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Returning 35 results for 'count center with'.
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Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
is present. When two or more matron mothers gather within a temple of their goddess, none of them can use it as their lair.
Lair Actions
On initiative count 20 (losing initiative ties), the drow
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On initiative count 20 (losing
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Implode","rollDamageType":"force"} force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. Large and smaller objects that aren&rsquo
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most in a spacious vault at the center of the warren, where the celestial
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take one of the
Monsters
Fizban's Treasury of Dragons
center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don’t know I
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
Monsters
Fizban's Treasury of Dragons
studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the center of attention
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
Monsters
Storm King's Thunder
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
their lairs with vegetation.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same
Monsters
Divine Contention
sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
to take lair actions. On initiative count 20 (losing initiative ties), the morkoth takes a lair action to cause one of the effects described below:
The morkoth uses its Hypnosis action, originating
Monsters
Mordenkainen Presents: Monsters of the Multiverse
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
the passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
mushrooms and plants in neatly organized displays.
The challenge rating of a legendary deep dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests but also teaches of holy mysteries.
Lair Actions
On initiative count 20 (losing initiative ties
lair. The spell’s point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn’t need to maintain a clear path to the sky or to concentrate for the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
grid. Nailed to the table’s leg is a piece of parchment with the following instructions:
Fifteen per column, fifteen per row;
Diagonally, the same is so.
A plea of warning to carefully count
;
No two places may hold the same amount.
What coins in the center be fed through the door;
Exact change for passage or trouble galore.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are latticed and thatched with more reeds. Each longhouse has a single, woven door in the center of one end wall. The construction technique used in the longhouses is ingenious. The lizardfolk are
the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They won’t count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if he’s around.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Human Fighter 1 Your family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, your parents were the count and countess of Corlinn Hill, a large estate located in the
center of wealth and prosperity. Since your goals align, Hallwinter should be willing to assist you. Alignment: Lawful Neutral. It’s essential to establish law and order, even if it takes an iron fist to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Courtyard Statue. In the center of this open-air courtyard, surrounded by gardens of glittering, pebble-sized crystals, stands a 9-foot-tall statue of a plump human wizard wearing a helmet with
materializes next to the statue. Each sword acts on initiative count 17. On its turn, the sword flies up to 20 feet toward the nearest creature and makes a melee spell attack against it (+8 to hit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are latticed and thatched with more reeds. Each longhouse has a single, woven door in the center of one end wall. The construction technique used in the longhouses is ingenious.
The lizardfolk are
the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They won’t count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if he’s around.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K36. Dining Hall of the Count Dust assaults your lungs. A sweet yet pungent smell of decay fills this room, in the center of which stands a long oak table. A blanket of dust covers the tabletop and
its fine china and silverware. In the center of the table, a large, tiered cake leans heavily to one side. The once white frosting has turned green with age. Cobwebs hang like dusty lace down every
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
damage from it. Surprise! Each time a cult fanatic dies, a shadow assassin (see appendix A) rises from the fanatic’s corpse and joins the battle, acting on the same initiative count as the fanatic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
center of the room, another set of stairs leads down. The staircase in the center of the floor (area K20a) leads down to area K71. The spiral staircase has no railing and connects the main floor of
can reroll initiative, but the heart’s initiative count doesn’t change. The awakened tower shakes and pitches on the Heart of Sorrow’s initiative count. Any creature on the stairs or hanging on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
represented on map 4.3. As the characters arrive, six Kalaman soldiers (see appendix B), each with 8 hit points, flee south from the battle occurring up the road. They’ve reached the islet at the center of
Dragon Army soldiers on the battlefield, roll on the Steel Springs Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character enters the Fray or a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expertise, peddling empty assurances from the center of a web of credit, gossip, and desperate debtors. Castle Avernus,
frozen at the moment of its destruction Bubbly and fantastically vain, Madame
,” meaning “wizard-king” in his native language.
In Barovia, Azalin formed a truce with Strahd von Zarovich. From the count and the land’s ancient ruins, he learned much of the nature of the Domains of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the difficulty of such an encounter, consider the carnival to be one additional creature of challenge rating 3. Lair Actions On initiative count 20 (losing initiative ties), the carnival takes a lair
center of the carnival. On a successful save, the creature becomes immune to this effect for 24 hours. If all the Rakdos performers in the carnival die or leave its area, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Ulmed, once hunted monsters alongside a then-mortal Count Strahd von Zarovich. When the priests of Osybus corrupted Strahd, Ulmed forsook the vampire and refocused the inquisition’s mission. Instead
damage, have the prone condition, and be moved to the unoccupied space closest to the sphere’s center. Large and smaller objects in the sphere that aren’t being worn or carried automatically take the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A fissure in the back wall of the center room on the west side leads to a network of natural tunnels (area 9). This hallway contains a magical trap, and a detect magic spell can reveal certain clues
west and east walls. When that happens, all creatures in the hallway or the adjacent rooms must roll initiative. On initiative count 15, a 40-foot-diameter sphere of solid granite phases out of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
22. Papazotl’s Tomb Six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn
skeletons to crawl out of the glass cauldrons (two per cauldron). All the skeletons act on the same initiative count. A cauldron disgorges one additional skeleton at the start of the skeletons’ turn each
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
table in the center of the chamber. There is one swashbuckler (see appendix A) plus one additional swashbuckler for each member of the party, not including sidekicks. See the “Scaly Eye Members
brazier at the center of the room. Scaly Eye members spar with each other around the brazier. There is one swashbuckler plus one additional swashbuckler for each member of the party, not including
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web, with demons, spiders, and conscripted
Actions On initiative count 20 (losing initiative ties), the drow can take one of the following lair actions when in her lair; she can’t take the same lair action two rounds in a row: Perceive
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of rot is strong in this room, coming from a large depression at the center, where dozens of fungi of many species grow. A barrel-shaped copper tank sits at the edge of the pit. Attached to the tank
use their Enlarge action while the third opens the valve on the copper tank and aims its nozzle at the characters. During the second round of combat on the same initiative count as the duergar, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flames Features The battlefield includes the following features: Citadel Spire. A 30-foot-tall stone shard dominates the center of the battlefield. A cliff winds up its side, making it possible to walk
by opportunistic foes. Map 7.5: clash of fallen flames View Player Version Clash of Fallen Flames Events During this encounter, on initiative count 0 each round, roll on the Clash of Fallen Flames
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and armor—a thoroughly awful and frightening sight. A character who comes close enough to examine the remains will find a huge, glowing orange gem at the center of the destruction. Cursed Gem. The gem
to pulse with reddish lights, growing progressively stronger, brighter and hotter. Roll initiative. On initiative count 1, the stone explodes, absolutely killing any character within a 15-foot radius






