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Returning 13 results for 'counting corner'.
Other Suggestions:
counting core
counting cover
cunning corner
counting copper
counting colder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while keeping the easy counting of a grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes, though. Creature Size and Space A creature’s size determines how much space
Cover on Squares and Hexes Line of Sight To determine whether there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hexagons (often called hexes), which combines the easy counting of a grid with the more flexible movement of using no grid. Dungeon corridors with straight walls and right angles don’t map easily onto hexes
there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of another space. If at least one such line doesn’t pass through or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
example, you must have at least 2 squares of movement left to enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
might make a square cost even more.
Corners. Diagonal movement can’t cross the corner of a wall, a large tree, or another terrain feature that fills its space.
Ranges. To determine the range on a grid
between two things—whether creatures or objects—count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Breaking Up Your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2 squares to enter. Other effects might make a square cost even more.
Corners. Diagonal movement can’t cross the corner of a wall, a large tree, or another terrain feature that fills its space
.
Ranges. To determine the range on a grid between two things—whether creatures or objects—count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
approaching, Iarno the evil mage grabs his staff of defense (see appendix A) and the scrolls in his chest (see the “Treasure” section), and flees through the secret door in the northeast corner of the room
to me with haste. I’m counting on you, Iarno. Don’t disappoint me.
If Iarno is taken into custody, Sildar Hallwinter arranges to have the wizard incarcerated in the townmaster’s hall until he can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
he faces the unwelcome task of reporting her death to her older sister, Erelal Freth, on level 12. If the characters help Spirreth overcome the forces of House Auvryndar, or if they corner and capture
her rival’s ambitions, Vlonwelv ordered Shindreer to the front lines in the mounting conflict against House Freth. Vlonwelv was counting on House Freth to take care of Shindreer for her, but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
buried in the rubble in the northeast corner of the chamber. A successful DC 10 Intelligence (Investigation) check allows a character to uncover it due to telltale signs the rubble has been disturbed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
secret door in the northeast corner of the room. In his haste, Glasstaff leaves behind a letter from the Spider (see “Development” below) and neglects to properly close the secret door. Characters gain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
raw materials from every corner of the multiverse, transmuting them through sweat, heat, and magic into the components that allow Sigil to flourish. Over the years, civic fixtures like the Armory and
shadow demon that directs his wererat minions through wispy messages scrawled on passage walls. The King of the Rats spends his lonely hours obsessively counting the treasure the rats sift from the Ditch






