarkrethel is a kraken, with the following changes: Slarkrethel has a challenge rating of 25 (75,000 XP). It gains the Legendary Resistance trait and the Spellcasting action option described below
(cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Kindness is just another word for weakness.” Bond. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!” Flaw. “I trust no one, nor am I trustworthy.” Combat Notes
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Kindness is just another word for weakness.” Bond. “I must have Ringlerun’s staff! With it, the League of Malevolence will be unstoppable!” Flaw. “I trust no one, nor am I trustworthy.” Combat Notes
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). Slarkrethel is a kraken, with the following changes: Slarkrethel has a challenge rating of 25 (75,000 XP). It gains the Legendary Resistance trait and the Spellcasting action option described below
(cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Once this property is used, it can’t be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Once this property is used, it can’t be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
): imprisonment, power word kill
Actions
Metal Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Staff of Power. Melee Weapon Attack: +7 to hit
trait and the Staff of Power action option. It loses all spell slots of 6th level and higher. It has a challenge rating of 8 (3,900 XP).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
): imprisonment, power word kill
Actions
Metal Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Staff of Power. Melee Weapon Attack: +7 to hit
trait and the Staff of Power action option. It loses all spell slots of 6th level and higher. It has a challenge rating of 8 (3,900 XP).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
troglodytes and word of the deed gets around, they gain advantage on subsequent Charisma checks made to influence any troglodytes throughout area 7. 7d. Fire Beetle Farm A fiery glow emanates from this
weak and wants nothing to do with them. They fight only in self-defense, and each has a challenge rating of 1/8 (25 XP). Secret Door. A secret door stands in the northwest wall of this cavern. The old
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
troglodytes and word of the deed gets around, they gain advantage on subsequent Charisma checks made to influence any troglodytes throughout area 7. 7d. Fire Beetle Farm A fiery glow emanates from this
weak and wants nothing to do with them. They fight only in self-defense, and each has a challenge rating of 1/8 (25 XP). Secret Door. A secret door stands in the northwest wall of this cavern. The old
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16
lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures. A mummy lord encountered in its lair has a challenge rating of 16 (15,000
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16
lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures. A mummy lord encountered in its lair has a challenge rating of 16 (15,000
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
bolt, shield
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
bolt, shield
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
minor elementals offers four options. Here are the first two: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower The design intent for options like these is that
challenge rating of 1 or lower. A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
minor elementals offers four options. Here are the first two: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower The design intent for options like these is that
challenge rating of 1 or lower. A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and